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Ressources / Shaders / DrDestens Minecraft Shaders

DrDestens Minecraft Shaders

A High Performance Shaderpack with great shadowless Visuals and PBR support

ShadersGratuit1.8 – 1.21
par DrDesten · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 521,721 téléchargements

DrDestens Minecraft Shaders, capture 1DrDestens Minecraft Shaders, capture 2DrDestens Minecraft Shaders, capture 3

Ce qu'il fait

DrDestens Minecraft Shaders (pack de shaders) est une création de DrDesten. A High Performance Shaderpack with great shadowless Visuals and PBR support.

Versions prises en charge : Minecraft 1.8 – 1.21. On compte 521,721 téléchargements sur Modrinth. La dernière mise à jour date du 10/02/2026.

Versions prises en charge

1.211.201.191.181.171.161.131.121.8

Historique des versions

DrDestens Minecraft Shaders a publié 7 versions sur Modrinth depuis le 19/01/2025. 2 sont sorties au cours de l'année passée. La plus récente est 2.1.5, sortie le 09/02/2026. Elle est faite pour Minecraft 1.10 – 1.20.3. Elle fonctionne sur Iris et Optifine. Le téléchargement fait 155 KB.

VersionPubliéMinecraftType
2.1.509/02/20261.10 – 1.20.3Stable
2.1.414/12/20251.10 – 1.20.3Stable
2.1.314/04/20251.10 – 1.20.3Stable
2.1.210/04/20251.10 – 1.20.3Stable
2.1.108/04/20251.10 – 1.20.3Stable

Dernière version sur GitHub

DrDestens Minecraft Shaders est open source. Sa dernière version sur GitHub est DrDestens MinecraftShaders v2.1.5 Hotfix, publiée le 09/02/2026.

Fixed compile errors on newest Iris version

Avant : DrDestens MinecraftShaders v2.1.4 Hotfix (14/12/2025), DrDestens MinecraftShaders v2.1.3 Hotfix (14/04/2025).

Description de l'auteur sur Modrinth

DrDestens MinecraftShaders

DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail.

Feature Overview

  • Screen Space Reflections
  • Depth of Field
  • Screen Space Ambient Occlusion (SSAO)
  • Temporal Anti-Aliasing (TAA)
  • Physically Based Rendering
  • Various Water Effects
  • Godrays
  • Bloom
  • Motion Blur
  • Realistic DoF Chromatic Aberration
  • Custom sky gradient
  • Improved Fog with Sunsets
  • Improved Dynamic Lighting
  • Directional Lightmaps
  • Outline
  • Custom Block Selection Outline

Full Feature List

Lighting

  • PBR

 Enables Physically Based Rendering
 Make sure you enable Normal and Specular mapsm in the OptiFine shader options

  • PBR Format - LabPBR 1.3, SeusPBR / OldPBR
  • Physically Based Rendering
  • Height as AO

 Uses the Height information for Ambient occlusion

  • Normal Mapping Fix

 With newer OptiFine versions this might not be necessary
 Enable this if normal maps do not show on entities or handheld objects

  • Use Hardcoded Metals

 If disabled, the shader will use the color for the reflectance data
 LabPBR only

  • Subsurface Scattering
  • Parallax Occlusion Mapping

 Adds additional detail to blocks using the height map
 Low performance impact
 Can create artifacts at screen borders

  • POM Depth

 Specifies how deep the POM goes
 Higher values will create artifacts

  • POM Distortion

 Exaggerates the height map
 Helps create more depth with small POM Depth values
 Creates artifacts when used with high POM Depth values

  • Smooth POM

 Smooths out the height map
 Significantly reduces artifacts

  • Skylight AO

 Specifies the amount of ambient occlusion on skylight

  • Blocklight AO

 Specifies the amount of ambient occlusion on blocklight

  • Skylight Gamma

 Higher = Darker
 Lower = Brighter

  • Blocklight Gamma

 Higher = Darker
 Lower = Brighter

  • Minimum Light

 Restricts blocklight to never go below this value
 Prevents caves from being pitch black (unless you set it to zero that is)

