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Ресурсы / Моды / Final Breath

Final Breath

A configurable downed, revival, and grave system built for survival worlds and multiplayer adventures.

МодыБесплатно1.20 – 1.21
от abrahamimstall · из каталога Modrinth
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Прямая загрузка с Modrinth · 8 загрузок

Final Breath, скриншот 1

Что он умеет

Final Breath — мод от abrahamimstall. A configurable downed, revival, and grave system built for survival worlds and multiplayer adventures.

Поддерживаемые версии: Minecraft 1.20 – 1.21. Скачиваний на Modrinth: 8. Последнее обновление: 16.08.2026.

Поддерживаемые версии

1.211.20

История версий

С 12.08.2026 у Final Breath вышло 4 версий на Modrinth. 4 из них вышли за последний год. Новейшая — Forge-1.0.0+1.20.1, вышла 16.08.2026. Она сделана для Minecraft 1.20.1. Работает на Forge. Размер файла — 1.0 MB.

ВерсияВыпущенMinecraftТип
Forge-1.0.0+1.20.116.08.20261.20.1Релиз
NeoForge-1.0.0+1.21.112.08.20261.21.1Релиз
Fabric-1.0.0+1.21.112.08.20261.21.1Релиз
Fabric-1.0.0+1.20.112.08.20261.20.1Релиз
Описание автора на Modrinth

1.1.0 is Coming Soon — Development Underway!

Why Use Two Mods When One Can Do Both?

Final Breath reworks what happens when a player dies. Instead of immediately losing everything, fatal damage can leave you Downed, giving nearby players one final chance to save you.

Get revived and live to fight another day. Bleed out or give up, and Final Breath creates a Grave containing what you carried, ready to be recovered when you return.

Everything works as one seamless system — from the moment you go down to the moment you recover your belongings.

Configurable by Design

Final Breath is built to fit into your survival experience rather than forcing one particular ruleset onto it.

Downed behavior, revival, carrying, rescue requests, grave recovery, timers, effects, sounds, visuals and much more can be customized — making Final Breath especially suited for modpacks, multiplayer servers and heavily modded worlds.

At a Glance

  • Downed & Revival — Fatal damage can down you instead of immediately killing you. Other players can revive you before time runs out.
  • Rescue Requests — Call for help and guide teammates toward your location.
  • Carrying — Move downed players away from danger before reviving them.
  • Graves — Death creates a secure grave containing your inventory, equipment and experience.
  • Smart Recovery — Recover your belongings through direct interaction or an inventory screen.
  • Modded Equipment — Preserve supported accessory slots and modded equipment alongside vanilla items.
  • Extensively Configurable — Shape almost every part of the experience around your world or modpack.
  • Built for Multiplayer — Revival, interruptions, carrying and recovery are handled by the server.

Credits & Special Thanks

While Final Breath itself is developed by me, abrahamimstall, not everything you see and hear in the mod was created by me.

A huge shoutout and special thanks goes to Six from Nexo Assets, who created the grave models and textures used by Final Breath. These assets are a major part of the mod’s visual identity and helped make the grave system look the way it does today.

Tombstones

You can find the original Tombstones asset pack here:

**Tombstones by Six — Nexo Assets / MCModels**

Sounds

The sounds used throughout Final Breath were also not created by me. They come from creators who shared their work through **Pixabay**.

A massive thank-you to Six and the sound creators whose work helped make Final Breath possible in the form it exists today.

Their assets contribute enormously to the atmosphere, feedback and overall presentation of the mod, and they deserve proper recognition for it.

Features

Downed & Revival

One Last Chance

Fatal damage does not necessarily mean immediate death.

When Downed, you become incapacitated and enter a configurable bleed-out state. You can no longer fight, move normally, use items, mine, interact with containers or collect items. Hostile mobs leave you alone, while gravity keeps you grounded instead of leaving you floating in place.

Additional damage can shorten the remaining bleed-out time, and another player can finish you with a successful attack.

Don’t want to wait? Hold the configured Give Up key to accept your fate immediately.

