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Recursos / Plugins / AhiroPG-Online

AhiroPG-Online

A Velocity plugin that lets premium players keep their Mojang UUID on an offline-mode proxy

PluginsGratis1.20 – 26.x
por ShiroDyeNotFound · listado desde Modrinth
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Qué hace

ShiroDyeNotFound creó AhiroPG-Online (plugin) para servidores Velocity. A Velocity plugin that lets premium players keep their Mojang UUID on an offline-mode proxy.

Es compatible con Minecraft 1.20 – 26.x. Eso lo sitúa en el puesto 134 de los 135 plugins de proxy y redes de esta lista. La última actualización salió el 08/11/2026.

Versiones compatibles

26.x1.211.20

Historial de versiones

La más reciente es 1.0.0, publicada el 07/11/2026. Está hecha para Minecraft 1.20.1 – 26.3. Funciona en Velocity. La descarga ocupa 42 KB.

VersiónPublicadoMinecraftTipo
1.0.007/11/20261.20.1 – 26.3Estable

Última versión en GitHub

AhiroPG-Online es de código abierto. Su última versión en GitHub es Release 1.0.0, publicada el 07/11/2026.

The first version of ahiropg-online.

Descripción del autor en Modrinth

WARNING:before download this plugin

Before downloading this plugin, please be aware that changes to UUIDs may result in the loss of existing online player data.

Please purchase the legitimate version of Minecraft from the official Minecraft website. The plugin author endorses and recognizes only legitimate copies of Minecraft.

ahiropg-online

A small Velocity proxy plugin that gives premium players their real Mojang UUID
on an offline-mode proxy, while players without a Mojang session still get the
usual offline UUID.

One job, done at login, per connection.


The problem it solves

Running a proxy with online-mode=false is the only way to accept players who do not
own a Minecraft account, but it has a side effect: Velocity hands everyone an
offline UUID (a hash of OfflinePlayer:).

For players who do own the game, that breaks everything keyed to their Mojang UUID:
ranks, playtime, economy balances, region ownership, whitelists, cross-server player
data. Switching the proxy to online-mode=true fixes that and immediately locks out
every unauthenticated player.

This plugin keeps the mixed-mode setup. Premium players keep their Mojang UUID;
everyone else keeps the offline UUID.

Who logs in · UUID forwarded to your backend
Premium account, premium client · the real Mojang UUID, e.g. 5c89121b-4e93-46bd-80c9-3022a01c5bbd
Premium account, but logging in offline this time · the offline UUID, e.g. 0b5461e0-ea56-3019-8b05-6f4330752d8b
Player with no Mojang account · the offline UUID
Third-party auth launcher (skin sites) · the offline UUID


How it decides who is premium

Since Minecraft 1.20.2, a client always sends its own UUID during login. Velocity
exposes it as PreLoginEvent#getUniqueId(), and it reveals what the client intends:

Client · Declares
Premium launcher with a valid session · the account's real Mojang UUID
Offline launcher · the offline UUID it computed itself
Third-party auth launcher · that site's own UUID

So the plugin compares the declared UUID against the offline UUID for that name:

  1. equal → the client means to join offline → allowed in as an offline player
  2. equals the Mojang UUID of that name → the client claims to be premium → Velocity

is told to verify this one connection even though the proxy is offline
(forceOnlineMode()); a real session yields the premium UUID, a forged one fails the
encryption handshake and Velocity disconnects it

  1. anything else → configurable fallback; by default the player is let in as offline

rather than kicked

Session verification itself is done by Velocity, not by this plugin. The plugin
never fakes a login; it only decides which login mode a connection gets.

Because admission depends on the declared UUID rather than on the name, a player whose
name happens to match a premium account is not blocked and not accidentally
treated as premium. They send the offline UUID and take the offline path like anyone
else.


Getting the UUID to your backend

Route 1 — the login handshake, nothing to install. When Velocity connects to a
backend it forwards the player's GameProfile including the UUID, and the plugin has
already set that UUID to its verdict. Your backend has the correct UUID from the first
tick. If your backend already reads the GameProfile UUID (BungeeGuard-style setups,
bungeecord: true + modern forwarding), you are done at this point.

Route 2 — a plugin message, for backend plugins that want to double-check or store
the verdict. Once the player is on a backend, the plugin pushes ahiropg:online:

Field · Type
protocol version · byte, currently 1
player name · UTF
UUID · UTF, dashed form
premium · boolean

UTF is DataOutputStream#writeUTF (2-byte length + UTF-8 bytes). Receiving side:

public final class OnlineBridge extends JavaPlugin implements PluginMessageListener {

private static final String CHANNEL = "ahiropg:online";

@Override
public void onEnable() {
getServer().getMessenger().registerIncomingPluginChannel(this, CHANNEL, this);
}

@Override
public void onPluginMessageReceived(String channel, Player player, byte[] message) {
if (!CHANNEL.equals(channel)) {
return;
}
try (DataInputStream in = new DataInputStream(new ByteArrayInputStream(message))) {
byte version = in.readByte();
String name = in.readUTF();
UUID uuid = UUID.fromString(in.readUTF());
boolean premium = in.readBoolean();
getLogger().info(name + " uuid=" + uuid + " premium=" + premium);
} catch (IOException e) {
getLogger().warning("Failed to parse an ahiropg:online message: " + e);
}
}
}

The channel name is configurable, so change both sides together.


