ProtectPlugins · 1.20 – 26.xA WorldGuard-like, modern world protection plugin made for API usage

Server-side 3D rigid-body physics engine and developer API using Display Entities, exact VoxelShape hitboxes, mechanical joints, and region conversion.
Téléchargement direct depuis Modrinth · 2 téléchargements
kyoto482 a créé Untitled Physics (plugin) pour les serveurs Paper / Spigot. Server-side 3D rigid-body physics engine and developer API using Display Entities, exact VoxelShape hitboxes, mechanical joints, and region conversion.
Versions prises en charge : Minecraft 1.21. On compte 2 téléchargements sur Modrinth. Il arrive ainsi en position n° 84 sur les 88 plugins de bibliothèques et d'API listés ici. La dernière mise à jour date du 05/11/2026.
La plus récente est 1.0.0, sortie le 05/11/2026. Elle est faite pour Minecraft 1.21.4. Elle fonctionne sur Paper et Purpur. Le téléchargement fait 309 KB.
| Version | Publié | Minecraft | Type |
|---|---|---|---|
1.0.0 | 05/11/2026 | 1.21.4 | Stable |
Les commandes citées sur la page Modrinth de Untitled Physics :
/untitled/uphysics/uphys/upPermissions citées là-bas, à donner avec un plugin comme LuckPerms :
untitledphysics.getuntitled.command.spawnuntitled.command.wanduntitled.command.regionuntitled.command.reactionsuntitled.command.debuguntitled.command.simuntitled.command.statsuntitled.command.clearuntitled.command.languntitled.*untitled.adminuntitled.wand.gravityuntitled.wand.selectoruntitled.wand.voxelizeruntitled.wand.linkerReal-time 3D rigid-body physics engine and developer API for Paper 1.21.4 servers — powered by native Display Entities with zero client mods or resource packs required.
Untitled Physics brings true server-side 3D rigid-body simulation to Paper 1.21.4+ without requiring players to install any client mods or resource packs. Every physical object is rendered through native Minecraft BlockDisplay, ItemDisplay, and TextDisplay entities paired with shape-fitted Interaction hitboxes and a jitter-free Split-Impulse Projected Gauss-Seidel (PGS) constraint solver.
It works out of the box in two modes:
(Attach Showcase GIF 5–8 sec / Прикрепить короткую GIF-анимацию 5–8 сек: взрыв ТНТ или выстрел Wind Charge рядом с выделенной постройкой в режиме breakable — блоки реалистично разлетаются, вращаются в 3D и плавно замирают на земле без дрожания)
No phantom full-cube air boxes around non-cubic blocks:
(Attach Screenshot / Прикрепить скриншот с включённым /untitled debug hitboxes: на земле лежат физическая дубовая ступенька, полублок, люк и наковальня — отчётливо виден каркас коллайдера точно по L-образной форме ступеньки)
Turn any building, tree, bridge, or statue into a physical 3D object:
(Attach Before/After Screenshot or GIF / Прикрепить GIF или 2 скриншота «До и После»: выделение небольшой башни рамкой Region Selector -> /untitled convert breakable -> попадание взрыва и обрушение конструкции)
Simulation values are matched to real Minecraft mechanics rather than arbitrary numbers:
(Attach Screenshot or GIF / Прикрепить скриншот или GIF: деревянные ящики плывут по течению воды и подбрасываются колонной пузырей от песка душ, а тяжёлая наковальня лежит на дне)
Run /untitled wand [all|gravity|selector|voxelizer|linker] to obtain:
(Attach Screenshot / Прикрепить составной скриншот: слева — интерактивное меню /untitled reactions в чате, справа — режим /untitled debug со строкой телеметрии над хотбаром)
Primary command: /untitled (aliases: /uphysics, /uphys, /up).
