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Kaynaklar / Eklentiler / Cash Flow

Cash Flow

A fast Vault economy with pay, baltop, history, rollback and network sync.

EklentilerÜcretsiz1.21 – 26.x
geliştiren: andrey5650 · Modrinth üzerinden listelendi
İndir ›

Modrinth üzerinden doğrudan indirme · 2 indirme

Ne yapar

Cash Flow, andrey5650 tarafından Paper / Spigot sunucuları için yapılmış bir eklenti. A fast Vault economy with pay, baltop, history, rollback and network sync.

Desteklediği sürümler: Minecraft 1.21 – 26.x. Modrinth üzerinde 2 kez indirildi. Böylece burada listelenen proxy ve ağ eklentileri (128 adet) arasında 120. sırada yer alıyor. Son güncelleme 06.11.2026 tarihinde çıktı.

Desteklenen sürümler

26.x1.21

Sürüm geçmişi

En yenisi 06.11.2026 tarihinde çıkan 1.0.0. Minecraft 1.21.7 – 26.3 için yapıldı. Folia ve Paper üzerinde çalışır. İndirme boyutu 156 KB.

SürümYayın tarihiMinecraftTür
1.0.006.11.20261.21.7 – 26.3Kararlı

Komutlar

Cash Flow için Modrinth sayfasında geçen komutlar:

/pay/balance/paytoggle/paymsgtoggle/baltop/history/eco/bal/money/economy

Yetkiler

Orada geçen yetki düğümleri (LuckPerms gibi bir eklentiyle verilir):

cashflow.balancecashflow.balance.otherscashflow.paycashflow.paytogglecashflow.paymsgtogglecashflow.baltopcashflow.historycashflow.admincashflow.baltop.hidden

GitHub'daki son sürüm

Cash Flow açık kaynaklıdır. GitHub'daki en yeni sürümü 06.11.2026 tarihinde yayınlanan First Release.

First release.

Yazarın Modrinth açıklaması

CashFlow

A Vault economy for Paper and Folia. Balances are kept in memory, so plugins that use Vault get an answer right away
and never wait on the database. Every change is saved in the background and written to a log, so players can see
their history and admins can see which plugin moved money and roll a balance back.

Players pay each other with /pay, check their money with /balance and see the richest players with /baltop.
The payer and the receiver both see the payment in chat and on the action bar and hear a sound. Several servers can
share the same balances through MySQL and Redis.

Features

  • Works as the Vault economy, so shops, jobs, auction houses and every other Vault plugin use it
  • Balances kept in memory: Vault calls never wait on the database
  • Safe on Folia: two payments to or from the same player at the same moment can't create or lose money
  • Changes saved in the background within half a second, and everything saved when the server stops
  • /pay to online and offline players, with amounts like 500, 2.5k, 1m and 1b, a minimum amount and a

cooldown

  • The payer and the receiver both get a chat line, an action bar line and a sound
  • Players who were offline see who paid them when they join
  • /paytoggle stops receiving payments; the player can still pay others
  • /paymsgtoggle hides payment messages and the sound; the money still arrives
  • /baltop in chat with clickable page arrows and your own rank; staff can be left out with a permission
  • /history shows a player's own transactions
  • /eco give, take, set and reset, with -s to do it without telling the player
  • /eco history shows a player's full log, including which plugin added or took money
  • /eco rollback puts a balance back to what it was a set time ago
  • Short amounts (1.5K, 2.5M) or full amounts (1,500.50), 0 to 2 decimals, any currency symbol
  • Every message in messages.yml with MiniMessage colors, and every sound can be changed
  • PlaceholderAPI placeholders for balances, ranks and the top list
  • Vault banks and name-based accounts, which plugins like Towny use
  • SQLite or MySQL/MariaDB
  • Network sync: one balance on several servers with MySQL and Redis
  • Folia support
  • /eco reload to reload the config and messages without a restart

