Nuevoon GoogleMake CraftRank a preferred source in Google SearchAdd on Google ›
CraftRank SitesA free website and store for your server Haz la tuya ›AshlarSoftware de servidor gratis basado en Paper, con protección DDoS y contra backdoors Ver Ashlar ›Security RadarA free check of your server's login, anti-bot and proxy settings, only with your OK Mira cómo funciona ›ComunidadHaz preguntas, comparte construcciones y encuentra gente para jugar Únete al foro ›
Recursos / Herramientas y otros / Warden Boss Rework

Warden Boss Rework

Reworked the Warden into an actual bossfight with 6 custom attacks and 2 phases. The Warden also drops 5 new custom loot (mainly weapons).

Herramientas y otrosGratis26.x
por Inscryptor · listado desde Modrinth
Descargar ›

Descarga directa desde Modrinth · 96 descargas

Warden Boss Rework, captura 1Warden Boss Rework, captura 2

Qué hace

Warden Boss Rework (recurso) es obra de Inscryptor. Reworked the Warden into an actual bossfight with 6 custom attacks and 2 phases. The Warden also drops 5 new custom loot (mainly weapons).

Es compatible con Minecraft 26.x. Se ha descargado 96 veces en Modrinth. La última actualización salió el 01/11/2026.

Versiones compatibles

26.x

Historial de versiones

Warden Boss Rework ha publicado 2 versiones en Modrinth desde el 01/11/2026. 2 salieron en el último año. La más reciente es 1.0, publicada el 01/11/2026. Está hecha para Minecraft 26.3. Funciona en Minecraft. La descarga ocupa 27 KB.

VersiónPublicadoMinecraftTipo
1.001/11/202626.3Estable
1.001/11/202626.3Estable
Descripción del autor en Modrinth

About

Reworked the Warden into an actual bossfight. The Warden is now much stronger with increased HP, 6 new attacks and 2 phases. With its difficulty being increased, while still giving a fair fight, the reward is a lot better as the Warden now drops 5 more custom loot, mainly weapons and accessories for you to mess around with.

You can see the full reworked Warden boss fight here:

Note: If you want the custom items to have custom texture, download the resource pack so it doesn't have the placeholder texture (black and purple square).

Commands

You can type this command if you want to get all of the weapons
/function wardenrw:_cmd/give/accessories_and_weapons

Features

AI Changes

  • Add a bossbar for the Warden
  • A new boss title intro when the Warden is summoned
  • Boss summon/despawn/death message in chat
  • Increased health from 500 HP to 1000 HP
  • Will only use the Sonic Boom attack if its target gets hit too often (basically don't just tank the boss melee hits)
  • Despawns when there's no players detected in 40 blocks radius
  • Roars every 6s, which gives you a chance to go for a melee hit.
  • Use 1 of its attack every 12s
  • Entering Phase 2 when its HP reaches 40%

Warden's Behaviour

Attacks

Sculk Barrage

  • The Warden rapidly shoots sculk blobs upwards every 0.15s with slight inaccuracy to the player's position. The sculk blobs lingers on the ground for 12s, dealing 28 damage to anything that touches them.\

Phase 2 changes:

  • Shoots sculk blobs every 0.1s insteand of 0.15s
  • Increase attack duration from 6s to 12s

Sculk Burst

  • The Warden releases a burst of 10 sculk blobs every 1.5s with high inaccuracy to the player's position.\

Phase 2 changes:

  • Releases 15 sculk blobs instead of 10
  • Increase attack duration from 6s to 12s

Wave Jump

  • The Warden lunges toward the player every 2.5s for 12s while sending out 3 rolling sculk boulder that deals 36 damage in a spread pattern.\

Phase 2 changes:

  • Lunges every 2s instead of 2.5s

Shockwave Slam

  • The Warden jumps high and slams at the player position, creating a shockwave that deals 30 damage and releasing a burst of 20 sculk blobs in random directions. This attack is performed 3 times.\

Phase 2 changes:

  • Releases 25 sculk blobs instead of 20
  • The attack is performed 4 times instead of 3

Sonic Stomp

  • The Warden teleports above the player and stomps on the ground, sending 3 shockwaves and create multiple rings of sonic cracks around the Warden, which generate a sonic boom that shoot upwards after 1.5s, dealing 12 damage that bypasses armor and enchant.\

Phase 2 changes:

  • The attack is performed twice instead of once

Jaw Ambush

  • This attack is only used by the Warden in Phase 2 after it has perform 5 other attacks or at the start of Phase 2.\
  • The Warden summons a sculk jaw every 1.5s at every player's position that is close to the Warden. This attack lasts 15 seconds and the Warden will be in an invulnerable, immobile state.\
  • When summoned, the sculk jaw will face upward with random y rotation, indicated by the sculk pop particles on the ground. After 1.1s, it will start to close its jaw, fully closing them after 0.4s, dealing 36 damage to anything that is caught in its jaw and sends out 4 sculk boulders in 4 directions.