  • Lightmap Colors
  • Nether Ambient Brightness
  • End Ambient Brightness
  • End Ambient Saturation
  • Skylight Day (RGB Color Picker)
  • Skylight Night (RGB Color Picker)
  • Blocklight (RGB Color Picker)

 Select blocklight color (torches, glowstone, etc.)
 If "Complex Blocklight" is enabled, this color will NOT be used

  • Complex Blocklight

 Allows you to select two colors for blocklight
 One for dark parts, one for bright parts

  • Blend Curve

 Higher: Emphasize "Bright" color
 Lower: Emphasize "Dark" color
 50 = linear transition

  • Complex Blocklight Dark (RGB Color Picker)
  • Complex Blocklight Bright (RGB Color Picker)

Depth Of Field

  • Depth of Field

 Blurs non-focused objects, like a real camera

  • Bokeh Samples

 Quality of the blur
 Higher is better
 Significantly affects performance

  • DoF Intensity

 Intensity of the Depth of Field effect
 Low performance impact

  • Maximum Blur - High, Unlimited

 Limits the strength of the DoF blur
 Helps reduce artifacts when using lower sample counts and is better for gameplay

  • DoF Downsampling Amount

 Amount of Downsampling that takes place for the Depth of Field effect
 Reduces DoF artifacts, increases pixelation artifacts
 No/Low performance impact

  • Far Blur Only

 Only blurs far away things

  • Sample Rejection

 Improved DoF Quality by (mostly) removing color bleeding
 Can have a significant performance impact

  • Focus Delay

 Sets how long the focus takes to adjust

Reflections

  • Reflection Mode - OFF, Sky, Flipped Image, Raytraced
  • Raytracing Quality

 Number of raytracing iterations
 Lower is faster

  • Thickness Estimation Modifier - Infinite

 Increase this if the reflection blind spots annoy you
 Influences assumption about how thick a pixel is
 No performance impact

  • Fade Edges
  • Reflection Threshold

 PBR only
 Sets the minimum required reflectiveness in order for SSR to enable
 Higher values may introduce reflection cutoffs

  • Screen Space Refraction

 Distorts things seen through water

  • Refraction Strength
  • Glass Reflections

 Adds reflections to tinted glass blocks

Water

  • Waving Water

 "Physical" Waves
 Moves the water surface

  • Wave Height
  • Wave Normals - OFF, Noise, Sine
  • Normals Strength

 Fake Waves, pretending to be real ones
 Added detail

  • Normals Scale
  • Water Absorption Density
  • Water Absorption Bias

 Adds a constant to the water fog distance
 Can help in making water more visible

  • Water Texture

 Enables the vanilla water texture

  • Water Color Options
  • Water Absorption (RGB Color Picker)
  • Absorption Color Multiplier

Camera and Tonemapping

  • Exposure
  • Tonemapping - Custom Reinhard, Unreal
  • Contrast
  • Vibrance
  • Saturation
  • Brightness
  • Vignette - OFF, Round, Square

 Darkens screen borders

  • Vignette Strength

Post Processing

  • TAA

 Temporal Anti-Aliasing
 Smooths edges at the cost of a slightly blurrier image
 Might cause problems with OptiFine's high-res screenshot feature

  • TAA Options
  • TAA Blending Constant

 Controls the opacity of the current frame
 Set this value lower for smoother TAA

  • TAA Sharpening

 Changes the strength of the sharpening effect

  • Bloom

 Creates a glow around bright objects
 Looks nice ;)

  • Bloom Strength
  • Motion Blur
  • Motion Blur Intensity
  • SSAO

 Screen Space Ambient Occlusion
 Makes cavities dark
 High performance impact

  • SSAO Quality - Low, Medium, High
  • SSAO Strength

Atmospherics

  • Fog - OFF, Normal, Border
  • Fog Amount
  • Morning Fog

 Increases fog amount during sunsets
 Only works with fog in "Normal" mode
 Requires fog and sunsets to be enabled

