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Recursos / Plugins / RealisticWorld

RealisticWorld

This project adds a realistic custom world generation

PluginsGratis26.x
por kehlchen · listado desde Modrinth
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Descarga directa desde Modrinth · 26 descargas

RealisticWorld, captura 1

Qué hace

kehlchen creó RealisticWorld (plugin) para servidores Paper / Spigot. This project adds a realistic custom world generation.

Es compatible con Minecraft 26.x. Se ha descargado 26 veces en Modrinth. Eso lo sitúa en el puesto 77 de los 102 plugins de mundos y mapas de esta lista. La última actualización salió el 08/11/2026.

Versiones compatibles

26.x

Historial de versiones

RealisticWorld ha publicado 11 versiones en Modrinth desde el 08/11/2026. 11 salieron en el último año. La más reciente es 1.1.3, publicada el 08/11/2026. Está hecha para Minecraft 26.3. Funciona en Bukkit, Paper, Purpur y Spigot. La descarga ocupa 181 KB.

VersiónPublicadoMinecraftTipo
1.1.308/11/202626.3Estable
1.1.208/11/202626.3Estable
1.108/11/202626.3Estable
1.008/11/202626.3Estable
0.708/11/202626.3Estable

Comandos

Los comandos que aparecen en la página de RealisticWorld en Modrinth:

/rw
Descripción del autor en Modrinth

RealisticWorld

A Paper plugin for Minecraft 26.3 that replaces the Overworld generator with a more realistic, climate-based terrain generator.

Features

  • Continents, coastlines, continental shelves, and deep oceans generated using continentalness noise with domain warping
  • Tall, steep mountain ranges generated using ridged noise with narrow transition zones; snowlines depend on temperature
  • Rivers with shaped valleys and gravel, sand, or coarse dirt riverbanks
  • Climate model (temperature, humidity, and altitude-based cooling) determines vanilla biomes, preserving compatibility with trees, ores, caves, and mobs
  • Vanilla structures generate normally; the plugin provides custom terrain heights through getBaseHeight
  • Each biome has its own terrain shapes, surfaces, and features (see below)
  • Lush Caves and Dripstone Caves generated using 3D noise, with custom cave features
  • Configurable world height (default: Y -64 to 511)
  • Automatically registers itself as the generator for the default world's Overworld, Nether, and End by updating bukkit.yml
  • Custom caves (cheese caves, spaghetti tunnels, sinkholes) replace vanilla carvers, whose aquifers are incompatible with the custom terrain and caused air pockets in oceans and random water and lava
  • Biome terrain shapes blend together using a Gaussian kernel (approximately 60 blocks), preventing abrupt steps at biome boundaries
  • Vanilla lava lakes above Y -40 are removed (configurable); lava beneath magma blocks is preserved
  • Lava beneath magma blocks (1–2 blocks deep, configurable): in the Nether, on magma surfaces and along lava seas; in deep Overworld caves, as magma vents

Nether

  • Lava seas, canyons, stalactites, continuous pillars, floating islands, jagged basalt deltas, depressed Soul Sand Valleys, and Nylium forests
  • Custom features: basalt spires, blackstone ruins, and bone ribs

End

  • Rounded central island with an underside, a gap with small islands, large outer islands with terraces, hanging spires, and floating fragments
  • Outer regions divided into zones, each with its own terrain, surface, and features (see below)

Biome-Specific Features

Oceans: Sandbanks (Ocean), trenches (Deep Ocean), coral reefs (Warm Ocean), sand ripples (Lukewarm Ocean), sand terraces (Deep Lukewarm Ocean), boulders on the seafloor (Cold Ocean), seamounts (Deep Cold Ocean), icebergs and pack ice (Frozen and Deep Frozen Ocean).

Coasts: Dune ripples and driftwood (Beach), ice floes (Snowy Beach), cliffs with rock spires (Stony Shore).

Deserts and badlands: Dunes, layered sandstone, gravel flats, buttes, and hoodoos (Desert); terracotta terraces (Badlands and Wooded Badlands); spires (Eroded Badlands).

Savannas: Kopjes, plateaus with terracotta edges, and wind-shaped terraces.

Temperate biomes: Ponds and wildflower fields (Plains and Sunflower Plains); fallen logs, mushrooms, mossy ground, and exposed roots (Forest, Flower Forest, Birch Forest, Old Growth Birch Forest, and Dark Forest).

Cold biomes: Podzol, mossy boulders, and fallen spruce trees (Taiga variants); frozen ponds and snowdrifts (Snowy Plains and Snowy Taiga); ice plateaus (Ice Spikes).

Tropical and swamp biomes: Karst towers (Bamboo Jungle); rugged terrain and mossy boulders (Jungle and Sparse Jungle); flat swamps with tidal channels (Swamp and Mangrove Swamp).

Highlands: Flower meadows and ponds (Meadow); petals and ponds (Cherry Grove); terraces and boulders (Grove); glacial ice and cirques (Snowy Slopes and Frozen Peaks); jagged ridges (Jagged Peaks); calcite, andesite, and spires (Stony Peaks); scree slopes (Windswept variants).

Caves: Clay pools (Lush Caves); dripstone hills with calcite (Dripstone Caves).

End Biomes

The main island (where the Ender Dragon fight takes place) and everything within end.main-island.radius + 100 blocks of the center remain unchanged. Farther out, six additional zones are generated.

