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Resources / Plugins / TrueUUID

TrueUUID

TrueUUID lets premium and offline-mode Minecraft players play together on the same server. Premium players keep their real Minecraft UUID and skin, while…

PluginsFree1.20 – 1.21
by YuWan030 · listed from Modrinth
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Opens Modrinth · 33,078 downloads there

What it does

TrueUUID lets premium and offline-mode Minecraft players play together on the same server. Premium players keep their real Minecraft UUID and skin, while…

TrueUUID is a plugin for Paper / Spigot servers, made by YuWan030. It supports Minecraft 1.20 – 1.21. It has been downloaded 33,078 times on Modrinth. That puts it at #49 of the 108 cosmetic and display plugins listed here. The last update came out on Sep 14, 2026.

Supported versions

1.211.20

Release history

TrueUUID has had 101 releases on Modrinth since Sep 7, 2025. 97 of them came out in the past year. The newest is 1.3.0+forge-1.21.6, released on Sep 13, 2026. It is made for Minecraft 1.21.6. It runs on Forge. The download is 254 KB.

VersionReleasedMinecraftType
1.3.0+forge-1.21.6Sep 13, 20261.21.6Release
1.3.0+fabric-1.20.2Sep 13, 20261.20.2Release
1.3.0+neoforge-1.20.1Sep 13, 20261.20.1Release
1.3.0+fabric-1.20.3Sep 13, 20261.20.3Release
1.3.0+neoforge-1.20.4Sep 13, 20261.20.4Release

Commands

The commands named on the Modrinth page of TrueUUID:

/trueuuid

Latest release on GitHub

TrueUUID is open source. Its newest release on GitHub is v1.3.0-TrueUUID, published on Sep 13, 2026.

English

TrueUUID 1.3.0 is a security update for every Forge, Fabric, and NeoForge

build. It also delivers the exact-patch coverage prepared for 1.2.1, which was

never published. This release contains 52 exact mod builds for Minecraft 1.20.1

through 1.21.11 and new server plugins for Spigot 1.20.1 and Paper 1.20.1. The

login flow of every mod build passed the installed-JAR login matrix: premium

login, offline fallback, confirmed migration, and known-name denial.

Security fixes

  • A timeout, a silent or malformed client response, or a failed session check no longer falls back to offline admission. Only a TrueUUID client that explicitly reports it has no local premium session reaches the offline-fallback policy.
  • Removed the short same-IP reconnect grace. A reconnecting player must verify again.
  • Fixed a Forge and NeoForge login race that could let a native offline login finish before the TrueUUID check started. Minecraft 1.20.2 and later install the gate at startClientVerification, and 1.20.1 installs it right after the login profile is set, before Forge publishes negotiation state. Fabric was not affected.

Read all release notes on GitHub

Before that: v1.2.0-TrueUUID (Jul 23, 2026), v1.0.2-TrueUUID (Jul 15, 2026).

Description from the author on Modrinth

English | 简体中文

TrueUUID adds account verification to modded Minecraft servers that run in
offline mode. A premium player's access token stays on their own computer; the
server receives only the login proof needed to verify their UUID and skin.

The same TrueUUID JAR must be installed on the client and server. Always choose
the JAR made for your exact Minecraft version and loader.

[!IMPORTANT]
Version 1.2.0 publishes only the 36 exact targets approved in the
[target matrix](docs/architecture/target-matrix.md). Omitted Minecraft
patches are not implicitly supported.

Quick start

  1. Download or build the JAR for your exact loader and Minecraft version.
  2. Put that same JAR in the client's and server's mods folders.
  3. Set the server to offline mode:

online-mode=false

  1. Start the server once to generate the TrueUUID configuration.
  2. Join with a matching modded client. The HUD shows green for a verified

premium login and red when the server accepts offline fallback.

Do not expose a development server created by run-dev-target.sh to the
internet. It deliberately binds to localhost and uses offline mode for testing.

What TrueUUID does

  • Verifies Mojang sessions without sending the player's access token to the

server.

  • Uses the verified UUID, username casing, and signed skin properties during

login.

  • Can allow offline players while blocking offline reuse of names that were

previously verified.

  • Stores known verified names in trueuuid-registry.json.
  • Shows localized login feedback and a small premium/offline status badge.
  • Supports bounded login timeouts, response limits, HTTPS validation, public

address checks, and redirect refusal.

  • Supports configured Yggdrasil/authlib-injector services on adapters that list

that feature in the target matrix.

All 36 currently declared adapters include offline-to-verified data migration,
admin commands, and the addon API. Every exact target passed the premium,
offline fallback, confirmed migration, and known-name denial installed-JAR
matrix. Consult the target matrix instead of assuming every implemented feature
or an omitted adjacent Minecraft patch was exercised.

How login verification works

  1. The offline-mode server sends the client a one-time login challenge.
  2. The client uses its local session to answer the challenge through Mojang's

joinServer call. Its access token never leaves the client.

  1. The server checks the result with Mojang's hasJoined endpoint.
  2. A successful login receives the verified UUID and signed skin properties.
  3. A failed or timed-out check is either rejected or handled by the configured

offline-fallback policy.

For an allowed Yggdrasil provider, the same flow uses its HTTPS session
endpoint. Custom endpoints are disabled until their host is explicitly
allowlisted.

Installation

Server

  1. Install the loader and Minecraft version matching the TrueUUID filename.
  2. Copy the JAR into the server's mods directory.
  3. Set online-mode=false in server.properties.
  4. Keep the server behind a firewall while configuring and testing it.

Prism Launcher

  1. Open the instance matching the JAR's Minecraft version and loader.
  2. Select Edit → Mods → Add file.
  3. Select the built TrueUUID JAR from the target's build/libs directory.
  4. Install the same JAR on the server.