Command · Permission · Description
/untitled spawn ... · untitled.command.spawn · Spawn a physical 3D Display body
/untitled wand [all\ · gravity\ · selector\ · voxelizer\ · linker] · untitled.command.wand · Give interactive physics wand tools
/untitled selwand / pos1 / pos2 / selclear · untitled.command.region · Select or clear a 3D region
/untitled convert [compound\ · breakable] [cut\ · keep] · untitled.command.region · Convert selected structure into a compound or breakable body
/untitled voxelize [radius] [compound\ · breakable] · untitled.command.region · Convert blocks around your crosshair into 3D physics
/untitled reactions [list\ · toggle\ · enable\ · disable\ · body\ · ignore\ · reset] · untitled.command.reactions · Configure all 34 physics reaction flags
/untitled debug [toggle\ · all\ · off\ · actionbar\ · particles\ · hitboxes\ · contacts\ · velocity\ · joints] · untitled.command.debug · Toggle real-time 3D particle & ActionBar debugger
/untitled gravity · untitled.command.sim · Change world gravity vector
/untitled explode [strength] [radius] / pause / step [ticks] · untitled.command.sim · Trigger shockwave, pause simulation, or step ticks manually
/untitled stats · untitled.command.stats · View world body counts, contacts, and step time (ms)
/untitled clear · untitled.command.clear · Remove all physics bodies in the current world
/untitled lang [code] / /untitled reload · untitled.command.lang / .reload · Switch active locale or hot-reload config.yml & messages.yml
Additional Permission Nodes:
Add depend: [Untitled] to your plugin.yml and compile against Untitled.jar:
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.4-R0.1-SNAPSHOT")
compileOnly(files("libs/Untitled-1.0.0.jar"))
}
import dev.untitled.physics.api.PhysicsEngine;
import dev.untitled.physics.api.UntitledPhysics;
import dev.untitled.physics.body.PhysicsMaterial;
import dev.untitled.physics.body.RigidBody;
import dev.untitled.physics.config.PhysicsReactionFlag;
import dev.untitled.physics.dynamics.joint.HingeJoint;
import dev.untitled.physics.math.Vec3;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.util.BoundingBox;
public void spawnMechanism(Location loc) {
PhysicsEngine engine = UntitledPhysics.get();
// 1. Spawn a block body with automatic VoxelShape compound collider & fitted Interaction hitboxes
RigidBody stairs = engine.spawnBlockBody(
loc, Material.OAK_STAIRS.createBlockData(), Vec3.ONE, PhysicsMaterial.WOOD
);
// 2. Attach a motorized HingeJoint (revolving door, windmill, drawbridge)
HingeJoint hinge = new HingeJoint(stairs, null, Vec3.fromLocation(loc), Vec3.UNIT_Y)
.enableMotor(3.0, 100.0);
engine.getWorld(loc.getWorld()).addJoint(hinge);
// 3. Convert a 3D world BoundingBox into a greedy-meshed compound body
engine.convertRegionToCompoundBody(loc.getWorld(), new BoundingBox(0, 64, 0, 6, 70, 6), true);
// 4. Override individual reaction flags per body
stairs.reactions().set(PhysicsReactionFlag.EXPLOSION_SHOCKWAVE, false);
}
Custom Bukkit Events (dev.untitled.physics.api.event):
Écrite par kyoto482. À lire avec les images sur Modrinth.
Vérifie que ton serveur tourne sous Paper et Spigot en Minecraft 1.21.
Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier plugins de ton serveur.
Redémarre le serveur. Évite /reload, beaucoup de plugins le supportent mal.
Tape /plugins dans la console : Untitled Physics doit apparaître en vert. Ses fichiers de config sont créés dans le dossier plugins au premier démarrage.
Guide complet: Comment installer des plugins sur un serveur Minecraft
| Ressource | Téléchargements | Versions | Mise à jour | Prix |
|---|---|---|---|---|
| 2 | 1.21 | il y a 9 jours | Gratuit | |
| 2,007 | 1.20 – 26.x | 17 mai 2026 | Gratuit | |
| 3,239 | 1.8 – 26.x | 18 sept. 2026 | Gratuit | |
| 19 | 1.19 – 26.x | 9 oct. 2026 | Gratuit |
Pas encore. La version la plus récente prise en charge est Minecraft 1.21.
Oui. Untitled Physics se télécharge gratuitement sur Modrinth.
Untitled Physics fonctionne sur les serveurs Paper et Spigot.
Oui. La dernière mise à jour date des dernières 24 heures.
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