MelloShaders · 1.20 – 26.xMello is a shader with high performance and great visuals.

A High Performance Shaderpack with great shadowless Visuals and PBR support
Descarga directa desde Modrinth · 521,721 descargas
DrDestens Minecraft Shaders (pack de shaders) es obra de DrDesten. A High Performance Shaderpack with great shadowless Visuals and PBR support.
Es compatible con Minecraft 1.8 – 1.21. Se ha descargado 521,721 veces en Modrinth. La última actualización salió el 10/02/2026.
DrDestens Minecraft Shaders ha publicado 7 versiones en Modrinth desde el 19/01/2025. 2 salieron en el último año. La más reciente es 2.1.5, publicada el 09/02/2026. Está hecha para Minecraft 1.10 – 1.20.3. Funciona en Iris y Optifine. La descarga ocupa 155 KB.
| Versión | Publicado | Minecraft | Tipo |
|---|---|---|---|
2.1.5 | 09/02/2026 | 1.10 – 1.20.3 | Estable |
2.1.4 | 14/12/2025 | 1.10 – 1.20.3 | Estable |
2.1.3 | 14/04/2025 | 1.10 – 1.20.3 | Estable |
2.1.2 | 10/04/2025 | 1.10 – 1.20.3 | Estable |
2.1.1 | 08/04/2025 | 1.10 – 1.20.3 | Estable |
DrDestens Minecraft Shaders es de código abierto. Su última versión en GitHub es DrDestens MinecraftShaders v2.1.5 Hotfix, publicada el 09/02/2026.
Fixed compile errors on newest Iris version
Antes: DrDestens MinecraftShaders v2.1.4 Hotfix (14/12/2025), DrDestens MinecraftShaders v2.1.3 Hotfix (14/04/2025).
DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail.
Enables Physically Based Rendering
Make sure you enable Normal and Specular mapsm in the OptiFine shader options
Uses the Height information for Ambient occlusion
With newer OptiFine versions this might not be necessary
Enable this if normal maps do not show on entities or handheld objects
If disabled, the shader will use the color for the reflectance data
LabPBR only
Adds additional detail to blocks using the height map
Low performance impact
Can create artifacts at screen borders
Specifies how deep the POM goes
Higher values will create artifacts
Exaggerates the height map
Helps create more depth with small POM Depth values
Creates artifacts when used with high POM Depth values
Smooths out the height map
Significantly reduces artifacts
Specifies the amount of ambient occlusion on skylight
Specifies the amount of ambient occlusion on blocklight
Higher = Darker
Lower = Brighter
Higher = Darker
Lower = Brighter
Restricts blocklight to never go below this value
Prevents caves from being pitch black (unless you set it to zero that is)
Select blocklight color (torches, glowstone, etc.)
If "Complex Blocklight" is enabled, this color will NOT be used
Allows you to select two colors for blocklight
One for dark parts, one for bright parts
Higher: Emphasize "Bright" color
Lower: Emphasize "Dark" color
50 = linear transition
Blurs non-focused objects, like a real camera
Quality of the blur
Higher is better
Significantly affects performance
Intensity of the Depth of Field effect
Low performance impact
Limits the strength of the DoF blur
Helps reduce artifacts when using lower sample counts and is better for gameplay
Amount of Downsampling that takes place for the Depth of Field effect
Reduces DoF artifacts, increases pixelation artifacts
No/Low performance impact
Only blurs far away things
Improved DoF Quality by (mostly) removing color bleeding
Can have a significant performance impact
Sets how long the focus takes to adjust
Number of raytracing iterations
Lower is faster
Increase this if the reflection blind spots annoy you
Influences assumption about how thick a pixel is
No performance impact
PBR only
Sets the minimum required reflectiveness in order for SSR to enable
Higher values may introduce reflection cutoffs
Distorts things seen through water
Adds reflections to tinted glass blocks
"Physical" Waves
Moves the water surface
Fake Waves, pretending to be real ones
Added detail
Adds a constant to the water fog distance
Can help in making water more visible
Enables the vanilla water texture
Darkens screen borders
Temporal Anti-Aliasing
Smooths edges at the cost of a slightly blurrier image
Might cause problems with OptiFine's high-res screenshot feature
Controls the opacity of the current frame
Set this value lower for smoother TAA
Changes the strength of the sharpening effect
Creates a glow around bright objects
Looks nice ;)
Screen Space Ambient Occlusion
Makes cavities dark
High performance impact
Increases fog amount during sunsets
Only works with fog in "Normal" mode
Requires fog and sunsets to be enabled
Only works with newer OptiFine versions (G7 or higher)
Distorts handheld objects when invisible
Applies normal mapping to dynamic lights
Requires a ressource pack with PBR support
Changes the brightness of light from emissive blocks
Disable when using custom models with smooth surfaces
You are allowed to
You are not allowed to
Escrita por DrDesten. Léela con imágenes en Modrinth.
Instala Iris (con Sodium) u OptiFine para tu versión de Minecraft: los shaders necesitan uno de ellos.
Descarga el archivo .zip desde Modrinth. No lo descomprimas.
En Minecraft, abre Opciones, luego Gráficos, luego Shader Packs y pulsa Abrir carpeta de shaders.
Suelta el archivo .zip en esa carpeta, elige DrDestens Minecraft Shaders en la lista y pulsa Listo.
Los shaders exigen mucho a la tarjeta gráfica. Si el juego va lento, elige un perfil más bajo en sus ajustes.
| Recurso | Descargas | Versiones | Última actualización | Precio |
|---|---|---|---|---|
| 522K | 1.8 – 1.21 | 10 feb 2026 | Gratis | |
| 327K | 1.20 – 26.x | hace 7 días | Gratis | |
| 101K | 1.8 – 1.21 | 16 feb 2026 | Gratis | |
| 8M | 1.8 – 1.21 | 13 jun 2024 | Gratis |
Todavía no. La versión más reciente que admite es Minecraft 1.21.
Sí. DrDestens Minecraft Shaders se puede descargar gratis desde Modrinth.
Sí. La última actualización salió en el último día.
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