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Zasoby / Shadery / DrDestens Minecraft Shaders

DrDestens Minecraft Shaders

A High Performance Shaderpack with great shadowless Visuals and PBR support

ShaderyZa darmo1.8 – 1.21
autor: DrDesten · pobrane z Modrinth
Pobierz ›

Bezpośrednie pobieranie z Modrinth · 508,929 pobrań

DrDestens Minecraft Shaders, zrzut ekranu 1DrDestens Minecraft Shaders, zrzut ekranu 2DrDestens Minecraft Shaders, zrzut ekranu 3

Co robi

DrDestens Minecraft Shaders to paczka shaderów, autor: DrDesten. A High Performance Shaderpack with great shadowless Visuals and PBR support.

Obsługiwane wersje: Minecraft 1.8 – 1.21. Liczba pobrań w serwisie Modrinth: 508,929. Ostatnia aktualizacja: 10.02.2026.

Obsługiwane wersje

1.211.201.191.181.171.161.131.121.8

Historia wersji

DrDestens Minecraft Shaders ma 7 wydań na Modrinth od 19.01.2025. 2 z nich wyszło w ostatnim roku. Najnowsza to 2.1.5, wydana 09.02.2026. Jest zrobiona dla Minecraft 1.10 – 1.20.3. Działa na Iris i Optifine. Plik ma 155 KB.

WersjaWydanoMinecraftTyp
2.1.509.02.20261.10 – 1.20.3Wydanie
2.1.414.12.20251.10 – 1.20.3Wydanie
2.1.314.04.20251.10 – 1.20.3Wydanie
2.1.210.04.20251.10 – 1.20.3Wydanie
2.1.108.04.20251.10 – 1.20.3Wydanie

Najnowsze wydanie na GitHubie

DrDestens Minecraft Shaders ma otwarty kod. Najnowsze wydanie na GitHubie to DrDestens MinecraftShaders v2.1.5 Hotfix, opublikowane 09.02.2026.

Fixed compile errors on newest Iris version

Wcześniej: DrDestens MinecraftShaders v2.1.4 Hotfix (14.12.2025), DrDestens MinecraftShaders v2.1.3 Hotfix (14.04.2025).

Opis autora na Modrinth

DrDestens MinecraftShaders

DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail.

Feature Overview

  • Screen Space Reflections
  • Depth of Field
  • Screen Space Ambient Occlusion (SSAO)
  • Temporal Anti-Aliasing (TAA)
  • Physically Based Rendering
  • Various Water Effects
  • Godrays
  • Bloom
  • Motion Blur
  • Realistic DoF Chromatic Aberration
  • Custom sky gradient
  • Improved Fog with Sunsets
  • Improved Dynamic Lighting
  • Directional Lightmaps
  • Outline
  • Custom Block Selection Outline

Full Feature List

Lighting

  • PBR

 Enables Physically Based Rendering
 Make sure you enable Normal and Specular mapsm in the OptiFine shader options

  • PBR Format - LabPBR 1.3, SeusPBR / OldPBR
  • Physically Based Rendering
  • Height as AO

 Uses the Height information for Ambient occlusion

  • Normal Mapping Fix

 With newer OptiFine versions this might not be necessary
 Enable this if normal maps do not show on entities or handheld objects

  • Use Hardcoded Metals

 If disabled, the shader will use the color for the reflectance data
 LabPBR only

  • Subsurface Scattering
  • Parallax Occlusion Mapping

 Adds additional detail to blocks using the height map
 Low performance impact
 Can create artifacts at screen borders

  • POM Depth

 Specifies how deep the POM goes
 Higher values will create artifacts

  • POM Distortion

 Exaggerates the height map
 Helps create more depth with small POM Depth values
 Creates artifacts when used with high POM Depth values

  • Smooth POM

 Smooths out the height map
 Significantly reduces artifacts

  • Skylight AO

 Specifies the amount of ambient occlusion on skylight

  • Blocklight AO

 Specifies the amount of ambient occlusion on blocklight

  • Skylight Gamma

 Higher = Darker
 Lower = Brighter

  • Blocklight Gamma

 Higher = Darker
 Lower = Brighter

  • Minimum Light

 Restricts blocklight to never go below this value
 Prevents caves from being pitch black (unless you set it to zero that is)

