命运齿轮FOM机械动力航空学【Fate's Machinery】Modpacks · 1.21轻量级机械动力整合包,基于最新NeoForge优化,专注自动化玩法,流畅低耗。 Lightweight Create modpack on NeoForge, optimized for smooth automation gameplay.

An opinionated new take on automation based gameplay
Descarga directa desde Modrinth · 53,956 descargas
Create Prepare to Dye (modpack) es obra de Yarden-zamir. An opinionated new take on automation based gameplay.
Es compatible con Minecraft 1.19. Se ha descargado 53,956 veces en Modrinth. La última actualización salió el 05/03/2026.
Create Prepare to Dye es de código abierto. Su última versión en GitHub es Release 1.233.1, publicada el 05/03/2026.
Antes: Release 1.233.0 (09/02/2026), Release 1.232.15 (08/01/2026).
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](modrinth.com/modpack/create-prepare-to-dye)
⚙️ Create : Prepare to Dye is an opinionated new take on automation based gameplay
As the head of a crumbling, inherited, capitalistic space company, you are forced to use the last card you have left, the rights to a small, dead, irradiated planet called Chroma Prime.
Chroma Prime is mostly depleted in resources, but it is all you have left. You must take the planet, and sell as much as possible back to the hungry society of the "United SPACE consumer union plus plus" in order to reestablish your company as the "top shelf", "high volume production", "safe importer/exporter" "wheelchair accessible" winner it once was. You will need to build factories and trade routes, create lasting relationships, compete with rivals and back-stab your way to the top.
Things did start off on the wrong hoof though, as you crash land on the barren planet, your milk powered spaceship is destroyed as you and Betsy are left to pick up the scraps and build your empire from sand and... milk?.
Complex and unique automation
Using Create, botania, quark and supplementries to set the style of automation we want. We deconstruct and construct very intricately built and balanced processing lines. We heavily focus on the concept of difficult automation, cheap devices. You will iterate and design your solutions and each one will take you to new places and areas of problem solving and logistics.
we add/alter many processing lines (over 3000 recipe changes and additions (including dynamic ones)) that focus on the core gameplay loop of the pack, and are designed to be interesting and fun to automate. They are not arbitrary or random, they are finely tuned specifically for this experience.
Radical simplification
No clutter. Every item and block has a reason at least a few reasons to be in the game. Otherwise it gets yeeted. And many things do indeed get yeeted, including from vanilla. Did anyone say nether? Never heard of it. To clarify, a reason is not "it's fun" there are many fun things you won't find in this modpack that are available somewhere else. A reason is "it's fun and it fits the core gameplay loop of the pack".
Remove tiers
Low amount of tasks that aren't "making cool stuff"
We do everything within our power to prevent the possibility of optimizing the fun out of this game. Specifically with regard to our core gameplay loop. If you are not automating, making and building cool stuff, we assume we have done something wrong, and we sprint to fix it.
Heavily Documented, in game
You item and recipe index is a core gameplay element. Imagine playing Botania without needing to open a book or a wiki. See botania-debookified for technical details.
A new take on progression
Progression and "tiers" in this modpack are not done with more and more expansive machines and devices. You are not leveling up your machines, you are leveling up your production. Your early game white plate production will tie well into your late game, like most of the processes in this pack. As the game progresses the scale and the complexity of your lines will grow. You upgrade processes, not machines.
Customization and Modularity
We have a clear gameplay loop we try to enforce, but if there is something that doesn't fit, you should be able to change it easily.
Our script base uses a feature based aproach, where you can enable and disable features of the pack, and even add your own using our recipe managers.
Not uploaded as part of the cf release so a few more steps are required
Escrita por Yarden-zamir. Léela con imágenes en Modrinth.
Este modpack funciona con Forge for Minecraft 1.19. El launcher con el que lo instales lo prepara por ti.
Descarga el archivo .mrpack desde Modrinth.
Ábrelo con un launcher que lea .mrpack, como Modrinth App o Prism Launcher: crea una instancia nueva con todos los mods y ajustes.
Dale suficiente memoria a la instancia: la mayoría pide de 4 a 8 GB.
Para jugar con amigos en un servidor, usa los archivos de servidor del modpack si los ofrece; si no, instala los mismos mods en el servidor.
| Recurso | Descargas | Versiones | Última actualización | Precio |
|---|---|---|---|---|
| 54K | 1.19 | 5 mar 2026 | Gratis | |
| 400K | 1.21 | hace 2 días | Gratis | |
| 132K | 1.19 – 1.20 | 10 ene 2026 | Gratis | |
| 51K | 1.21 | 19 sept 2026 | Gratis |
Todavía no. La versión más reciente que admite es Minecraft 1.19.
Sí. Create Prepare to Dye se puede descargar gratis desde Modrinth.
Sí. La última actualización salió en el último día.
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