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Ressources / Mods / Easy Farms

Easy Farms

Set up automated farms for mobs, crops, and resources without building huge contraptions.

ModsGratuit1.21 – 26.x
par Awesomeshot5051 · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 112 téléchargements

Ce qu'il fait

Easy Farms (mod) est une création de Awesomeshot5051. Set up automated farms for mobs, crops, and resources without building huge contraptions.

Versions prises en charge : Minecraft 1.21 – 26.x. On compte 112 téléchargements sur Modrinth. La dernière mise à jour date du 11/11/2026.

Versions prises en charge

26.x1.21

Historique des versions

Easy Farms a publié 5 versions sur Modrinth depuis le 03/11/2026. 5 sont sorties au cours de l'année passée. La plus récente est 1.2.0, sortie le 04/11/2026. Elle est faite pour Minecraft 1.21, 1.21.1. Elle fonctionne sur Fabric. Le téléchargement fait 7.3 MB.

VersionPubliéMinecraftType
1.2.004/11/20261.21, 1.21.1Stable
1.2.004/11/202626.1.2Stable
1.2.004/11/20261.21.1Stable
1.2.004/11/202626.1.2Stable
1.0.003/11/20261.21.1Stable
Description de l'auteur sur Modrinth

Easy Farms

Four machines that farm almost everything in Minecraft: a Resource Farm, a Plant Farm, a Mob Farm and a Liquid Farm.

This combines my previous three mods. With the release of this mod, the other three mods are obsolete and will not be updated. Do not post a comment here asking for updates to the other mods. What a farm produces is not baked into the block. You put items into it, and it matches them against data-driven recipes. Swap the items, get a different result.

Minecraft · Mod loaders · Java · Easy Farms
26.1.2 · NeoForge 26.1.2.x, Fabric · 25 · 3.2.0
1.21.1 · NeoForge 21.1.x, Fabric · 21 · 3.2.0

The same mod (and the same datapacks) on every version above. Features that only exist on one version say so.

Modpack authors and mod developers: want to add your own ores, crops, mobs, tool tiers or upgrade cards? See the Modpack author and modder guide.

What is new in 3.2

  • Chisel card (datapack, needs Chisel 3): a Variants pop-out in the farm screen lists every Chisel variant of the block the farm makes; click one and the farm outputs it. JEI shows it too: press R on a Chisel block. With a Crafting card, logs crafted into planks offer the plank variants. The Chisel pack also adds Resource Farm recipes for Chisel's own blocks (marble, limestone, the metals…).
  • Auto Importer cards (AE2, Refined Storage, DimStorage): the farm stores its output straight into your storage network, next to a cable or wirelessly (link the card; the farm must be in range of a Wireless Access Point / Wireless Transmitter, as for a wireless terminal). DimStorage cards set a frequency on the card's screen. Refined Storage also works on Fabric.
  • Tool abilities: a tool can give the farm effects by itself, with no card. The Just Dire Things pack uses it so a tool with the Smelter upgrade smelts the drops (without the experience). It is plain datapack data (easy_farms:tool_ability), so other mods' tool upgrades need one JSON file.
  • The Smelter card and these tool abilities are shown in JEI ("With: …"), and so is every datapack feature above.

What is new in 3.1

  • Powered and Capacity cards, a Crafting card (the farm crafts its own outputs), and an AE2 Inscriber card (see below).

What was new in 3.0

  • Five new upgrade cards: Void, Filter, Auto-Export (with a Mekanism-style side panel), Experience, plus Efficiency and Chunk Loader.
  • Experience: Mob farms and smelting Resource Farms drop XP; collect it with the xp button.
  • Liquid Farm: a 16-bucket tank, Speed cards stacking to 3 (down to 15 s per bucket), a solid fluid column in the glass, and honey and milk.
  • Memory Card to copy and paste a farm's side and filter settings, comparator output, and a difficulty preset in the config.
  • JEI (and EMI on 1.21.1): the "+" button moves a recipe's items into the open farm and shows what you are missing.
  • Every upgrade card now stacks to 64.

See the changelog for everything.


The farms

Farm · What it does · Needs
Resource Farm · Mines blocks: stone, ores, wood, sand, nether blocks, and so on. It also fishes: a water bucket as input and a fishing rod as the tool gives the vanilla fishing loot (Luck of the Sea improves the loot and Lure speeds it up, as in vanilla) · A pickaxe, shovel or axe (or a fishing rod) in the tool slot
Plant Farm · Grows crops, flowers, mushrooms, saplings and trees · Usually a hoe or axe, plus the plant (and soil) as inputs
Mob Farm · "Kills" mobs for their drops · A sword, plus the food or item that mob needs as input

Each farm is a glass case that shows what it is doing: the block being mined with a tool swinging at it, the plant growing, or the mob standing inside. The floor changes with the recipe: stone for the Resource Farm, grass, farmland with water or soul sand for the Plant Farm, and lava with stone for the Mob Farm.