Do not use a Forge JAR in NeoForge, or a JAR built for another Minecraft patch.
For Fabric, use the remapped JAR in build/libs, never the development JAR in
build/devlibs.

Configuration

Forge and NeoForge generate:

config/trueuuid-common.toml

Fabric generates:

config/trueuuid.json

Forge and NeoForge use the TOML keys below. Fabric stores the matching login
policy settings in the JSON auth object; the target matrix lists any
adapter-specific gaps.

The main policy options are:

auth.timeoutMs = 30000
auth.allowOfflineOnTimeout = false
auth.allowOfflineOnFailure = true
auth.knownPremiumDenyOffline = true
auth.allowOfflineForUnknownOnly = true
auth.recentIpGrace.enabled = true
auth.recentIpGrace.ttlSeconds = 10
auth.showJoinFeedback = true
auth.showJoinTitle = false
auth.showAccountOverlay = true

The recommended defaults allow an unknown offline name but stop that name from
falling back to offline mode after it has completed a verified login.

All three loaders can position the account badge. Forge and NeoForge use TOML;
Fabric uses the matching keys inside the JSON auth object:

auth.overlayCorner = "bottom_right"
auth.overlayOffsetX = 0
auth.overlayOffsetY = 0
auth.overlayScale = 1.25

For Yggdrasil/authlib-injector providers, add only hosts you trust:

auth.yggdrasil.apiRootWhitelist = ["littleskin.cn"]

An empty allowlist keeps Mojang as the only accepted session service.

Migration and admin commands

TrueUUID can back up and move same-name offline player data to a verified UUID.
Migration requires confirmation and preserves both
the old offline data and any existing destination data before changing files.

Available admin commands:

/trueuuid cleanupuuid
/trueuuid migrateuuid

Both commands require permission level 4. The target matrix identifies which
adapters currently include migration.

Addon API

The server-side API exposes cn.alini.trueuuid.api.TrueuuidApi. Other mods can
query whether a player joined as premium or through offline fallback:

AccountStatus status = TrueuuidApi.getStatus(serverPlayer);
if (status.isOffline()) {
// Apply your server's offline-player policy.
}

The API also provides a login callback and access to the verified-name
registry. Check the target matrix before depending on it.

Build one JAR for Prism Launcher

Gradle must be launched with Java 21 for every target. Java 17 targets are
still compiled and run with their declared Java 17 toolchain automatically.

On Linux, from the repository checkout:

cd ~/TrueUUID
export JAVA_HOME=/usr/lib/jvm/java-21-openjdk-amd64
export PATH="$JAVA_HOME/bin:$PATH"

TARGET=neoforge-1.21.11
./scripts/ci/build-target.sh "$TARGET"

The Prism-ready JAR is then:

platform/neoforge-1.21.11/build/libs/trueuuid-1.2.0-neoforge-1.21.11.jar

Change TARGET to any ID in release/targets.json, for example:

forge-1.20.1
forge-1.21.6
forge-1.21.8
fabric-1.20.1
fabric-1.20.2
fabric-1.20.4
fabric-1.20.6
fabric-1.21.1
fabric-1.21.3
fabric-1.21.4
fabric-1.21.5
fabric-1.21.6
fabric-1.21.8
fabric-1.21.10
fabric-1.21.11
neoforge-1.20.4
neoforge-1.21.11

List every available target with:

jq -r '.targets[].id' release/targets.json

On Windows PowerShell, with Java 21 selected:

.\gradlew.bat :platform:neoforge-1.21.11:build --no-daemon

Forge 1.21.11 is the standalone Gradle 9.5 target:

.\platform\forge-1.21.11\gradlew.bat -p platform/forge-1.21.11 build --no-daemon

To build every target instead:

./scripts/ci/build-all-targets.sh

Each finished production JAR is written to:

platform/-/build/libs/

For local client/server development runs, see
[local runtime testing](docs/development/local-runtime-testing.md).

Privacy and security

  • The player's access token stays on the client.
  • The server receives a nonce result, UUID, username, and signed profile

properties—not the token.

  • Custom authentication endpoints must use HTTPS and pass the configured host,

DNS/IP, timeout, response-size, and redirect checks.

  • Offline fallback is a server policy. Keep known-name protection enabled on

shared servers.

License

TrueUUID is licensed under the GNU LGPL 3.0.

The original TrueUUID lock badge textures are Copyright (C) 2026 F1xGOD and
are distributed with the project under the same GNU LGPL 3.0 license.

Maintained by @YuWan-030,
@wish131400, and
@F1xGOD.

Written by YuWan030. Read it with pictures on Modrinth.

How to install TrueUUID

  1. Make sure your server runs Paper and Spigot on Minecraft 1.20 – 1.21.

  2. Download the .jar file from Modrinth and put it in the plugins folder of your server.

  3. Restart the server. Avoid /reload, many plugins do not handle it well.

  4. Type /plugins in the console: TrueUUID should be listed in green. Its config files are created in the plugins folder on the first start.

Compatibility

Minecraft versions
1.21, 1.20
Runs on
Paper, Spigot
Edition
Java
Needs
Nothing else
License
GPL
Price
Free
Upkeep
Actively updated (Nov 10, 2026)

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Questions

Does TrueUUID work on Minecraft 26.x?

Not yet. The newest version it supports is Minecraft 1.21.

Is TrueUUID free?

Yes. TrueUUID is free to download from Modrinth.

Which server software does TrueUUID run on?

TrueUUID runs on Paper and Spigot servers.

Is TrueUUID still updated?

Yes. The last update came out in the past day.

What are the best alternatives to TrueUUID?

The closest ones are Bedrock Skin Restorer, Scripted Smp Core and SunshineCommandGuard. Compare all alternatives

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