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Ressources / Plugins / FloodPass

FloodPass

Floodgate Auto Login for AuthMe — passwordless Bedrock sign-in: Xbox-verified, automatic, zero typing

PluginsGratuit1.13 – 26.x
par Dalict · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 1 téléchargements

FloodPass, capture 1

Ce qu'il fait

Dalict a créé FloodPass (plugin) pour les serveurs Paper / Spigot. Floodgate Auto Login for AuthMe — passwordless Bedrock sign-in: Xbox-verified, automatic, zero typing.

Versions prises en charge : Minecraft 1.13 – 26.x. On compte 1 téléchargements sur Modrinth. Il arrive ainsi en position n° 421 sur les 425 plugins utilitaires listés ici. La dernière mise à jour date du 08/11/2026.

Versions prises en charge

26.x1.211.201.191.181.171.161.13

Historique des versions

La plus récente est 1.0.0, sortie le 08/11/2026. Elle est faite pour Minecraft 1.13 – 26.3. Elle fonctionne sur Folia, Paper, Purpur et Spigot. Le téléchargement fait 25 KB.

VersionPubliéMinecraftType
1.0.008/11/20261.13 – 26.3Stable

Commandes

Les commandes citées sur la page Modrinth de FloodPass :

/premium/floodpass/fpass

Dernière version sur GitHub

FloodPass est open source. Sa dernière version sur GitHub est v1.0.0, publiée le 08/11/2026.

  • First version release.
Description de l'auteur sur Modrinth

FloodPass

Floodgate Auto Login for AuthMe — passwordless Bedrock sign-in: Xbox-verified, automatic, zero typing

简体中文

Official AuthMe only. FloodPass is built for the original AuthMeReloaded (5.x / 6.x). Do not install it on forks that already ship native Floodgate auto-login (such as AuthMeReReloaded) — the feature would run twice.

What It Does

Cross-play servers usually protect survival accounts with AuthMe. That works well for Java players, but Bedrock players arriving through Geyser + Floodgate have already proven who they are: they signed in with their Microsoft/Xbox account before the connection was even established. Forcing them to type a password with a gamepad keyboard adds no security and a lot of friction.

FloodPass closes that gap:

  • For Bedrock players: nothing to type, ever. Registered accounts are signed in automatically about a second after joining; brand-new players are registered silently with a random password and signed in the same way
  • For Java players: zero change, they go through AuthMe exactly as before
  • Prefix-friendly: Bedrock names carrying the Floodgate prefix (for example .Steve) pass AuthMe's default allowedNicknameCharacters regex with no AuthMe config change — only genuine Floodgate UUIDs are exempt
  • Premium coexistence: a Bedrock player whose gamertag equals a premium-enrolled Java account (AuthMe 6.x /premium + PacketEvents) joins normally while the Java account keeps its passwordless premium login
  • For server owners: one jar, no AuthMe configuration changes, one command to manage everything; the trust decision stays where it belongs (Floodgate's Xbox Live verification)

How It Works

  1. A player joins; FloodPass listens at MONITOR priority, by which time Floodgate identity data for the connection is available
  2. FloodgateApi#isFloodgatePlayer(uuid) decides whether this is a genuine Bedrock connection; Java players are never touched
  3. After a configurable delay (20 ticks by default), AuthMe has finished its own join processing, and FloodPass takes over:
  • Registered player: AuthMeApi#forceLogin signs the account in without a password
  • Unregistered player (if auto-register is on): AuthMeApi#forceRegister registers the account with a random password and signs it in immediately

Security basis: a Floodgate identity only exists after the Bedrock client completed Floodgate's encrypted handshake with a valid Xbox Live token. A Java Edition client cannot forge that identity, so the passwordless path is only ever offered to players Microsoft has already verified.

Compatibility

Component · Requirement · Notes
Server · Spigot / Paper / Purpur / Folia 1.13+ · Java 8 bytecode; older legacy servers (1.8+) generally load it too, untested
Folia · Supported · Per-entity scheduler via reflection, global scheduler fallback elsewhere
Java · 8+ · The JVM floor is usually raised by AuthMe/Floodgate builds, not by FloodPass
AuthMe · 5.2+ (v3 API) · Official AuthMeReloaded only; tested against 5.6.x and 6.0.x. Not for forks with built-in Bedrock auto-login
Floodgate · 2.x · Required at load time

Dependencies

Plugin · Required · Version · Purpose
Floodgate · Required · 2.x · Verifies Bedrock players through Xbox Live; the trust basis of every FloodPass feature
AuthMe (official AuthMeReloaded) · Required · 5.2+ · The login plugin FloodPass signs Bedrock players into; forks with built-in Bedrock auto-login are not supported
PacketEvents · Optional · 2.x · Only needed when AuthMe 6.x premium verification (enablePremium) is used; enables the premium name-collision guard

Geyser itself is not a plugin dependency of FloodPass — Bedrock connectivity can come from any Geyser setup (standalone or proxy), but the Floodgate plugin must run on this server.