Revival

Nearby players can hold the configured Revive key while looking at a downed player to begin reviving them.

The process is deliberately interactive. Moving away, losing the target, releasing the key, taking damage, changing the required item or otherwise interrupting the revival cancels the attempt.

Servers can require an empty hand, a specific item or an item tag. Required items can optionally be consumed or damaged only after a successful revival.

Once revived, the player receives their secured inventory and experience alongside configurable health, temporary protection and recovery effects.

Rescue Requests

Call for Help

Downed players can send a rate-limited rescue request using the configured Help key.

Eligible teammates receive a directional marker showing the player’s name, distance, dimension and remaining bleed-out time. The server controls the maximum range and whether requests can be delivered across dimensions.

Rescue requests stay out of chat and use their own visual and audio feedback, keeping them useful without becoming intrusive.

Carrying

Get Them to Safety

When carrying is enabled, sneak and press the Revive key while targeting a downed player to pick them up. Repeat the input to place them down again.

Carrying reduces movement speed, but allows players to transport teammates across uneven terrain and through water before attempting a revival.

Taking damage, disconnecting, dying, becoming downed, changing dimensions or disabling the feature releases the carried player safely.

Downed Loot

Access Items Before Death

Servers can allow nearby players to inspect and transfer items from a downed player through a paired inventory interface.

Both inventories remain clearly separated, allowing items, armor and supported accessories to be moved between the two players without confusing ownership.

All transfers are handled by the server and written back into the downed player’s secured snapshot.

This feature can be disabled entirely when it does not fit the intended gameplay.

Graves

Safe and Persistent

If you are not revived, Final Breath takes care of what comes next.

Your belongings are stored inside a grave instead of being scattered across the ground. Final Breath preserves your inventory, hotbar, armor, offhand, experience and supported modded equipment.

Grave placement accounts for terrain, water, lava, world boundaries and unloaded chunks. Underwater graves are placed on the floor and become waterlogged instead of removing the surrounding water.

If no safe physical position can be found, the contents remain stored as a virtual grave rather than being lost.

Graves are owner-only and unbreakable by default. They cannot be moved by pistons, looted by hoppers or destroyed by explosions while protection is enabled.

Servers can change these rules, introduce a public-access delay or configure physical grave expiration. If a grave marker expires or is removed, the unresolved recovery record remains available virtually.

Gravestone Styles

Choose Your Memorial

Final Breath includes five grave appearances:

  • Memorial
  • Cross
  • Diamond
  • Player
  • Head

Player graves use the owner’s skin and support five persistent poses:

  • Resting
  • Peaceful
  • Heart
  • Crossed
  • Fallen

Navigation

Find Your Way Back

An optional navigation HUD points players toward their newest physical grave.

The marker displays its direction, distance and dimension, making it useful for distant deaths without turning recovery into automatic teleportation.

Recovery

Everything Back in Place

Returning to your grave lets you recover everything through direct interaction or the dedicated Recovery Screen.

Servers can choose between:

  • Right-click recovery
  • Sneak-right-click recovery
  • Inventory-screen recovery

Final Breath remembers where your equipment came from and attempts to return items to their original inventory, armor and accessory slots.

If you collected new items after dying, recovery handles occupied slots safely instead of blindly overwriting your current inventory. Displaced items are moved into available inventory space, with genuine overflow dropped at your feet under temporary owner protection.

Modded Equipment

Built Beyond Vanilla

Supported equipment systems can have their additional slots preserved, displayed and restored alongside normal Minecraft equipment.

Final Breath includes integration for Accessories, Trinkets and compatible Curios bridges. Runtime slots added by other mods are discovered dynamically and stored with their original group, slot and index.

If an equipment slot no longer exists when the player returns, its item falls back into the vanilla inventory instead of disappearing.

Equipment should never simply vanish because a compatibility integration fails.

Configuration

Your World, Your Rules

Final Breath’s core systems can be enabled or disabled individually:

  • Downed State
  • Reviving
  • Giving Up
  • Carrying
  • Throwing
  • Downed Player Looting
  • Help Requests
  • Graves

Even more settings are available through the supported in-game configuration interface, making Final Breath easy to adapt for individual worlds, multiplayer servers and modpacks.

