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Zasoby / Pluginy / TrueUUID

TrueUUID

TrueUUID lets premium and offline-mode Minecraft players play together on the same server. Premium players keep their real Minecraft UUID and skin, while…

PluginyZa darmo1.20 – 1.21
autor: YuWan030 · pobrane z Modrinth
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Bezpośrednie pobieranie z Modrinth · 33,078 pobrań

Co robi

TrueUUID to plugin do serwerów Paper / Spigot, autor: YuWan030. TrueUUID lets premium and offline-mode Minecraft players play together on the same server. Premium players keep their real Minecraft UUID and skin, while…

Obsługiwane wersje: Minecraft 1.20 – 1.21. Liczba pobrań w serwisie Modrinth: 33,078. Zajmuje 53. miejsce w kategorii „pluginy kosmetyczne i wizualne” (łącznie: 118). Ostatnia aktualizacja: 14.09.2026.

Obsługiwane wersje

1.211.20

Historia wersji

TrueUUID ma 101 wydań na Modrinth od 07.09.2025. 97 z nich wyszło w ostatnim roku. Najnowsza to 1.3.0+forge-1.21.6, wydana 13.09.2026. Jest zrobiona dla Minecraft 1.21.6. Działa na Forge. Plik ma 254 KB.

WersjaWydanoMinecraftTyp
1.3.0+forge-1.21.613.09.20261.21.6Wydanie
1.3.0+fabric-1.20.213.09.20261.20.2Wydanie
1.3.0+neoforge-1.20.113.09.20261.20.1Wydanie
1.3.0+fabric-1.20.313.09.20261.20.3Wydanie
1.3.0+neoforge-1.20.413.09.20261.20.4Wydanie

Komendy

Komendy wymienione na stronie TrueUUID w Modrinth:

/trueuuid

Najnowsze wydanie na GitHubie

TrueUUID ma otwarty kod. Najnowsze wydanie na GitHubie to v1.3.0-TrueUUID, opublikowane 13.09.2026.

English

TrueUUID 1.3.0 is a security update for every Forge, Fabric, and NeoForge

build. It also delivers the exact-patch coverage prepared for 1.2.1, which was

never published. This release contains 52 exact mod builds for Minecraft 1.20.1

through 1.21.11 and new server plugins for Spigot 1.20.1 and Paper 1.20.1. The

login flow of every mod build passed the installed-JAR login matrix: premium

login, offline fallback, confirmed migration, and known-name denial.

Security fixes

  • A timeout, a silent or malformed client response, or a failed session check no longer falls back to offline admission. Only a TrueUUID client that explicitly reports it has no local premium session reaches the offline-fallback policy.
  • Removed the short same-IP reconnect grace. A reconnecting player must verify again.
  • Fixed a Forge and NeoForge login race that could let a native offline login finish before the TrueUUID check started. Minecraft 1.20.2 and later install the gate at startClientVerification, and 1.20.1 installs it right after the login profile is set, before Forge publishes negotiation state. Fabric was not affected.

Przeczytaj wszystkie informacje o wydaniu na GitHubie

Wcześniej: v1.2.0-TrueUUID (23.07.2026), v1.0.2-TrueUUID (15.07.2026).

Opis autora na Modrinth

English | 简体中文

TrueUUID adds account verification to modded Minecraft servers that run in
offline mode. A premium player's access token stays on their own computer; the
server receives only the login proof needed to verify their UUID and skin.

The same TrueUUID JAR must be installed on the client and server. Always choose
the JAR made for your exact Minecraft version and loader.

[!IMPORTANT]
Version 1.2.0 publishes only the 36 exact targets approved in the
[target matrix](docs/architecture/target-matrix.md). Omitted Minecraft
patches are not implicitly supported.

Quick start

  1. Download or build the JAR for your exact loader and Minecraft version.
  2. Put that same JAR in the client's and server's mods folders.
  3. Set the server to offline mode:

online-mode=false

  1. Start the server once to generate the TrueUUID configuration.
  2. Join with a matching modded client. The HUD shows green for a verified

premium login and red when the server accepts offline fallback.