  • Morning Fog Strength
  • Cave Fog
  • Cave Fog Brightness
  • Godrays
  • Godray Colors
  • Godray Sun (RGB Color Picker)
  • Godray Moon (RGB Color Picker)
  • Godray Strength
  • Godray Radius
  • Godray Samples
  • Sky Colors
  • Sky Noon (RGB Color Picker)
  • Sky Sunset (RGB Color Picker)
  • Sky Midnight (RGB Color Picker)
  • End Sky Upper (RGB Color Picker)
  • End Sky Lower (RGB Color Picker)
  • Sun Angle

Weather

  • Rain Detection - Temperature, Color
  • Rain Opacity
  • Rain Refraction
  • Rain Refraction Strength

Other Stuff

  • Outline - OFF, White, Black, Rainbow
  • Outline Distance
  • Block Selection Outline - Black, White, Rainbow

 Only works with newer OptiFine versions (G7 or higher)

  • Block Selection Outline Opacity
  • Wavy Blocks
  • Wavy Leaves
  • World Curvature
  • World Radius
  • Hand Invisibility Effect

 Distorts handheld objects when invisible

  • White World
  • Directional Lightmaps

 Applies normal mapping to dynamic lights
 Requires a ressource pack with PBR support

  • Directional Lightmap Strength
  • Dynamic Light Brightness

 Changes the brightness of light from emissive blocks

Optimisation

  • Flat Vertices

 Disable when using custom models with smooth surfaces

Agreement

You are allowed to

  • Use my shaderpack in your videos / screenshots

You are not allowed to

  • Redistribute my shaderpack: If you want to provide a download link you must link to my Modrinth / Curseforge page
  • Use monetized URL shorteners linking to downloads of my shaderpack
  • Publish edits of my shaderpack without my permission

Écrite par DrDesten. À lire avec les images sur Modrinth.

Comment installer DrDestens Minecraft Shaders

  1. Installe Iris (avec Sodium) ou OptiFine pour ta version de Minecraft : les shaders ont besoin de l'un des deux.

  2. Télécharge le fichier .zip depuis Modrinth. Ne le décompresse pas.

  3. Dans Minecraft, ouvre Options, puis Paramètres vidéo, puis Shaders, et clique sur Ouvrir le dossier des shaders.

  4. Dépose le fichier .zip dans ce dossier, choisis DrDestens Minecraft Shaders dans la liste et clique sur Terminé.

  5. Les shaders sollicitent beaucoup la carte graphique. Si le jeu ralentit, choisis un profil plus bas dans leurs réglages.

Compatibilité

Versions de Minecraft
1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8
Édition
Java
Nécessite
Rien d'autre
Licence
Utilisation gratuite
Prix
Gratuit
Suivi
Mis à jour activement (13/11/2026)

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Questions

Est-ce que DrDestens Minecraft Shaders fonctionne sur Minecraft 26.x ?

Pas encore. La version la plus récente prise en charge est Minecraft 1.21.

Est-ce que DrDestens Minecraft Shaders est gratuit ?

Oui. DrDestens Minecraft Shaders se télécharge gratuitement sur Modrinth.

DrDestens Minecraft Shaders est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à DrDestens Minecraft Shaders ?

Les plus proches sont Mello, Butter Shaders et Insanity Shader. Comparer toutes les alternatives

Alternatives à DrDestens Minecraft Shaders

Butter ShadersShaders · 1.8 – 1.21

Enjoy beautiful lighting, soft shadows, and realistic water in Minecraft with great performance — perfect for both low-end and high-end devices.

Gratuit101,010 téléchargements
Zayko ShadersShaders · 1.8 – 26.x

Built for quality sometimes at playable performance + Built in PBR, Emissive Textures, and amazing adjustability.

Gratuit87,440 téléchargements
Comparer toutes les alternatives ›

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