ProtectPluginy · 1.20 – 26.xA WorldGuard-like, modern world protection plugin made for API usage

Server-side 3D rigid-body physics engine and developer API using Display Entities, exact VoxelShape hitboxes, mechanical joints, and region conversion.
Bezpośrednie pobieranie z Modrinth · 2 pobrań
Untitled Physics to plugin do serwerów Paper / Spigot, autor: kyoto482. Server-side 3D rigid-body physics engine and developer API using Display Entities, exact VoxelShape hitboxes, mechanical joints, and region conversion.
Obsługiwane wersje: Minecraft 1.21. Liczba pobrań w serwisie Modrinth: 2. Zajmuje 84. miejsce w kategorii „API pluginy bibliotek i” (łącznie: 88). Ostatnia aktualizacja: 05.11.2026.
Najnowsza to 1.0.0, wydana 05.11.2026. Jest zrobiona dla Minecraft 1.21.4. Działa na Paper i Purpur. Plik ma 309 KB.
| Wersja | Wydano | Minecraft | Typ |
|---|---|---|---|
1.0.0 | 05.11.2026 | 1.21.4 | Wydanie |
Komendy wymienione na stronie Untitled Physics w Modrinth:
/untitled/uphysics/uphys/upWymienione tam uprawnienia, do nadania pluginem takim jak LuckPerms:
untitledphysics.getuntitled.command.spawnuntitled.command.wanduntitled.command.regionuntitled.command.reactionsuntitled.command.debuguntitled.command.simuntitled.command.statsuntitled.command.clearuntitled.command.languntitled.*untitled.adminuntitled.wand.gravityuntitled.wand.selectoruntitled.wand.voxelizeruntitled.wand.linkerReal-time 3D rigid-body physics engine and developer API for Paper 1.21.4 servers — powered by native Display Entities with zero client mods or resource packs required.
Untitled Physics brings true server-side 3D rigid-body simulation to Paper 1.21.4+ without requiring players to install any client mods or resource packs. Every physical object is rendered through native Minecraft BlockDisplay, ItemDisplay, and TextDisplay entities paired with shape-fitted Interaction hitboxes and a jitter-free Split-Impulse Projected Gauss-Seidel (PGS) constraint solver.
It works out of the box in two modes:
(Attach Showcase GIF 5–8 sec / Прикрепить короткую GIF-анимацию 5–8 сек: взрыв ТНТ или выстрел Wind Charge рядом с выделенной постройкой в режиме breakable — блоки реалистично разлетаются, вращаются в 3D и плавно замирают на земле без дрожания)
No phantom full-cube air boxes around non-cubic blocks:
(Attach Screenshot / Прикрепить скриншот с включённым /untitled debug hitboxes: на земле лежат физическая дубовая ступенька, полублок, люк и наковальня — отчётливо виден каркас коллайдера точно по L-образной форме ступеньки)
Turn any building, tree, bridge, or statue into a physical 3D object:
(Attach Before/After Screenshot or GIF / Прикрепить GIF или 2 скриншота «До и После»: выделение небольшой башни рамкой Region Selector -> /untitled convert breakable -> попадание взрыва и обрушение конструкции)
Simulation values are matched to real Minecraft mechanics rather than arbitrary numbers:
(Attach Screenshot or GIF / Прикрепить скриншот или GIF: деревянные ящики плывут по течению воды и подбрасываются колонной пузырей от песка душ, а тяжёлая наковальня лежит на дне)
Run /untitled wand [all|gravity|selector|voxelizer|linker] to obtain:
(Attach Screenshot / Прикрепить составной скриншот: слева — интерактивное меню /untitled reactions в чате, справа — режим /untitled debug со строкой телеметрии над хотбаром)
Primary command: /untitled (aliases: /uphysics, /uphys, /up).