Installation

  1. Install and configure Geyser and Floodgate (2.x) so Bedrock players can join
  2. Install AuthMe (5.2+); configure it as usual for your Java players
  3. Drop FloodPass-x.x.x.jar into plugins/ and restart the server
  4. Done. No AuthMe settings need to change; both bundled language files are extracted on first start
Verify with a Bedrock account: first join should say "Registered and signed in automatically", the next join "Signed in automatically".

Commands and Permissions

Command · Permission · Description
/floodpass · floodpass.admin (default OP) · Show status (enabled, delay, auto-register)
/floodpass reload · floodpass.admin · Reload config.yml and the active language file

Alias: /fpass

Configuration

Option · Default · Description
enabled · true · Master switch for automatic sign-in
login-delay-ticks · 20 · Ticks to wait after join before signing in; keep at 10 or above
auto-register.enabled · true · Register first-time Bedrock players automatically; disable to use AuthMe's normal registration flow
auto-register.password-length · 32 · Length of the random registration password (8-64); Bedrock players never need to know it
bypass-nickname-check · true · Re-allow Bedrock players denied at pre-login by AuthMe's allowedNicknameCharacters regex; only genuine Floodgate UUIDs are exempt, Java players are still checked
premium-conflict-guard · true · Let Bedrock players join when their gamertag equals a premium-enrolled Java account (AuthMe 6.x + PacketEvents); rewrites the login-packet username of verified Floodgate connections so AuthMe's premium challenge skips them
debug · false · Console logging of every sign-in decision

Messages support & color codes; setting a message to an empty string disables it.

Known Limitations

  • Bedrock accounts are stored under their Floodgate-prefixed name (for example .Steve with the default prefix). Changing the Floodgate username prefix later breaks the name mapping for existing accounts and requires an AuthMe database migration
  • bypass-nickname-check recognizes AuthMe's deny by the pattern embedded in its kick message; if you customize AuthMe's invalid_name_characters message, keep the %reg tag so detection continues to work
  • With an empty Floodgate username-prefix the premium conflict guard cannot tell the two identities apart — and AuthMe itself would store both accounts under the same name, which is unsupported
  • AuthMe's nickname length limits (maxNickLength, default 20) are not bypassed; prefixed Bedrock names (prefix + 16-char gamertag = 17 max) fit the default
  • forceLogin bypasses AuthMe's two-factor authentication for Bedrock accounts. For an Xbox-verified identity this is the intended behavior, but be aware it applies to Bedrock accounts with 2FA enabled as well
  • On AuthMe 6.x with the experimental dialog login UI (Minecraft 1.21.6+), a Bedrock player may see the login dialog flash briefly before the delayed auto sign-in completes
  • AuthMe's /premium command targets Java accounts and is safely rejected for regular Bedrock players (their Floodgate-prefixed name matches no Mojang account); Bedrock players do not need it — FloodPass already signs them in, and premium-conflict-guard keeps gamertags colliding with premium accounts joinable

Support

Écrite par Dalict. À lire avec les images sur Modrinth.

Comment installer FloodPass

  1. Vérifie que ton serveur tourne sous Paper et Spigot en Minecraft 1.13 – 26.x.

  2. Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier plugins de ton serveur.

  3. Redémarre le serveur. Évite /reload, beaucoup de plugins le supportent mal.

  4. Tape /plugins dans la console : FloodPass doit apparaître en vert. Ses fichiers de config sont créés dans le dossier plugins au premier démarrage.

Guide complet: Comment installer des plugins sur un serveur Minecraft

Compatibilité

Versions de Minecraft
26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13
Fonctionne sur
Paper, Spigot
Édition
Java
Nécessite
Rien d'autre
Licence
MIT
Prix
Gratuit
Suivi
Mis à jour activement (13/11/2026)

FloodPass comparé à des ressources similaires Comparer toutes les alternatives

RessourceTéléchargementsVersionsMise à jourPrix
FloodPasscelle que tu regardais11.13 – 26.xil y a 5 joursGratuit
Geyser and Floodgate auto uploadernehatsu.154K1.16 – 26.xil y a 15 joursGratuit
AuthMe ReReloadedUndefined_0721287K1.8 – 26.x22 août 2024Gratuit
Simple LoginSpicyMikeHUN178K1.17 – 26.xil y a 12 joursGratuit

Questions

Est-ce que FloodPass fonctionne sur Minecraft 26.x ?

Oui. FloodPass prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13.

Est-ce que FloodPass est gratuit ?

Oui. FloodPass se télécharge gratuitement sur Modrinth.

Sur quel logiciel serveur fonctionne FloodPass ?

FloodPass fonctionne sur les serveurs Paper et Spigot.

FloodPass est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à FloodPass ?

Les plus proches sont Geyser and Floodgate auto uploader, AuthMe ReReloaded et Simple Login. Comparer toutes les alternatives

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