Behaviour

  • The Warden roars every 6 seconds. After its third roar, it will choose one of the five attacks randomly to attack its target.
  • When its HP reaches 40%, it will enter Phase 2, which enhances all of its previous attacks difficulty, adds a new attack and encases itself in a large cage made of sculk to prevent its target from escaping. It will perform the Sculk Jaw attack at the start of Phase 2 as its opening move.
  • The sculk cage can be destroyed so players can get in from the outside, but it can regenerate itself, so destroying it permanently is not possible. Once entered, the player will be in a "trapped" state, which prevents the player from escaping the sculk cage. If a player got out of the sculk cage by breaking its wall, they will receive a penalty that drains their health constantly while debuffing them with blindness and slowness. The penalty will dissapear after the player goes back into the cage.

Warden's Loot

Arcane Heart:

  • A consumable that is guaranteed to drop from the Warden if the player hasn't consumed it yet.
  • Consuming one grants the user 100 maximum MP and natural MP regen (4 MP/s)
  • Can only be consumed once.

Echoing Totem:

  • An accessory for magic users that has a 25% drop chance from the Warden.
  • Hold the totem on your hand to activate its effects.

Effects:

  • +20 Maximum MP
  • +5% Magic critical strike chance
  • The totem will store your consumed MP when you're using a magic weapon, it can store up to 600 MP.
  • It occasionally pulses which consumes the stored MP to restores your current MP by 25. Pulses appear more frequently the more MP is stored.
  • Upon being struck, the totem consumes half of the stored MP to release sculk souls (max: 12 souls) that chase your enemies. It deals 3 damage, bypasses shields and immunity frames.

The effect doesn't stack so holding multiple totem won't store more MP or release more sculk souls

Sculkstorm:

  • A magic weapon that can be dropped from the Warden. It has two attack modes:

Right click:

  • Rains down sculk blobs that lingers on the ground for 3s before disappearing, they deal 7 damage while flying and 3.5 damage when on the ground.
  • Mana usage: 2 MP
  • Cooldown: 0.15s

Left click:

  • Shoot out a burst of 10 sculk blobs that lingers on the ground for 6s before disappearing, they deal 7 damage while flying and 3.5 damage when on the ground.
  • Mana usage: 30 MP
  • Cooldown: 3s

Jawrender:

-Stats-

  • 7.5 Attack Damage
  • 1.11 Attack Speed
  • 3.5 Attack Range
  • A sword that can be dropped from the Warden, it has two abilities:

Sculk waves:

  • Right click to send out a spread of 3 sculk waves. They deal 9 damage and can climb up walls.

Cooldown: 10s

Sculk Jaw:

  • Dealing 5 critical hits will summon a Sculk Jaw at the target's position. It bites the enemies after a short delay, dealing 18 damage, inflict Slowness IV for 2s, and sends out 4 sculk waves.

Riftcaller:

  • A magic weapon that can be dropped from the Warden.
  • Right click to summon a fissure that burst into waves of sonic boom.

-Stats-

  • 12 Attack Damage (Bypasses armor and enchantments)
  • 6s Cooldown
  • 60 MP usage

Note:

  • When the Warden is killed, each players who has damaged the Warden will receive their own loot.
  • The Warden will always drop one of the three weapons when killed. It can not drop more than one for each player.

Escrita por Inscryptor. Léela con imágenes en Modrinth.

Compatibilidad

Versiones de Minecraft
26.x
Edición
Java
Necesita
Nada más
Licencia
MIT
Precio
Gratis
Mantenimiento
Se actualiza activamente (14/11/2026)

Warden Boss Rework comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
Warden Boss Reworkel que estabas viendo9626.xhace 14 díasGratis
Military StructuresJustKade271.20hace 1 díaGratis
Every block give more dropscota5121.20 – 26.xhace 13 díasGratis
Minecraft but with Custom Treestristanrodriguez970241.13 – 1.21hace 14 díasGratis

Preguntas

¿Warden Boss Rework funciona en Minecraft 26.x?

Sí. Warden Boss Rework es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x.

¿Warden Boss Rework es gratis?

Sí. Warden Boss Rework se puede descargar gratis desde Modrinth.

¿Warden Boss Rework sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a Warden Boss Rework?

Los más parecidos son Military Structures, Every block give more drops y Minecraft but with Custom Trees. Comparar todas las alternativas

Alternativas a Warden Boss Rework

Comparar todas las alternativas ›

Reseñas

–★★★★★
0 reseñas
50
40
30
20
10

Inicia sesión para dejar una reseña.