  • Lightmap Colors
  • Nether Ambient Brightness
  • End Ambient Brightness
  • End Ambient Saturation
  • Skylight Day (RGB Color Picker)
  • Skylight Night (RGB Color Picker)
  • Blocklight (RGB Color Picker)

 Select blocklight color (torches, glowstone, etc.)
 If "Complex Blocklight" is enabled, this color will NOT be used

  • Complex Blocklight

 Allows you to select two colors for blocklight
 One for dark parts, one for bright parts

  • Blend Curve

 Higher: Emphasize "Bright" color
 Lower: Emphasize "Dark" color
 50 = linear transition

  • Complex Blocklight Dark (RGB Color Picker)
  • Complex Blocklight Bright (RGB Color Picker)

Depth Of Field

  • Depth of Field

 Blurs non-focused objects, like a real camera

  • Bokeh Samples

 Quality of the blur
 Higher is better
 Significantly affects performance

  • DoF Intensity

 Intensity of the Depth of Field effect
 Low performance impact

  • Maximum Blur - High, Unlimited

 Limits the strength of the DoF blur
 Helps reduce artifacts when using lower sample counts and is better for gameplay

  • DoF Downsampling Amount

 Amount of Downsampling that takes place for the Depth of Field effect
 Reduces DoF artifacts, increases pixelation artifacts
 No/Low performance impact

  • Far Blur Only

 Only blurs far away things

  • Sample Rejection

 Improved DoF Quality by (mostly) removing color bleeding
 Can have a significant performance impact

  • Focus Delay

 Sets how long the focus takes to adjust

Reflections

  • Reflection Mode - OFF, Sky, Flipped Image, Raytraced
  • Raytracing Quality

 Number of raytracing iterations
 Lower is faster

  • Thickness Estimation Modifier - Infinite

 Increase this if the reflection blind spots annoy you
 Influences assumption about how thick a pixel is
 No performance impact

  • Fade Edges
  • Reflection Threshold

 PBR only
 Sets the minimum required reflectiveness in order for SSR to enable
 Higher values may introduce reflection cutoffs

  • Screen Space Refraction

 Distorts things seen through water

  • Refraction Strength
  • Glass Reflections

 Adds reflections to tinted glass blocks

Water

  • Waving Water

 "Physical" Waves
 Moves the water surface

  • Wave Height
  • Wave Normals - OFF, Noise, Sine
  • Normals Strength

 Fake Waves, pretending to be real ones
 Added detail

  • Normals Scale
  • Water Absorption Density
  • Water Absorption Bias

 Adds a constant to the water fog distance
 Can help in making water more visible

  • Water Texture

 Enables the vanilla water texture

  • Water Color Options
  • Water Absorption (RGB Color Picker)
  • Absorption Color Multiplier

Camera and Tonemapping

  • Exposure
  • Tonemapping - Custom Reinhard, Unreal
  • Contrast
  • Vibrance
  • Saturation
  • Brightness
  • Vignette - OFF, Round, Square

 Darkens screen borders

  • Vignette Strength

Post Processing

  • TAA

 Temporal Anti-Aliasing
 Smooths edges at the cost of a slightly blurrier image
 Might cause problems with OptiFine's high-res screenshot feature

  • TAA Options
  • TAA Blending Constant

 Controls the opacity of the current frame
 Set this value lower for smoother TAA

  • TAA Sharpening

 Changes the strength of the sharpening effect

  • Bloom

 Creates a glow around bright objects
 Looks nice ;)

  • Bloom Strength
  • Motion Blur
  • Motion Blur Intensity
  • SSAO

 Screen Space Ambient Occlusion
 Makes cavities dark
 High performance impact

  • SSAO Quality - Low, Medium, High
  • SSAO Strength

Atmospherics

  • Fog - OFF, Normal, Border
  • Fog Amount
  • Morning Fog

 Increases fog amount during sunsets
 Only works with fog in "Normal" mode
 Requires fog and sunsets to be enabled