Do not expose a development server created by run-dev-target.sh to the
internet. It deliberately binds to localhost and uses offline mode for testing.

What TrueUUID does

  • Verifies Mojang sessions without sending the player's access token to the

server.

  • Uses the verified UUID, username casing, and signed skin properties during

login.

  • Can allow offline players while blocking offline reuse of names that were

previously verified.

  • Stores known verified names in trueuuid-registry.json.
  • Shows localized login feedback and a small premium/offline status badge.
  • Supports bounded login timeouts, response limits, HTTPS validation, public

address checks, and redirect refusal.

  • Supports configured Yggdrasil/authlib-injector services on adapters that list

that feature in the target matrix.

All 36 currently declared adapters include offline-to-verified data migration,
admin commands, and the addon API. Every exact target passed the premium,
offline fallback, confirmed migration, and known-name denial installed-JAR
matrix. Consult the target matrix instead of assuming every implemented feature
or an omitted adjacent Minecraft patch was exercised.

How login verification works

  1. The offline-mode server sends the client a one-time login challenge.
  2. The client uses its local session to answer the challenge through Mojang's

joinServer call. Its access token never leaves the client.

  1. The server checks the result with Mojang's hasJoined endpoint.
  2. A successful login receives the verified UUID and signed skin properties.
  3. A failed or timed-out check is either rejected or handled by the configured

offline-fallback policy.

For an allowed Yggdrasil provider, the same flow uses its HTTPS session
endpoint. Custom endpoints are disabled until their host is explicitly
allowlisted.

Installation

Server

  1. Install the loader and Minecraft version matching the TrueUUID filename.
  2. Copy the JAR into the server's mods directory.
  3. Set online-mode=false in server.properties.
  4. Keep the server behind a firewall while configuring and testing it.

Prism Launcher

  1. Open the instance matching the JAR's Minecraft version and loader.
  2. Select Edit → Mods → Add file.
  3. Select the built TrueUUID JAR from the target's build/libs directory.
  4. Install the same JAR on the server.

Do not use a Forge JAR in NeoForge, or a JAR built for another Minecraft patch.
For Fabric, use the remapped JAR in build/libs, never the development JAR in
build/devlibs.

Configuration

Forge and NeoForge generate:

config/trueuuid-common.toml

Fabric generates:

config/trueuuid.json

Forge and NeoForge use the TOML keys below. Fabric stores the matching login
policy settings in the JSON auth object; the target matrix lists any
adapter-specific gaps.

The main policy options are:

auth.timeoutMs = 30000
auth.allowOfflineOnTimeout = false
auth.allowOfflineOnFailure = true
auth.knownPremiumDenyOffline = true
auth.allowOfflineForUnknownOnly = true
auth.recentIpGrace.enabled = true
auth.recentIpGrace.ttlSeconds = 10
auth.showJoinFeedback = true
auth.showJoinTitle = false
auth.showAccountOverlay = true

The recommended defaults allow an unknown offline name but stop that name from
falling back to offline mode after it has completed a verified login.

All three loaders can position the account badge. Forge and NeoForge use TOML;
Fabric uses the matching keys inside the JSON auth object:

auth.overlayCorner = "bottom_right"
auth.overlayOffsetX = 0
auth.overlayOffsetY = 0
auth.overlayScale = 1.25

For Yggdrasil/authlib-injector providers, add only hosts you trust:

auth.yggdrasil.apiRootWhitelist = ["littleskin.cn"]

An empty allowlist keeps Mojang as the only accepted session service.

Migration and admin commands

TrueUUID can back up and move same-name offline player data to a verified UUID.
Migration requires confirmation and preserves both
the old offline data and any existing destination data before changing files.

Available admin commands:

/trueuuid cleanupuuid
/trueuuid migrateuuid

Both commands require permission level 4. The target matrix identifies which
adapters currently include migration.

Addon API

The server-side API exposes cn.alini.trueuuid.api.TrueuuidApi. Other mods can
query whether a player joined as premium or through offline fallback:

AccountStatus status = TrueuuidApi.getStatus(serverPlayer);
if (status.isOffline()) {
// Apply your server's offline-player policy.
}

The API also provides a login callback and access to the verified-name
registry. Check the target matrix before depending on it.