Requirements

  • Paper 1.21.7 or newer (tested on 1.21.7)
  • Folia 26.x (tested on Canvas 26.3, a Folia fork). Use a Vault build that supports Folia.
  • Java 25 or newer on 26.x servers, Java 21 or newer on 1.21.x servers
  • Vault
  • PlaceholderAPI for placeholders (optional)
  • MySQL or MariaDB, and Redis for network sync (optional; tested on MySQL 8.4, MariaDB 11.4 and Redis 3.0)

Installation

  1. Put Vault and CashFlow-.jar in your plugins folder.
  2. Start the server. The plugin downloads its libraries (Kotlin, HikariCP, SQLite and MySQL drivers, Jedis) on first

start.

  1. Edit plugins/CashFlow/config.yml and plugins/CashFlow/messages.yml, then run /eco reload.

Use CashFlow as your only economy plugin. It does not copy balances from other economy plugins.

Commands and permissions

Command · Permission · Description
/balance [player] · cashflow.balance, and cashflow.balance.others for another player · Shows a balance. Aliases: /bal, /money
/pay · cashflow.pay · Pays a player, online or offline
/paytoggle · cashflow.paytoggle · Turns receiving payments off, or back on
/paymsgtoggle · cashflow.paymsgtoggle · Hides payment messages and the sound, or shows them again
/baltop [page] · cashflow.baltop · Shows the top balances
/history [page] · cashflow.history · Shows your own transactions
/eco give [-s] · cashflow.admin (op) · Adds money. Alias: /economy
/eco take [-s] · cashflow.admin (op) · Takes money. Fails if the player has less
/eco set [-s] · cashflow.admin (op) · Sets a balance
/eco reset [-s] · cashflow.admin (op) · Sets a balance to starting-balance
/eco history [page] · cashflow.admin (op) · Shows a player's full log
/eco rollback · cashflow.admin (op) · Puts a balance back to what it was ` ago, like 30m, 2h, 3d or 1d12h`
/eco reload · cashflow.admin (op) · Reloads config.yml and messages.yml
cashflow.baltop.hidden · Leaves the player out of /baltop. Nobody has it by default, not even ops

Every player has the permissions that aren't marked op. -s stops the message the player would get from /eco.
Offline players can be paid if they joined the server since CashFlow was installed. Time in /eco rollback uses
s, m, h, d and w, and a rollback shows up in the log too.

Configuration

storage:
type: sqlite
mysql:
host: localhost
port: 3306
database: minecraft
username: root
password: ""

currency:
singular: Dollar
plural: Dollars
decimals: 2
format: short
money: "$ "

starting-balance: 0
max-balance: 0

pay:
minimum: 1
cooldown: 1.0

log-days: 30

sounds:
pay-sent:
sound: entity.experience_orb.pickup
volume: 1.0
pitch: 1.0
pay-received:
sound: entity.experience_orb.pickup
volume: 1.0
pitch: 1.0
error:
sound: entity.villager.no
volume: 1.0
pitch: 1.0

network:
enabled: false
redis:
host: localhost
port: 6379
password: ""

Key · Description
storage.type · sqlite (saved in plugins/CashFlow/cashflow.db) or mysql (MySQL and MariaDB)
currency.singular / currency.plural · The currency name other plugins can show
currency.decimals · 0, 1 or 2. How many decimals players can type and see
currency.format · short (1.5K, 2.5M) or full (1,500.50)
currency.money · How every amount looks. `` is the number. Plugins that use Vault get the same text without colors
starting-balance · The money a new player starts with
max-balance · The most money one player can have. 0 means no limit
pay.minimum · The smallest amount players can pay
pay.cooldown · Seconds between two payments from the same player. 0 turns it off
log-days · How many days the log is kept. /history, /eco history and /eco rollback only reach this far back
sounds.pay-sent · Plays for the payer
sounds.pay-received · Plays for the receiver
sounds.error · Plays with every red message, like "You don't have enough money."
network · See Network sync below

Sounds take any sound key, including resource pack sounds, and an empty sound turns that sound off. Short amounts
are never rounded up: 999,999 shows as 999.9K. Changing storage or network needs a restart; everything else
applies with /eco reload.