Minecraft only supports the five vanilla End biomes; plugins cannot register new biome IDs. Each custom zone therefore reports a vanilla biome, which determines mobs, Chorus plants, and End Cities. F3 displays the vanilla biome name, while /rw info shows the custom zone.

Zone · Vanilla Biome · Terrain and Surface · Features
chorus_forest · End Midlands · Flat End Stone with patches of Purpur · Dense Chorus plants
crystal_fields · End Midlands · Spires, Amethyst, and Calcite · Amethyst spires with clusters
obsidian_wastes · End Barrens · Jagged ridges of Obsidian and Crying Obsidian · Obsidian pillars
ender_dunes · End Barrens · Rippled dunes of End Stone and Calcite · Ribs of a dead dragon made of bone blocks
purpur_ruins · End Highlands · Terraces of End Stone Bricks and Purpur · Broken rows of Purpur pillars with beams
void_rifts · Small End Islands · Narrow rifts cutting through islands, with Obsidian edges · None

Terrain elevations blend smoothly between zones, while surface materials transition at zone boundaries. The four classic zones (end_highlands, end_midlands, end_barrens, small_end_islands) retain their existing smooth terrain and compete with the new zones for space.

End Cities continue to generate only in vanilla End Highlands or End Midlands biomes and on sufficiently large islands. Set end.custom-biomes: false to restore the previous End generation outside the main island.

Configuration

config.yml is organized by dimension (overworld, nether, end) and includes settings for:

  • Continent size, land ratio, hill and mountain height, mountain coverage, and river width
  • Climate (biome size, temperature, humidity)
  • Dunes, cave density, sinkholes, cave lava height, and magma vents
  • Individual feature groups
  • Nether lava height, floor and ceiling height, canyons, pillars, islands, magma with lava, and features
  • End main island, outer islands, fragments, and spires

Every option is documented with comments. Older configs are backed up on startup (config-backup-v.yml), migrated to the new layout, and existing values are preserved where possible.

Biome Settings

  • end.biome-size: Controls the size of End zones using the same scale levels.
  • overworld.climate.biome-size: Controls the size of climate-based biome regions (small, medium, large, extreme; also accepts klein, mittel, gross, extrem).
  • nether.biome-size: Controls Nether biome size.
  • overworld.biomes.weights, nether.biomes.weights, and end.biomes.weights: Each biome has a spawn weight (1.0 by default, 0.5 for half as frequent, 2.0 for twice as frequent, and 0 to disable).

Weights only affect the distribution of biomes compatible with the same climate and altitude. Coastlines, rivers, and mountains are unaffected by biome size; use continent-size, horizontal-scale, and mountain settings for those.

Height Datapack

The plugin searches for vanilla files in the classloader and in JARs under cache/, versions/, and the server directory. If this fails, copy data/minecraft/dimension_type/overworld.json and pack.mcmeta from a vanilla server JAR into plugins/RealisticWorld/vanilla/, preserving their relative paths.

Commands

  • /rw create [normal|nether|end] [seed]
  • /rw info — Displays the biome and terrain values at your current location
  • /rw tp — Teleports you to a world

Permission: realisticworld.admin

Notes

  • Existing chunks in an already-generated world are not modified. New chunks use the custom generator, which can create visible borders between old and new terrain.
  • World height is controlled by a datapack that overrides the Overworld dimension type. Existing Overworlds must not have their height changed.
  • The generator adapts to the actual world height. Without the height pack (world-height.enabled: false), mountains are compressed into the range Y -64 to 319.
  • Dungeons, geodes, and lava lakes are vanilla decoration and cannot be individually disabled through the API. The plugin removes lava lakes after generation; dungeons and geodes remain.
  • Vanilla structure placement uses terrain heights provided by the generator. Some structures may still float slightly or become embedded in slopes.

LICENSE

**LICENSE Link: kehlchen.com/license/kshl/ or kehlchen.com/license/kshl/license.txt**

Escrita por kehlchen. Léela con imágenes en Modrinth.

Cómo instalar RealisticWorld

  1. Asegúrate de que tu servidor use Paper y Spigot en Minecraft 26.x.

  2. Descarga el archivo .jar desde Modrinth y ponlo en la carpeta plugins de tu servidor.

  3. Reinicia el servidor. Evita /reload, muchos plugins no lo llevan bien.

  4. Escribe /plugins en la consola: RealisticWorld debería aparecer en verde. Sus archivos de configuración se crean en la carpeta plugins al primer arranque.

Guía completa: Cómo instalar plugins en un servidor de Minecraft

Compatibilidad

Versiones de Minecraft
26.x
Funciona en
Paper, Spigot
Edición
Java
Necesita
Nada más
Licencia
De uso gratuito
Precio
Gratis
Mantenimiento
Se actualiza activamente (11/11/2026)

RealisticWorld comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
RealisticWorldel que estabas viendo2626.xhace 3 díasGratis
Terradfsek528K1.13 – 1.213 oct 2025Gratis
SlowGrindkehlchen926.xhace 11 díasGratis
Manhunt MinigamevelaHere1851.20hace 26 díasGratis

Preguntas

¿RealisticWorld funciona en Minecraft 26.x?

Sí. RealisticWorld es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x.

¿RealisticWorld es gratis?

Sí. RealisticWorld se puede descargar gratis desde Modrinth.

¿En qué software de servidor funciona RealisticWorld?

RealisticWorld funciona en servidores Paper y Spigot.

¿RealisticWorld sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a RealisticWorld?

Los más parecidos son Terra, SlowGrind y Manhunt Minigame. Comparar todas las alternativas

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