The server owns all gameplay values. Multiplayer clients receive the active configuration without being able to override it locally.

Final Breath can therefore serve very different purposes:

  • A forgiving cooperative survival mechanic
  • A punishing hardcore revival system
  • A streamlined grave solution
  • A deeply integrated part of a larger modpack

Modpacks

One Shared Death System

Final Breath was built to replace the need for separate revive and grave solutions.

Running a revive mod, a grave mod and an additional compatibility bridge creates more configuration work and more places for inventories or modded equipment to behave unexpectedly.

Final Breath keeps the complete journey inside one connected lifecycle:

Player Inventory → Downed Snapshot → Revived Player or Grave → Recovery

The systems share the same inventory handling, persistence and compatibility layer, creating one consistent experience instead of several mods independently attempting to control the same death.

Modpack developers can adapt Final Breath to their pack instead of designing their pack around Final Breath.

Persistence

Designed to Keep Items Safe

Downed states and graves are stored persistently by the server.

Downed timers pause while players are offline and resume when they reconnect. Dimension identifiers and positions are stored independently, and operator tools remain available for unresolved or inaccessible graves.

Final Breath also supports keepInventory. Players can still enter the downed and revival flow, but their secured belongings are restored before vanilla death completes if they are not revived. No duplicate grave is created.

Optional Dependencies

  • Mod Menu — Provides access to Final Breath's in-game configuration screen.
  • Cloth Config API — Enables the graphical configuration interface where supported.

Incompatibilities

Final Breath is incompatible with mods that implement overlapping death systems, including mods that:

  • Add downed or revival mechanics
  • Create graves, corpses or tombstones
  • Modify inventory handling on death
  • Replace or significantly alter the death or respawn process

Using overlapping systems may cause duplicated graves, lost or duplicated items, broken revival states or other unexpected behavior.

Final Breath is designed to serve as your primary death, revival and grave system.

License & Add-ons

All Rights Reserved

The mod itself may not be redistributed, reuploaded, modified and redistributed, repackaged as a standalone project or otherwise used in ways that conflict with its All Rights Reserved license unless explicit permission has been granted.

Third-party models, textures and sounds remain governed by their respective licenses and terms.

Modpacks Welcome

No Permission Required

Public and private modpacks may include the official release of Final Breath without contacting me first, provided that the mod and its license are respected.

Final Breath was built with modpacks in mind, and I want pack developers to be able to integrate it into their experiences without having t

Автор: abrahamimstall. С картинками — на Modrinth.

Как установить Final Breath

  1. Этот мод нужен и на сервере, и у каждого игрока.

  2. Установи Fabric, Forge и NeoForge для Minecraft 1.20 – 1.21.

  3. Скачай .jar-файл с Modrinth и положи его в папку mods в каталоге .minecraft.

  4. Запусти Minecraft с профилем Fabric.

  5. Проще: в Prism Launcher или Modrinth App найдите Final Breath в модах своей сборки и нажмите Install. Загрузчик и нужные моды добавятся сами.

Совместимость

Версии Minecraft
1.21, 1.20
Работает на
Fabric, Forge, NeoForge
Где работает
Клиент и сервер
Издание
Java
Требует
Ничего больше
Лицензия
Бесплатно
Цена
Бесплатно
Поддержка
Активно обновляется (15.11.2026)

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Вопросы

Работает ли Final Breath на Minecraft 26.x?

Пока нет. Последняя поддерживаемая версия — Minecraft 1.21.

Можно ли скачать Final Breath бесплатно?

Да. Final Breath можно бесплатно скачать на Modrinth.

Final Breath работает на клиенте или на сервере?

И там, и там. Final Breath нужен и на сервере, и у каждого игрока.

Final Breath ещё обновляется?

Да. Последнее обновление вышло за последние сутки.

Чем можно заменить Final Breath?

Ближе всего к нему You're in Grave Danger, XP Tome и Traveler's Backpack. Сравнить все альтернативы

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