NovoCraftRank SitesA free website and storeMake yours ›
1.10.41CraftRank Launcher is out Baixar ›AshlarFree server software built on Paper, with DDoS and backdoor protection See Ashlar ›Donos de servidorYour own launcher with your name, logo and one click onto your server See themes ›
Recursos / Shaders / Hyperopia

Hyperopia

Experimental depth-inversion and perceptual focus study.

ShadersGrátis1.8 – 26.x
por xsoras · listado a partir do Modrinth
Baixar ›

Opens Modrinth · 5,333 downloads there

Hyperopia, captura 1Hyperopia, captura 2Hyperopia, captura 3

O que ele faz

Experimental depth-inversion and perceptual focus study.

Hyperopia (pacote de shaders) é obra de xsoras. É compatível com o Minecraft 1.8 – 26.x. Tem 5,333 downloads em Modrinth. A última atualização saiu em 12/09/2026.

Versões suportadas

26.x1.211.201.191.181.171.161.131.121.8

Histórico de versões

Hyperopia teve 2 versões no Modrinth desde 14/06/2026. 2 saíram no último ano. A mais recente é 1.1, lançada em 12/09/2026. Ela é feita para o Minecraft 1.10 – 1.14. Ela roda em Iris e Optifine. O download tem 5 KB.

VersãoLançadoMinecraftTipo
1.112/09/20261.10 – 1.14Estável
1.014/06/20261.10 – 1.20.3Estável
Descrição do autor no Modrinth
A perceptual experiment in inverted spatial focus.

Hyperopia is an experimental Minecraft shader that explores depth perception by reversing the relationship between distance and focus. Instead of enhancing realism, the shader intentionally disrupts familiar visual cues by making distant geometry appear visually prioritized while nearby objects gradually lose sharpness.

The effect is achieved through a depth-dependent post-processing pass that inverts the scene's depth response. Objects that would normally attract attention due to proximity become increasingly blurred, while distant structures remain clear and visually stable. A slowly oscillating depth threshold continuously shifts the focus boundary, creating subtle changes in spatial interpretation over time.

Rather than functioning as a traditional aesthetic shader, Hyperopia can be viewed as a small visual perception study implemented within Minecraft's rendering pipeline.


✨ Highlights

Depth-Inverted Focus Model.

The shader reconstructs linear depth from Minecraft's depth buffer and reverses its interpretation. Nearby objects are treated as though they occupy distant visual space, while distant objects are treated as focal subjects.

This inversion alters the player's intuitive understanding of scale, distance and spatial priority, producing a persistent conflict between visual focus and physical location.


Depth-Dependent Circular Blur.

Blur intensity is derived directly from the inverted depth value.

A circular multi-sample blur kernel is applied to objects that fall outside the current focus region. The implementation uses two concentric sampling rings, creating a smooth radial blur rather than directional smearing.

As objects approach the camera, blur intensity increases quadratically, causing nearby geometry to become significantly softer than the surrounding environment.


Dynamic Focus Boundary Oscillation.

The transition between focused and defocused regions is not fixed.

A sinusoidally animated threshold slowly shifts the depth separation point over time, causing the apparent focal plane to drift forward and backward through the scene.

This creates a subtle "breathing" effect in which the world's visual organization continuously reconfigures itself without abrupt transitions.


Selective Distance Sharpening.

Objects considered "in focus" after depth inversion receive a lightweight sharpening pass.

The shader compares neighboring pixels and applies a controlled contrast enhancement to preserve clarity in distant structures. This reinforces the inversion effect by further emphasizing regions that would normally be considered visually secondary.


Depth-Correlated Color Shift.

A small depth-driven color adjustment accompanies the focus inversion.

Cool blue tones are subtly introduced according to the inverted depth field, associating traditionally distant color cues with visually foregrounded regions.

The adjustment is intentionally restrained and serves primarily to strengthen the perceptual inconsistency created by the focus system.


Minimal Post-Processing Pipeline.

The shader avoids common visual enhancement techniques such as:

  • Bloom
  • Volumetric lighting
  • Screen-space reflections
  • Ambient occlusion
  • Color grading filters
  • Vignette effects

The rendering pipeline remains focused exclusively on manipulating depth interpretation and visual attention.


⚙️ Compatibility

Designed as a lightweight post-processing shader using:

  • GLSL 1.20
  • Minecraft depth buffer access
  • Composite rendering pass
  • Standard gbuffers rendering

The project consists primarily of a single composite post-process stage and should have minimal GPU requirements compared to modern physically-based shader packs.

No custom lighting, shadow mapping, volumetrics or advanced rendering features are present.

Escrita por xsoras. Leia com imagens no Modrinth.

Como instalar Hyperopia

  1. Instale o Iris (com Sodium) ou o OptiFine para sua versão do Minecraft: shaders precisam de um deles.

  2. Baixe o arquivo .zip pelo Modrinth. Não descompacte.

  3. No Minecraft, abra Opções, depois Gráficos, depois Shader Packs e clique em Abrir pasta de shaders.

  4. Coloque o arquivo .zip nessa pasta, escolha Hyperopia na lista e clique em Concluído.

  5. Shaders pesam na placa de vídeo. Se o jogo ficar lento, escolha um perfil mais baixo nas configurações.

Compatibilidade

Versões do Minecraft
26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8
Edição
Java
Precisa de
Nada além disso
Licença
Uso gratuito
Preço
Grátis
Manutenção
Atualizado ativamente (10/11/2026)

Perguntas

Hyperopia funciona no Minecraft 26.x?

Sim. Hyperopia é compatível com o Minecraft 26.x. Todas as versões compatíveis: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8.

Hyperopia é grátis?

Sim. Você pode baixar Hyperopia de graça em Modrinth.

Hyperopia ainda recebe atualizações?

Sim. A última atualização saiu no último dia.

Avaliações

–★★★★★
0 avaliações
50
40
30
20
10

Entre para deixar uma avaliação.