  • Morning Fog Strength
  • Cave Fog
  • Cave Fog Brightness
  • Godrays
  • Godray Colors
  • Godray Sun (RGB Color Picker)
  • Godray Moon (RGB Color Picker)
  • Godray Strength
  • Godray Radius
  • Godray Samples
  • Sky Colors
  • Sky Noon (RGB Color Picker)
  • Sky Sunset (RGB Color Picker)
  • Sky Midnight (RGB Color Picker)
  • End Sky Upper (RGB Color Picker)
  • End Sky Lower (RGB Color Picker)
  • Sun Angle

Weather

  • Rain Detection - Temperature, Color
  • Rain Opacity
  • Rain Refraction
  • Rain Refraction Strength

Other Stuff

  • Outline - OFF, White, Black, Rainbow
  • Outline Distance
  • Block Selection Outline - Black, White, Rainbow

 Only works with newer OptiFine versions (G7 or higher)

  • Block Selection Outline Opacity
  • Wavy Blocks
  • Wavy Leaves
  • World Curvature
  • World Radius
  • Hand Invisibility Effect

 Distorts handheld objects when invisible

  • White World
  • Directional Lightmaps

 Applies normal mapping to dynamic lights
 Requires a ressource pack with PBR support

  • Directional Lightmap Strength
  • Dynamic Light Brightness

 Changes the brightness of light from emissive blocks

Optimisation

  • Flat Vertices

 Disable when using custom models with smooth surfaces

Agreement

You are allowed to

  • Use my shaderpack in your videos / screenshots

You are not allowed to

  • Redistribute my shaderpack: If you want to provide a download link you must link to my Modrinth / Curseforge page
  • Use monetized URL shorteners linking to downloads of my shaderpack
  • Publish edits of my shaderpack without my permission

Autor: DrDesten. Z obrazkami na Modrinth.

Jak zainstalować DrDestens Minecraft Shaders

  1. Zainstaluj Iris (z Sodium) albo OptiFine dla swojej wersji Minecrafta: shadery potrzebują jednego z nich.

  2. Pobierz plik .zip z Modrinth. Nie rozpakowuj go.

  3. W Minecrafcie otwórz Opcje, potem Ustawienia grafiki, potem Shadery i kliknij Otwórz folder shaderów.

  4. Wrzuć plik .zip do tego folderu, wybierz DrDestens Minecraft Shaders z listy i kliknij Gotowe.

  5. Shadery mocno obciążają kartę graficzną. Jeśli gra zwalnia, wybierz niższy profil w ustawieniach shadera.

Kompatybilność

Wersje Minecraft
1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8
Edycja
Java
Wymaga
Niczego więcej
Licencja
Do darmowego użytku
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (12.11.2026)

DrDestens Minecraft Shaders w porównaniu z podobnymi Porównaj wszystkie alternatywy

ZasóbPobraniaWersjeAktualizacjaCena
DrDestens Minecraft Shadersten, który oglądałeś509K1.8 – 1.2110 lut 2026Za darmo
Melloskotah326K1.20 – 26.x6 d. temuZa darmo
Butter ShadersTypon101K1.8 – 1.2116 lut 2026Za darmo
Insanity ShaderElocinDev8M1.8 – 1.2113 cze 2024Za darmo

Pytania

Czy DrDestens Minecraft Shaders działa w wersji Minecrafta 26.x?

Jeszcze nie. Najnowsza obsługiwana wersja to Minecraft 1.21.

Czy DrDestens Minecraft Shaders jest za darmo?

Tak. DrDestens Minecraft Shaders można pobrać za darmo z serwisu Modrinth.

Czy DrDestens Minecraft Shaders jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla DrDestens Minecraft Shaders?

Najbliższe to Mello, Butter Shaders i Insanity Shader. Porównaj wszystkie alternatywy

Alternatywy dla DrDestens Minecraft Shaders

Butter ShadersShadery · 1.8 – 1.21

Enjoy beautiful lighting, soft shadows, and realistic water in Minecraft with great performance — perfect for both low-end and high-end devices.

Za darmoPobrania: 100,819
Porównaj wszystkie alternatywy ›

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