Recording and the "session dropped" notice

Every login is recorded in plugins/ahiropg-online/users.yml: name, whether the account
has ever passed premium verification, its Mojang UUID, its offline UUID, the UUID
actually forwarded, and first/last seen timestamps. The file is flushed in batches on a
timer and on shutdown, written through a temp file plus an atomic move.

If an account has joined as premium before but is offline this time, its owner
receives a configurable chat message — the usual cause is an expired session, or a
launcher that silently switched to offline login. Players who have never joined as
premium never see it.


Configuration

The plugin creates plugins/ahiropg-online/config.yml on first start. Every key is
documented in the file; the important ones:

Key · Default · Meaning
session-policy · HYBRID · HYBRID decides per connection; PROXY does nothing and follows velocity.toml
hybrid.allow-offline-connections · true · set false to reject offline connections and run a premium-only network
hybrid.legacy-client-policy · offline · what to do with clients 1.19.2 and older, which declare no UUID
hybrid.mojang-unavailable-policy · offline · fallback when the Mojang API cannot be reached
forward.channel · ahiropg:online · plugin messaging channel
forward.on-server-switch · true · push the identity again on every backend switch
forward.override-uuid · true · force the forwarded GameProfile UUID to the verdict
offline-notice.enabled · true · enable the "your session dropped" message
offline-notice.message · — · supports %player%, %uuid%, & colour codes and MiniMessage

No commands, no permissions — configuration is the whole interface.


What this plugin does not do

Stated plainly, so nobody buys into the wrong thing:

  • It does not switch your proxy to online mode. It only asks Velocity to verify

individual connections that claim to be premium.

  • It does not block players without an account unless you set

allow-offline-connections: false. Out of the box the network stays mixed.

  • It is not an authentication plugin. It does not add passwords or 2FA for offline

players. It does not check anything on your backend servers.

  • It does not protect against a compromised premium account. If someone has the

real session, Velocity verifies them — same as vanilla online mode.

  • It does not make a cracked client premium. Nothing can; a forged UUID only gets

the connection forced into a handshake it cannot complete.


Requirements and installation

  • Velocity 3.x (built against velocity-api 3.4.0), Java 17+
  • Drop the jar into the proxy's plugins/, start once, adjust config.yml, restart
  • Backend servers need no plugin to receive the correct UUID; only read the plugin

message if you want the extra data

Compatibility notes

  • Clients 1.19.2 and older send no UUID, so intent cannot be determined; they fall

back to legacy-client-policy.

  • Third-party auth launchers count as offline (they send their own UUID), so make

sure your backend accepts offline UUIDs if you use one.

  • Mojang API rate limits: a failed lookup falls back according to

hybrid.mojang-unavailable-policy and logs a warning. Offline connections never wait
on the API; lookups run asynchronously and are cached.

  • Case sensitivity: offline UUIDs derive from the exact name the client logged in

with. NapCatt_owo and Napcatt_owo are different players to this plugin, as they are
to Velocity itself.


Source and licence

Source code, issue tracker and release notes:

MIT licensed.

Escrita por ShiroDyeNotFound. Léela con imágenes en Modrinth.

Cómo instalar AhiroPG-Online

  1. Este va en tu proxy Velocity, no en los servidores de juego que hay detrás.

  2. Descarga el archivo .jar desde Modrinth y ponlo en la carpeta plugins de tu servidor.

  3. Reinicia el servidor. Evita /reload, muchos plugins no lo llevan bien.

  4. Escribe /plugins en la consola: AhiroPG-Online debería aparecer en verde. Sus archivos de configuración se crean en la carpeta plugins al primer arranque.

Guía completa: Cómo instalar plugins en un servidor de Minecraft

Compatibilidad

Versiones de Minecraft
26.x, 1.21, 1.20
Funciona en
Velocity
Edición
Java
Necesita
Nada más
Licencia
MIT
Precio
Gratis
Mantenimiento
Se actualiza activamente (14/11/2026)

AhiroPG-Online comparado con otros similares Comparar todas las alternativas

RecursoDescargasValoraciónVersionesÚltima actualizaciónPrecio
AhiroPG-Onlineel que estabas viendo0–1.20 – 26.xhace 6 díasGratis
TrueUUIDYuWan03034K–1.20 – 1.2114 sept 2026Gratis
OGAutoServericonicog.exe115.01.20 – 26.xhace 29 díasGratis
LimboAuthhevav52K–1.197 abr 2025Gratis

Preguntas

¿AhiroPG-Online funciona en Minecraft 26.x?

Sí. AhiroPG-Online es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x, 1.21, 1.20.

¿AhiroPG-Online es gratis?

Sí. AhiroPG-Online se puede descargar gratis desde Modrinth.

¿En qué software de servidor funciona AhiroPG-Online?

AhiroPG-Online funciona en servidores Velocity.

¿AhiroPG-Online sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a AhiroPG-Online?

Los más parecidos son TrueUUID, OGAutoServer y LimboAuth. Comparar todas las alternativas

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