The Liquid Farm

A fourth machine that makes fluids instead of items. Put a water bucket + cauldron + pointed dripstone in the input slots for water, or a lava bucket for lava; a honey bottle + cauldron + honeycomb makes honey and a milk bucket + cauldron + wheat makes milk. It makes one bucket (1000 mB) every 2 minutes into a 16-bucket tank (Capacity cards double that, up to 4 of them). Right-click it with an empty bucket or glass bottle to bottle the fluid. Pipes can take water, lava and other registered fluids from any side (honey and milk are bottled by hand), and a recipe that uses a fluid (fluid_input) can be filled by pipes. Speed cards cut the time to 1 minute, 30 s and 15 s (up to 3).

Crafting

Block · Recipe
Resource Farm · Glass panes around a pickaxe (any), over an iron block
Plant Farm · Glass panes around a hoe (any), over dirt
Mob Farm · Glass panes over a lava bucket, with a sword between two iron ingots below
Liquid Farm · Glass panes around a column of bucket, pointed dripstone and cauldron
Powered Upgrade · Redstone block in the middle, redstone and copper ingots around it
Capacity Upgrade · A chest ringed by iron ingots
Efficiency Upgrade · Powered Upgrade in the middle, gold ingots and redstone around it
Chunk Loader Upgrade · Ender eye in the middle, ender pearls and obsidian around it
Void Upgrade · Diamond in the middle, ender pearls and obsidian around it
Filter Upgrade · Hopper in the middle, comparators and gold ingots around it
Auto-Export Upgrade · Piston in the middle, hoppers and redstone around it
Experience Upgrade · Emerald in the middle, glass bottles and lapis around it
Memory Card · Redstone in the middle, paper and iron nuggets around it

(Exact shapes are visible in JEI, and in EMI on 1.21.1.)

More upgrade cards

  • Void: items that do not fit the output slots are destroyed, so a full output never stops the farm.
  • Filter: an extra screen lists what the current recipe can output; click an item to throw it away instead of keeping it.
  • Auto-Export: a side panel (arrow on the left of the screen) sets each face of the farm to input, output or off, like Mekanism's side configuration. Output faces push items and fluid into neighbouring containers.
  • Experience: Mob farms drop experience (the xp button collects it). Resource Farms with a Smelter card give furnace experience.
  • Efficiency: needs the Powered card; each card halves the energy used per tick.
  • Chunk Loader: keeps the farm's chunk loaded so it works while you are away.
  • Memory Card: sneak-click a farm to copy its side and filter settings, click another farm to paste them.

Every one of these can be switched off or tuned in the config (config/easy_farms-common.toml), which also has a difficultyPreset (casual / balanced / hard), a comparatorMode for what a comparator reads, and cycleParticles.


Using a farm

Right-click a farm to open its screen.

  • 3 input slots. The items the recipe is made of. For example, 2 porkchops makes a pig farm, and wheat seeds plus a hoe makes wheat.
  • 1 tool slot. The tool decides the speed and how long it lasts (see tiers below). Any pickaxe, shovel, axe, hoe or sword works, including other mods' tools such as AE2's quartz pickaxes: a tool is placed in a tier by its material, so you never need a recipe to "allow" a tool. The tool's enchantments count.
  • 4 output slots. Take-only. Hoppers and pipes can pull from them, and they can push into the inputs.
  • Upgrades button (the left arrow in the top-right corner). Opens the Upgrades screen.

A farm only runs while its inputs and tool match a recipe exactly. Extra, unrelated items in the input slots mean no match. Plant Farm recipes are slot-ordered: soil in slot 1, then the plant.

The tool wears out, not the inputs

A farm does not use up its inputs every cycle, and for recipes that use a tool the inputs are never used up. Instead the tool wears out. Its durability drains evenly while the farm runs, so the tool breaks (and only the tool disappears) after a number of Minecraft days of operation:

  • Base tier: 30 days (configurable).
  • The tool tier multiplies it: wood ×1, stone ×2, iron ×4, gold ×8, diamond ×16, netherite ×32.
  • A tool that was already damaged breaks sooner, in proportion. A tool without durability is removed when the time is up.
  • Recipes that need no tool (some Plant Farm and Mob Farm recipes) use up their inputs after that time instead.
  • The Infinity Upgrade stops it completely: the tool never wears and the inputs are never used.