Command · Permission · Description
/untitled spawn ... · untitled.command.spawn · Spawn a physical 3D Display body
/untitled wand [all\ · gravity\ · selector\ · voxelizer\ · linker] · untitled.command.wand · Give interactive physics wand tools
/untitled selwand / pos1 / pos2 / selclear · untitled.command.region · Select or clear a 3D region
/untitled convert [compound\ · breakable] [cut\ · keep] · untitled.command.region · Convert selected structure into a compound or breakable body
/untitled voxelize [radius] [compound\ · breakable] · untitled.command.region · Convert blocks around your crosshair into 3D physics
/untitled reactions [list\ · toggle\ · enable\ · disable\ · body\ · ignore\ · reset] · untitled.command.reactions · Configure all 34 physics reaction flags
/untitled debug [toggle\ · all\ · off\ · actionbar\ · particles\ · hitboxes\ · contacts\ · velocity\ · joints] · untitled.command.debug · Toggle real-time 3D particle & ActionBar debugger
/untitled gravity · untitled.command.sim · Change world gravity vector
/untitled explode [strength] [radius] / pause / step [ticks] · untitled.command.sim · Trigger shockwave, pause simulation, or step ticks manually
/untitled stats · untitled.command.stats · View world body counts, contacts, and step time (ms)
/untitled clear · untitled.command.clear · Remove all physics bodies in the current world
/untitled lang [code] / /untitled reload · untitled.command.lang / .reload · Switch active locale or hot-reload config.yml & messages.yml
Additional Permission Nodes:
Add depend: [Untitled] to your plugin.yml and compile against Untitled.jar:
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.4-R0.1-SNAPSHOT")
compileOnly(files("libs/Untitled-1.0.0.jar"))
}
import dev.untitled.physics.api.PhysicsEngine;
import dev.untitled.physics.api.UntitledPhysics;
import dev.untitled.physics.body.PhysicsMaterial;
import dev.untitled.physics.body.RigidBody;
import dev.untitled.physics.config.PhysicsReactionFlag;
import dev.untitled.physics.dynamics.joint.HingeJoint;
import dev.untitled.physics.math.Vec3;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.util.BoundingBox;
public void spawnMechanism(Location loc) {
PhysicsEngine engine = UntitledPhysics.get();
// 1. Spawn a block body with automatic VoxelShape compound collider & fitted Interaction hitboxes
RigidBody stairs = engine.spawnBlockBody(
loc, Material.OAK_STAIRS.createBlockData(), Vec3.ONE, PhysicsMaterial.WOOD
);
// 2. Attach a motorized HingeJoint (revolving door, windmill, drawbridge)
HingeJoint hinge = new HingeJoint(stairs, null, Vec3.fromLocation(loc), Vec3.UNIT_Y)
.enableMotor(3.0, 100.0);
engine.getWorld(loc.getWorld()).addJoint(hinge);
// 3. Convert a 3D world BoundingBox into a greedy-meshed compound body
engine.convertRegionToCompoundBody(loc.getWorld(), new BoundingBox(0, 64, 0, 6, 70, 6), true);
// 4. Override individual reaction flags per body
stairs.reactions().set(PhysicsReactionFlag.EXPLOSION_SHOCKWAVE, false);
}
Custom Bukkit Events (dev.untitled.physics.api.event):
Autor: kyoto482. Z obrazkami na Modrinth.
Upewnij się, że twój serwer działa na Paper i Spigot w Minecraft 1.21.
Pobierz plik .jar z Modrinth i wrzuć go do folderu plugins na serwerze.
Zrestartuj serwer. Unikaj /reload, wiele pluginów źle to znosi.
Wpisz /plugins w konsoli: Untitled Physics powinien być na zielono. Pliki konfiguracyjne tworzą się w folderze plugins przy pierwszym starcie.
Pełny poradnik: Jak zainstalować pluginy na serwerze Minecraft
| Zasób | Pobrania | Wersje | Aktualizacja | Cena |
|---|---|---|---|---|
| 2 | 1.21 | 9 d. temu | Za darmo | |
| 2,007 | 1.20 – 26.x | 17 maj 2026 | Za darmo | |
| 3,239 | 1.8 – 26.x | 18 wrz 2026 | Za darmo | |
| 19 | 1.19 – 26.x | 9 paź 2026 | Za darmo |
Jeszcze nie. Najnowsza obsługiwana wersja to Minecraft 1.21.
Tak. Untitled Physics można pobrać za darmo z serwisu Modrinth.
Untitled Physics działa na serwerach Paper i Spigot.
Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.
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