BetterCopycatsМоды · 1.18 – 1.21Lets flowers and other plants be placed on copycat blocks and slabs, including half a block lower on bottom slabs.
ShapeGen — мод от pajic. Additional shapes for any block, including modded ones.
Поддерживаемые версии: Minecraft 1.21 – 26.x. Скачиваний на Modrinth: 18. Последнее обновление: 14.11.2026.
С 14.11.2026 у ShapeGen вышло 19 версий на Modrinth. 19 из них вышли за последний год. Новейшая — 1.0.0+26.3, вышла 14.11.2026. Она сделана для Minecraft 26.3. Работает на Fabric. Размер файла — 429 KB.
| Версия | Выпущен | Minecraft | Тип |
|---|---|---|---|
1.0.0+26.3 | 14.11.2026 | 26.3 | Релиз |
1.0.0+26.2 | 14.11.2026 | 26.2 | Релиз |
1.0.0+1.21.3 | 14.11.2026 | 1.21.2, 1.21.3 | Релиз |
1.0.0+1.21.4 | 14.11.2026 | 1.21.4 | Релиз |
1.0.0+26.1.2 | 14.11.2026 | 26.1, 26.1.1, 26.1.2 | Релиз |
ShapeGen uses Fzzy Config for configuration. It is not synced between client and server. In multiplayer, ensure all players have the same configuration, or they may not be able to connect. Copy the server's config/shapegen/config.toml to each client.
You can turn panels, steps and poles on or off, both globally and for each slab. Slab and stairs generation for full blocks is off by default - turn on Generate Slabs or Generate Stairs, then pick blocks in the block list. Both lists have "All on" and "All off" buttons for each shape. Note that generated stairs and slabs for blocks with special properties may not look or function correctly.
The stonecutter gets recipes derived from the game's own crafting, stonecutter and smelting recipes, so they also cover modded blocks:
Amounts follow the crafting recipes, so the stonecutter never gives more material than crafting would. When a recipe needs more than one input item, it uses ShapeGen's extended stonecutter recipe format described below. When this option is disabled, only panels, steps and poles get stonecutter recipes, copied from the existing slab stonecutter recipes.
ShapeGen extends the stonecutter recipe format with a new shapegen:input_count field that defines the amount of the input item required to obtain the output. This means you can use this feature in your own recipes via data packs while ShapeGen is installed, simply by adding "shapegen:input_count": 3 to your recipe JSON, for example. The extended format is enabled while either this option or "Rebalanced block recipes" is enabled. The stonecutter shows how many input items a recipe needs in the recipe tooltip, and highlights recipes in red when the input slot doesn't hold enough. JEI, EMI and RRV (26.1 and newer) show the required amount in the input slots.
Rebalances crafting recipes that don't make sense mathematically, like 6 planks making 4 stairs and one plank making a single button, for example. Amounts are based on the following values, measured in full blocks (for example planks):
Block · Value · Crafting recipe
Slab · 1/2 · 3 blocks → 6 slabs
Stairs · 3/4 · 6 blocks → 8 stairs
Wall · 1 · 6 blocks → 6 walls
Button · 1/4 · 1 block → 4 buttons
Pressure plate · 1/2 · 2 blocks → 4 pressure plates
Trapdoor · 1/2 · 6 blocks → 12 trapdoors
Door · 1 · 6 blocks → 6 doors
Fence · 1 · 4 blocks + 2 sticks → 5 fences
Fence gate · 1 · 2 blocks + 4 sticks → 4 fence gates
Sign · 1 · 6 blocks + 1 stick → 6 signs
Only recipes made from full blocks are changed, so metal doors, trapdoors and pressure plates keep their vanilla recipes. When "Improved stonecutter" is on, stonecutter recipes are made consistent with crafting recipes, so they match the conversion rates above.
Loading a world that contains disabled block shapes permanently replaces those blocks and items with the closest available shape, keeping facing, half and waterlogging where possible (for example a panel becomes its slab, a step becomes a pole or a slab, and a generated slab becomes the generated stairs or the original block). If no replacement exists, they become air. Enabling new block shapes in existing worlds is safe.
The stonecutter has been renamed to "Blockcutter" since the improved stonecutter can cut any block, not just stone-type blocks. This can be turned off by disabling the "Blockcutter" resource pack. Panels can be renamed to vertical slabs if desired by enabling the "Vertical slabs" resource pack.
Автор: pajic. С картинками — на Modrinth.
Этот мод нужен и на сервере, и у каждого игрока.
Установи Fabric и NeoForge для Minecraft 1.21 – 26.x.
Добавь нужные ему моды: Fzzy Config, mixson и API Fabric.
Скачай .jar-файл с Modrinth и положи его в папку mods в каталоге .minecraft.
Запусти Minecraft с профилем Fabric.
Проще: в Prism Launcher или Modrinth App найдите ShapeGen в модах своей сборки и нажмите Install. Загрузчик и нужные моды добавятся сами.
| Ресурс | Загрузки | Версии | Обновление | Цена |
|---|---|---|---|---|
| 18 | 1.21 – 26.x | 2 ч назад | Бесплатно | |
| 34 | 1.18 – 1.21 | 25 дн. назад | Бесплатно | |
| 12 | 1.21 | 28 сент. 2026 | Бесплатно | |
| 3.7M | 1.20 – 26.x | 10 окт. 2026 | Бесплатно |
Да. ShapeGen поддерживает Minecraft 26.x. Все поддерживаемые версии: 26.x, 1.21.
Да. ShapeGen можно бесплатно скачать на Modrinth.
И там, и там. ShapeGen нужен и на сервере, и у каждого игрока.
Да: Fzzy Config, mixson, Fabric API. Установи это до ShapeGen.
Да. Последнее обновление вышло за последние сутки.
Ближе всего к нему BetterCopycats, Better Door Knocking и Inventory Particles. Сравнить все альтернативы
BetterCopycatsМоды · 1.18 – 1.21Lets flowers and other plants be placed on copycat blocks and slabs, including half a block lower on bottom slabs.
Better Door KnockingМоды · 1.21This lightweight mod adds dynamic door knocking for all doors including modded ones.
Inventory ParticlesМоды · 1.20 – 26.xBeautiful particles for your inventory items! Make your inventory more alive and dynamic! ✨ Now with modded items support! ✨
Building But BetterМоды · 1.20A mod expanding upon building shapes and flexibility
Better BedsМоды · 1.16 – 1.21Changes the renderer of the bed to use json models instead of a block entity renderer!
BetterF3Моды · 1.16 – 26.xBetterF3 is a mod that replaces Minecraft's original debug HUD with a highly customizable, more human-readable HUD.
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