Only running time counts: a paused or blocked farm does not wear its tool. Put a new tool in and it starts its own full lifetime. Jade, The One Probe and the farm's progress bar tooltip show how many days are left.

Tool tiers

Tier · Speed · Tool lifetime
Wood · slowest · ×1
Stone · ×10 faster · ×2
Iron · ×15 faster · ×4
Gold · ×20 faster · ×8
Diamond · ×25 faster · ×16
Netherite · ×30 faster · ×32

Sword recipes (Mob and Plant Farms) have their own curve, taken from the original mods. Efficiency on a pickaxe, shovel or axe, or Sharpness on a sword, shortens the work time further.

Enchantments

Enchant the tool and the farm uses it:

  • Fortune gives more drops on recipes that support it.
  • Silk Touch gives the block itself on recipes that have a silk form (ores, glass, and so on).
  • Looting (Mob Farm) gives more mob drops.
  • Fire Aspect gives the cooked version of mob drops that have one.

Upgrades

Upgrade cards go in the Upgrades screen. You can also sneak and right-click the farm with a card in hand to install it.

Card · Farms · Effect
Redstone · All · The farm only works while it has a redstone signal
Smelter · Resource · Drops come out smelted (ores to ingots, and so on) when the recipe allows it
Speed · Plant, Mob · Recipes that need no tool run much faster
Nether · Plant, Mob · Nether recipes run anywhere, not only in the Nether
Infinity · All · The tool never wears out and the inputs are never consumed
Powered · All · Runs the farm on energy (FE or any energy mod's power) at diamond speed. Needs an energy-generating mod installed (the card says so in its tooltip and cannot be installed without one). Needs at least 100 ME stored; 1000 ME buffer. The farm screen gets a red energy bar (only while the card is installed) and Jade/TOP show an ME bar
Capacity · All · Doubles per card: the stack size of the output slots (16→32, 64→128, unstackables get 16), the ME buffer of a Powered farm (up to 4 cards: 16000 ME), and the tank of a Liquid Farm (1000→16000 mB). Stacks to 4 on Powered and Liquid farms; a plain farm takes 1
Inscriber · Resource · Emulates the AE2 Inscriber: farms that make AE2 items produce the processed form instead (see below)

Cards are data-driven. A modpack or another mod can add more (see the modder guide).

The Inscriber card

The Inscriber card does the AE2 Inscriber's job inside a farm:

  • Grinding: with the card, a Sky Stone farm makes sky dust and a Certus Quartz farm makes certus quartz dust.
  • Pressing: gold ore farms make logic processor prints, diamond ore farms engineering processor prints and the silicon farm silicon prints, but only with the matching press in the farm's press slot. The press slot is the last slot on the Resource Farm's Upgrades screen (hover it for a hint). The press is not consumed.

The Inscriber card is crafted with, and turns back into, an AE2 Inscriber, so it needs AE2 installed.

Environments

Most recipes run anywhere. Nether recipes need either the Nether Upgrade or their real environment: blaze over netherrack, nether wart over soul sand or soil, magma cubes over a magma block or lava, crimson and warped fungus over their nylium, the other Nether mobs in the Nether dimension

Écrite par Awesomeshot5051. À lire avec les images sur Modrinth.

Comment installer Easy Farms

  1. Ce mod est nécessaire sur le serveur et chez chaque joueur qui rejoint.

  2. Installe Fabric et NeoForge pour Minecraft 1.21 – 26.x.

  3. Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier mods de ton répertoire .minecraft.

  4. Lance Minecraft avec le profil Fabric.

  5. Plus simple : dans Prism Launcher ou la Modrinth App, cherche Easy Farms dans les mods de ton instance et clique sur Install. Le loader et les mods requis sont ajoutés pour toi.

Compatibilité

Versions de Minecraft
26.x, 1.21
Fonctionne sur
Fabric, NeoForge
Où il fonctionne
Client et serveur
Édition
Java
Nécessite
Rien d'autre
Licence
MIT
Prix
Gratuit
Suivi
Mis à jour activement (14/11/2026)

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Questions

Est-ce que Easy Farms fonctionne sur Minecraft 26.x ?

Oui. Easy Farms prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.21.

Est-ce que Easy Farms est gratuit ?

Oui. Easy Farms se télécharge gratuitement sur Modrinth.

Easy Farms est-il côté client ou côté serveur ?

Les deux. Le serveur et chaque joueur doivent avoir Easy Farms installé.

Easy Farms est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à Easy Farms ?

Les plus proches sont Cut Through, Just Enough Resources et CAIB. Comparer toutes les alternatives

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