Pegasus ShadersShadery · 1.19 – 26.xA shader that blends high performance range with new features, and lots of stylistic range!
Clean, high performance shaders for modern hardware
RenderPearl to paczka shaderów, autor: Luracasmus. Obsługiwane wersje: Minecraft 1.19 – 26.x. Liczba pobrań w serwisie Modrinth: 1,437,079. Ostatnia aktualizacja: 21.07.2026.
RenderPearl ma 45 wydań na Modrinth od 08.04.2023. 8 z nich wyszło w ostatnim roku. Najnowsza to 2.8.0-beta.4, wydana 21.07.2026. Jest zrobiona dla Minecraft 1.21 – 26.3. Działa na Iris. Plik ma 655 KB.
| Wersja | Wydano | Minecraft | Typ |
|---|---|---|---|
2.8.0-beta.4 | 21.07.2026 | 1.21 – 26.3 | Beta |
2.8.0-beta.3 | 07.06.2026 | 1.21 – 26.3 | Beta |
2.8.0-beta.2 | 14.04.2026 | 1.21 – 26.1.2 | Beta |
2.8.0-beta.1 | 18.02.2026 | 1.21 – 26.1.2 | Beta |
2.8.0-beta.0 | 07.02.2026 | 1.21.10, 1.21.11 | Beta |
RenderPearl ma otwarty kod. Najnowsze wydanie na GitHubie to v2.8.0-beta.4, opublikowane 21.07.2026.
Wcześniej: v2.8.0-beta.3 (07.06.2026), v2.8.0-beta.2 (29.04.2026).
RenderPearl is an incredibly lightweight shader pack using the latest Iris features and optional extensions on various graphics drivers, aiming to deliver pleasant visuals with excellent performance on modern hardware.
If you want to report a bug or give feedback/suggestions, the best way to do so is by opening an issue on the GitHub issue tracker. I rely heavily on user feedback in bug fixing and design.
This project is NOT associated with Mojang's new rendering abstraction layer also named "RenderRearl" (com.mojang.RenderPearl)
Trivia
This project started as a continuation of "Luracasmus Shaders" (which is why you might have seen it called "LS RenderPearl"), but modern versions share little to no code with the original project. The question remains as to whether the same shader pack remains throughout, when all parts are replaced.
The name "RenderPearl" is inspired by the Bedrock Edition RenderDragon engine.
LabPBR 1.3 compliance & material data
"Yes" indicates support for per-texel data.
LabPBR 1.3 required component · From resource pack · Configurable nonstandard channels · Included/procedural
Albedo · Yes · No · No
Smoothness · Yes, or as linear or perceptual roughness · Yes · Yes
f0/reflectance · No · Constant
Normal · Yes · No · Yes
LabPBR 1.3 optional component · From resource pack · Included/procedural
Hardcoded metal · No · No
Porosity · No · No
Subsurface scattering · No · Constant, only on translucent geometry
Emmissiveness · No · Yes
Ambient occlusion · Binary, per-block (from model) · Yes
Height · No · No
Most built-in PBR information, including light colors, material normals and roughness, are almost entirely procedurally generated and should therefore work perfectly with most resource packs and mods.
Integration with Distant Horizons and Voxy is supported on the latest Minecraft version, but experimental and very basic. Complete support is planned for a future update.
Support for mods that modify the Iris shader pipeline, such as Chunks Fade In, is experimental and may have issues, such as the shader pack failing to compile.
If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.
Driver Support
OS · Drivers · Support
Linux · Mesa RadeonSI · Perfect
Linux · Nvidia · Very Good
Linux · Mesa Zink/RADV · Good
Linux · Mesa Zink/Nvidia · Unstable
Windows · AMD Adrenalin · Good
Windows · Nvidia Game Ready · Very Good
Only the latest stable versions are tested. All other drivers are untested. Please report any issues that occur.
The default configuration and all values selectable with profiles are intended to work on all systems that meet the shader pack's Requirements, though you may be able to achieve higher performance and quality by changing some of these options. Beware that some values may cause the shader pack to not compile, in which case you simply have to reset the option. These are usually marked with a red ⚠.
Implementation-Limited Options
The usable values and effects of these options depend on your graphics drivers.
RenderPearl's source code is intended to be modifiable and re-usable. It's written according to best practice to the best of my ability, but prioritizing performance over readability. If you have any questions about how it works, feel free to contact me on any platform.
Technical information can be found in the GitHub repository.
These are the only RenderPearl project pages made by me:
If you want to distribute RenderPearl, or just spread the word of it, I would greatly appreciate if you would link to at least one of them, Modrinth being the most important one.
Autor: Luracasmus. Z obrazkami na Modrinth.
Zainstaluj Iris (z Sodium) albo OptiFine dla swojej wersji Minecrafta: shadery potrzebują jednego z nich.
Pobierz plik .zip z Modrinth. Nie rozpakowuj go.
W Minecrafcie otwórz Opcje, potem Ustawienia grafiki, potem Shadery i kliknij Otwórz folder shaderów.
Wrzuć plik .zip do tego folderu, wybierz RenderPearl z listy i kliknij Gotowe.
Shadery mocno obciążają kartę graficzną. Jeśli gra zwalnia, wybierz niższy profil w ustawieniach shadera.
| Zasób | Pobrania | Wersje | Aktualizacja | Cena |
|---|---|---|---|---|
| 1.4M | 1.19 – 26.x | 21 lip 2026 | Za darmo | |
| 950K | 1.19 – 26.x | 3 paź 2026 | Za darmo | |
| 488K | 1.8 – 1.21 | 10 lut 2026 | Za darmo | |
| 100K | 1.8 – 1.21 | 16 lut 2026 | Za darmo |
Tak. RenderPearl działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21, 1.20, 1.19.
Tak. RenderPearl można pobrać za darmo z serwisu Modrinth.
Tak: Iris/Oculus Shader Folder, Distant Horizons, Colorwheel, voxy. Zainstaluj to przed RenderPearl.
Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.
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