SteamonMody · 1.21Pick one of three teams and a class on a custom NeoOrigins screen: bonuses, Cobblemon perks and a starter kit for the Steamon SMP.
Villager Names to mod, autor: Serilum. 🧑🌾 Gives all villager entities a default or custom name to liven up the world.
Obsługiwane wersje: Minecraft 1.16 – 26.x. Liczba pobrań w serwisie Modrinth: 12,697,459. Ostatnia aktualizacja: 08.11.2026.
Villager Names ma 122 wydań na Modrinth od 01.09.2022. 28 z nich wyszło w ostatnim roku. Najnowsza to 26.1.2-8.9-fabric+forge+neo, wydana 28.10.2026. Jest zrobiona dla Minecraft 26.1.2. Działa na Fabric, Forge, NeoForge i Quilt. Plik ma 78 KB.
| Wersja | Wydano | Minecraft | Typ |
|---|---|---|---|
26.1.2-8.9-fabric+forge+neo | 28.10.2026 | 26.1.2 | Wydanie |
26.3.0-8.9-fabric+forge+neo | 20.10.2026 | 26.3 | Wydanie |
26.2.0-8.9-fabric+forge+neo | 20.10.2026 | 26.2 | Wydanie |
1.21.1-8.9-fabric+forge+neo | 20.10.2026 | 1.21, 1.21.1 | Wydanie |
1.20.1-8.9-fabric+forge+neo | 20.10.2026 | 1.20.1 | Wydanie |
[](serilum.com/)
[](curseforge.com/members/serilum/projects) [](modrinth.com/user/Serilum) [](patreon.com/serilum) [](youtube.com/@serilum)
Villager Names gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below. There are various config options available to determine what should and shouldn't be shown on the villager trade screen. Professions will be localized in the game language.
The mod can also name modded villagers! Let me know if you've found a villager-like entity that's not named so I can add it to the list. You can also add it yourself with the 'extraEntityTypesToName' config option, or stop entities from being named with 'entityTypesToIgnore'.
[](modrinth.com/mod/collective)
[](modrinth.com/modpack/the-vanilla-experience)[](…)
[](serilum.com/configuration-guide)
All available config options:
Show Spoiler
useCustomNames default true
Use the custom name list, editable in ./config/serilum/villagernames/customnames.txt, seperated by a comma. If custom names are found, the default name list is ignored.
useDefaultFemaleNames default true
Use the list of pre-defined female names when naming villagers.
useDefaultMaleNames default true
Use the list of pre-defined male names when naming villagers.
useBothCustomAndDefaultNames default false
Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
nameModdedVillagers default true
If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
extraEntityTypesToName default ""
A comma-separated list of entity ids that are also given a name, next to the villagers the mod already names. Use '<modid>:*' to name every entity of a mod.
entityTypesToIgnore default ""
A comma-separated list of entity ids that are never given a name by this mod, even when they are a (modded) villager. Use '<modid>:*' to skip every entity of a mod.
showProfessionOnTradeScreen default true
Whether the profession should be added to the villager's trade screen next to their name.
switchNameAndProfessionTradeScreen default false
If enabled, switches the name and profession on the villager trading screen. Result: <profession> - <name>.
hideMerchantLevelTradeScreen default false
Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
shouldCapitalizeNames default true
If enabled, the mod capitalizes each word in the custom name list.
/villagernames unname - Removes the names of all loaded villagers.
/villagernames name - Gives all unnamed loaded villagers a name.
/villagernames rename - Gives all loaded villagers a new random name.
Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/serilum/villagernames/ called "customnames.txt".
You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary). Make sure that "useCustomNames" in the config is enabled.
Because it's difficult to determine the profession of a named villager:
The mod also adds the profession on the trade screen:
There are various commands available to unname, name and rename loaded villagers:
Show Spoiler
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Autor: Serilum. Z obrazkami na Modrinth.
Ten mod jest potrzebny na serwerze i u każdego gracza, który dołącza.
Zainstaluj Fabric, Quilt, Forge i NeoForge dla Minecraft 1.16 – 26.x.
Dodaj potrzebne mody: Collective.
Pobierz plik .jar z Modrinth i wrzuć go do folderu mods w katalogu .minecraft.
Uruchom Minecraft z profilem Fabric.
Prościej: w Prism Launcher lub Modrinth App wyszukaj Villager Names w modach swojej instancji i kliknij Install. Loader i potrzebne mody zostaną dodane za ciebie.
| Zasób | Pobrania | Wersje | Aktualizacja | Cena |
|---|---|---|---|---|
| 12.7M | 1.16 – 26.x | 6 d. temu | Za darmo | |
| 10 | 1.21 | 28 d. temu | Za darmo | |
| 6.3M | 1.18 – 1.21 | 19 sie 2026 | Za darmo | |
| 3.3M | 1.20 – 26.x | 20 cze 2026 | Za darmo |
Tak. Villager Names działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21, 1.20, 1.19, 1.18, 1.16.
Tak. Villager Names można pobrać za darmo z serwisu Modrinth.
Obie. Serwer i każdy gracz muszą mieć zainstalowany Villager Names.
Tak: Collective. Zainstaluj to przed Villager Names.
Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.
Najbliższe to Steamon, Critters and Companions i Health Indicators. Porównaj wszystkie alternatywy
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