Messages

pay-sent: "You paid "
pay-sent-action-bar: "You paid "
pay-received: " paid you "
pay-received-action-bar: " paid you "
pay-offline: " paid you while you were away"

balance: "You have "
balance-other: " has "

paytoggle-off: "You no longer receive payments."
paytoggle-on: "You receive payments again."
paymsgtoggle-off: "Payment messages are now hidden."
paymsgtoggle-on: "Payment messages are now shown."

baltop-header: "Top balances (/)"
baltop-line: ". "
baltop-self: "Your rank: # "
baltop-empty: "Nobody is on the top list yet."
baltop-page: " Page / "
baltop-previous: "«"
baltop-next: "»"

history-header: "Your history (/)"
history-other-header: "History of (/)"
history-empty: "No transactions yet."
history-line: " ago · "
history:
pay-sent: "You paid "
pay-received: " paid you "
admin-give: " gave you "
admin-take: " took "
admin-set: " set your balance to "
plugin-deposit: " gave you "
plugin-withdraw: " took "
rollback: " rolled your balance back to "
history-other:
pay-sent: " paid "
pay-received: " paid "
admin-give: " gave "
admin-take: " took from "
admin-set: " set 's balance to "
plugin-deposit: " gave "
plugin-withdraw: " took from "
rollback: " rolled back to "

eco-give: "Gave "
eco-take: "Took from "
eco-set: "Set 's balance to "
eco-reset: "Reset 's balance to "
eco-received: "You received "
eco-taken: " was taken from you"
eco-set-target: "Your balance was set to "
rollback: "Rolled back to "
reload: "CashFlow reloaded."

usage-balance: 'Usage: /balance \'
usage-pay: 'Usage: /pay \ \'
usage-eco: 'Usage: /eco \ \ \ [-s], /eco reset \ [-s], /eco history \ [page], /eco rollback \ \, /eco reload'
not-found: "Player not found."
pay-self: "You can't pay yourself."
pay-off: " has payments turned off."
no-money: "You don't have enough money."
invalid-amount: "Invalid amount."
pay-minimum: "The minimum is ."
pay-cooldown: "Wait s before paying again."
max-balance: " can't hold that much money."
eco-not-enough: " only has ."
rollback-none: " has no changes in that time."
invalid-time: "Invalid time. Use 30m, 2h or 3d."
no-permission: "You don't have permission."
players-only: "Only players can use this."

Messages use MiniMessage colors. Text with no color is white.

Tag · Description
`` · A player's name
` · An amount, drawn with currency.money`
` / ` · The page you are on and how many there are
`` · A place on the top list
`` · Seconds left on the pay cooldown
` · How long ago a change happened, like 5m or 2h`
` · In history lines: the other player, the admin (Console` from the console) or the plugin that made the change
` · In history-line: the line from history or history-other`
` / · In baltop-page: the baltop-previous and baltop-next` arrows. Clicking one opens that page

history holds the lines players see in /history, and history-other the lines admins see in /eco history.
An empty message is not sent, so an empty pay-sent-action-bar turns off the payer's action bar. Names are always
shown as plain text, so a name can never add colors.

Placeholders

Placeholder · Example
%cashflow_balance% · 1500.5
%cashflow_balance_formatted% · 1.5K
%cashflow_balance_commas% · 1,500.50
%cashflow_rank% · 12, or - when the player is not on the top list
%cashflow_paytoggle% · on when the player receives payments, off when not
%cashflow_top__name% · The name at place `` on the top list
%cashflow_top__balance% · Their balance, like 1500.5
%cashflow_top__balance_formatted% · Their balance, like 1.5K
%cashflow_top__balance_commas% · Their balance, like 1,500.50

The top list is rebuilt every 30 seconds.

