Delay OptimizerMods · 1.21Zero delay. Absolutely no delay. Delay Optimizer completely eliminates every bit of action and input delay—giving you instant, seamless responsiveness on any…
Ixeris (mod) é obra de decce6. Buffered raw input and threaded event polling.
É compatível com o Minecraft 1.16 – 26.x. Tem 15,755,348 downloads em Modrinth. A última atualização saiu em 31/10/2026.
Ixeris teve 1,064 versões no Modrinth desde 12/06/2025. 970 saíram no último ano. A mais recente é 4.6.11+26.3-neoforge, lançada em 31/10/2026. Ela é feita para o Minecraft 26.3. Ela roda em NeoForge. O download tem 677 KB.
| Versão | Lançado | Minecraft | Tipo |
|---|---|---|---|
4.6.11+26.3-neoforge | 31/10/2026 | 26.3 | Estável |
4.6.11+26.3-fabric | 31/10/2026 | 26.3 | Estável |
4.6.11+26.2-neoforge | 31/10/2026 | 26.2 | Estável |
4.6.11+26.2-fabric | 31/10/2026 | 26.2 | Estável |
4.6.11+26.1.2-neoforge | 31/10/2026 | 26.1, 26.1.1, 26.1.2 | Estável |
Ixeris é de código aberto. A versão mais recente no GitHub é 4.6.11, publicada em 31/10/2026.
Bump to 4.6.11
Antes: 4.6.10 (19/10/2026), 4.6.9 (18/10/2026).
Ixeris is a mod that optimizes event polling to improve client performance.
You might have noticed a visible drop of the FPS when you move your mouse. Part of the FPS drop is because the game does have additional jobs to do when you turn the camera, like calculating the visibility of chunks. However, because of the inefficiency in the native code that polls events and the JNI upcall overhead, some of the CPU time, otherwize can be utilized for rendering, are unnecessarily spent on event polling. This is most noticeable on Windows, especially when your mouse has a high polling rate.
Ixeris resolves the issue mainly through two measures:
These tests are done after the world has fully loaded and the framerate has stabilized.
This test compares the performance when the mouse is grabbed, i.e. cursor invisible. This test is performed in a superflat world with no entities.
This test is done on Windows, where Ixeris uses buffered raw input by default to improve performance. The "Ixeris, Non-buffered" column shows the FPS with that option disabled.
Polling Rate · Without Ixeris · Ixeris, Non-buffered · Ixeris, Buffered
8000 Hz · 12 FPS · 83 FPS (6.9x) · 121 FPS (10.1x)
2000 Hz · 76 FPS · 114 FPS (1.50x) · 135 FPS (1.78x)
500 Hz · 134 FPS · 145 FPS (1.08x) · 151 FPS (1.13x)
This test compares the performance when the mouse is not grabbed, i.e. cursor visible, as in F3+Esc pause screen. In this case, raw input is never used as the game needs to know the actual cursor position, not the raw relative movement. The polling rate is 1000Hz.
The "Idle FPS" column shows the FPS when not moving the mouse, and the next two columns show the FPS when moving the mouse quickly over the game window, without Ixeris and with Ixeris, respectively. Note that this test was performed at the initial release of Ixeris, and many improvements have been made since then.
Idle FPS · Without Ixeris · With Ixeris
Windows · 233 FPS · 133 FPS · 165 FPS (1.24x)
Linux (X11) · 358 FPS · 320 FPS · 355 FPS (1.11x)
Linux (Wayland) · 364 FPS · 289 FPS · 298 FPS (1.03x)
In its current state Ixeris should not break thread safety. Callbacks registered with ``glfwSet*Callback`` are executed on the render thread. Calls to GLFW functions that are required to be called on the main thread, if made on other threads, are dispatched to the main thread. These calls may immediately return if they can be safely delayed, or otherwise may block the caller until the call is finished.
As of version 3.1.0, the requirements of thread safety in the GLFW documentation are strictly obeyed.
Most GLFW functions are required to be called from the main thread. However, many mods may call them from the render thread. To avoid performance degradation introduced by thread communications, Ixeris caches frequently used GLFW states for fast access from any thread, without having to route the call to the main thread. The caches are safe and do not introduce extra lag.
The vanilla FPS limiter (prior to 26.1) is flawed, using glfwWaitEventsTimeout to sleep. This function, however, cannot be called from the render thread and thus does not work optimally with Ixeris.
Ixeris rewrites the FPS limiter in a hybrid way, sleeping precisely and starting spin waiting when the wait time is very low.
These two terms are synonymous in vanilla Minecraft.
Escrita por decce6. Leia com imagens no Modrinth.
Este mod roda só no seu jogo. Os servidores não precisam dele, então você pode usar em qualquer servidor.
Instale Fabric, Quilt, Forge e NeoForge para o Minecraft 1.16 – 26.x.
Baixe o arquivo .jar pelo Modrinth e coloque na pasta mods do seu diretório .minecraft.
Abra o Minecraft com o perfil Fabric.
Mais fácil: no Prism Launcher ou no Modrinth App, procure Ixeris nos mods da sua instância e clique em Install. Ele adiciona o loader e os mods necessários para você.
| Recurso | Downloads | Versões | Última atualização | Preço |
|---|---|---|---|---|
| 15.8M | 1.16 – 26.x | há 13 dias | Grátis | |
| 196 | 1.21 | há 27 dias | Grátis | |
| 34 | 26.x | há 14 dias | Grátis | |
| 251.4M | 1.16 – 26.x | há 1 dia | Grátis |
Sim. Ixeris é compatível com o Minecraft 26.x. Todas as versões compatíveis: 26.x, 1.21, 1.20, 1.19, 1.18, 1.16.
Sim. Você pode baixar Ixeris de graça em Modrinth.
Do lado do cliente. Ixeris vai na sua própria pasta mods e funciona em qualquer servidor, inclusive sem mods.
Sim. A última atualização saiu no último dia.
Os mais parecidos são Delay Optimizer, sdl-input e Sodium. Comparar todas as alternativas
Delay OptimizerMods · 1.21Zero delay. Absolutely no delay. Delay Optimizer completely eliminates every bit of action and input delay—giving you instant, seamless responsiveness on any…
sdl-inputMods · 26.xMakes SDL handle input for lower latency input and better item usage when holding down buttons.
SodiumMods · 1.16 – 26.xA high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.
Iris ShadersMods · 1.16 – 26.xA modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
Entity CullingMods · 1.8 – 26.xUsing async path-tracing to hide Block-/Entities that are not visible
FerriteCoreMods · 1.16 – 26.xMemory usage optimizations
Entre para deixar uma avaliação.