Build one JAR for Prism Launcher

Gradle must be launched with Java 21 for every target. Java 17 targets are
still compiled and run with their declared Java 17 toolchain automatically.

On Linux, from the repository checkout:

cd ~/TrueUUID
export JAVA_HOME=/usr/lib/jvm/java-21-openjdk-amd64
export PATH="$JAVA_HOME/bin:$PATH"

TARGET=neoforge-1.21.11
./scripts/ci/build-target.sh "$TARGET"

The Prism-ready JAR is then:

platform/neoforge-1.21.11/build/libs/trueuuid-1.2.0-neoforge-1.21.11.jar

Change TARGET to any ID in release/targets.json, for example:

forge-1.20.1
forge-1.21.6
forge-1.21.8
fabric-1.20.1
fabric-1.20.2
fabric-1.20.4
fabric-1.20.6
fabric-1.21.1
fabric-1.21.3
fabric-1.21.4
fabric-1.21.5
fabric-1.21.6
fabric-1.21.8
fabric-1.21.10
fabric-1.21.11
neoforge-1.20.4
neoforge-1.21.11

List every available target with:

jq -r '.targets[].id' release/targets.json

On Windows PowerShell, with Java 21 selected:

.\gradlew.bat :platform:neoforge-1.21.11:build --no-daemon

Forge 1.21.11 is the standalone Gradle 9.5 target:

.\platform\forge-1.21.11\gradlew.bat -p platform/forge-1.21.11 build --no-daemon

To build every target instead:

./scripts/ci/build-all-targets.sh

Each finished production JAR is written to:

platform/-/build/libs/

For local client/server development runs, see
[local runtime testing](docs/development/local-runtime-testing.md).

Privacy and security

  • The player's access token stays on the client.
  • The server receives a nonce result, UUID, username, and signed profile

properties—not the token.

  • Custom authentication endpoints must use HTTPS and pass the configured host,

DNS/IP, timeout, response-size, and redirect checks.

  • Offline fallback is a server policy. Keep known-name protection enabled on

shared servers.

License

TrueUUID is licensed under the GNU LGPL 3.0.

The original TrueUUID lock badge textures are Copyright (C) 2026 F1xGOD and
are distributed with the project under the same GNU LGPL 3.0 license.

Maintained by @YuWan-030,
@wish131400, and
@F1xGOD.

Autor: YuWan030. Z obrazkami na Modrinth.

Jak zainstalować TrueUUID

  1. Upewnij się, że twój serwer działa na Paper i Spigot w Minecraft 1.20 – 1.21.

  2. Pobierz plik .jar z Modrinth i wrzuć go do folderu plugins na serwerze.

  3. Zrestartuj serwer. Unikaj /reload, wiele pluginów źle to znosi.

  4. Wpisz /plugins w konsoli: TrueUUID powinien być na zielono. Pliki konfiguracyjne tworzą się w folderze plugins przy pierwszym starcie.

Pełny poradnik: Jak zainstalować pluginy na serwerze Minecraft

Kompatybilność

Wersje Minecraft
1.21, 1.20
Działa na
Paper, Spigot
Edycja
Java
Wymaga
Niczego więcej
Licencja
GPL
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (10.11.2026)

TrueUUID w porównaniu z podobnymi Porównaj wszystkie alternatywy

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Pytania

Czy TrueUUID działa w wersji Minecrafta 26.x?

Jeszcze nie. Najnowsza obsługiwana wersja to Minecraft 1.21.

Czy TrueUUID jest za darmo?

Tak. TrueUUID można pobrać za darmo z serwisu Modrinth.

Na jakim oprogramowaniu serwera działa TrueUUID?

TrueUUID działa na serwerach Paper i Spigot.

Czy TrueUUID jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla TrueUUID?

Najbliższe to Bedrock Skin Restorer, Scripted Smp Core i SunshineCommandGuard. Porównaj wszystkie alternatywy

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