Vault

  • Every Vault method works, including the old name-based ones. A name that isn't a player gets its own account,

which is what plugins like Towny use for town banks.

  • Vault banks work: plugins can create, delete, fill and empty them. Vault has no way to add bank members, so only

the owner counts as a member.

  • Every change a plugin makes is logged with that plugin's name, so /eco history shows lines like

Shop took $ 500 from Steve.

Network sync

To share balances between servers:

  1. Set storage.type: mysql on every server, with the same database.
  2. Set network.enabled: true and the Redis address on every server.
  3. Restart the servers.

Changes go through Redis right away, so balances, toggles and new players show up on every server. A payment to a
player on another server shows them the message there. If Redis goes down, each server keeps working on its own,
logs one warning, and catches up from MySQL when Redis is back. With SQLite, network sync stays off.

One limit: if two servers take money from the same player within the same few milliseconds, both can go through and
the balance can end slightly below zero. Both changes are in the log.

Building

Requires JDK 25 or newer and Maven.

mvn package

The jar is written to target/.

Support

Ask on my Discord: discord.gg/nRjDw9k2vJ

License

MIT

Yazan: andrey5650. Resimli halini Modrinth sayfasında oku.

Cash Flow nasıl kurulur

  1. Sunucunun Minecraft 1.21 – 26.x üzerinde Paper ve Spigot çalıştırdığından emin ol.

  2. .jar dosyasını Modrinth üzerinden indir ve sunucunun plugins klasörüne koy.

  3. Sunucuyu yeniden başlat. /reload kullanma, birçok eklenti bununla sorun çıkarır.

  4. Konsola /plugins yaz: Cash Flow yeşil olarak listelenmeli. Ayar dosyaları ilk açılışta plugins klasöründe oluşturulur.

Detaylı rehber: Minecraft sunucusuna eklenti nasıl kurulur

Uyumluluk

Minecraft sürümleri
26.x, 1.21
Çalıştığı yer
Paper, Spigot
Sürüm türü
Java
Gerekenler
Başka bir şey gerekmez
Lisans
MIT
Fiyat
Ücretsiz
Bakım
Aktif olarak güncelleniyor (13.11.2026)

Cash Flow ve benzerleri karşılaştırması Tüm alternatifleri karşılaştır

KaynakİndirmelerPuanSürümlerSon güncellemeFiyat
Cash Flowbaktığın2–1.21 – 26.x6 gün önceÜcretsiz
LoginLootLumenPlugins15–26.x25 gün önceÜcretsiz
Economy++antonschouten435K3.81.16 – 1.2115 gün önceÜcretsiz
The New Economycreatorfromhell118K3.91.17 – 1.219 Ağu 2025Ücretsiz

Sorular

Cash Flow, Minecraft 26.x ile çalışır mı?

Evet. Cash Flow, Minecraft 26.x sürümünü destekliyor. Desteklenen tüm sürümler: 26.x, 1.21.

Cash Flow ücretsiz mi?

Evet. Cash Flow, Modrinth üzerinden ücretsiz indirilebilir.

Cash Flow hangi sunucu yazılımında çalışır?

Cash Flow, Paper ve Spigot sunucularında çalışır.

Cash Flow hâlâ güncelleniyor mu?

Evet. Son güncelleme son 24 saat içinde çıktı.

Cash Flow için en iyi alternatifler neler?

En yakın olanlar LoginLoot, Economy++ ve The New Economy. Tüm alternatifleri karşılaştır

Cash Flow alternatifleri

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Daily reward calendar with streaks, VIP bonuses and MySQL network sync. Configurable GUI, no duplicate claims.

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neural-network anticheat for combat: catches KillAura, aim assist, triggerbot and reach that rule-based checks miss.

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