You're in Grave DangerModlar · 1.16 – 1.21A mod focused around death. Will add graves to minecraft
Final Breath, abrahamimstall tarafından yapılmış bir mod. A configurable downed, revival, and grave system built for survival worlds and multiplayer adventures.
Desteklediği sürümler: Minecraft 1.20 – 1.21. Modrinth üzerinde 8 kez indirildi. Son güncelleme 16.08.2026 tarihinde çıktı.
Final Breath, 12.08.2026 tarihinden beri Modrinth üzerinde 4 sürüm yayınladı. Bunların 4 tanesi son bir yılda çıktı. En yenisi 16.08.2026 tarihinde çıkan Forge-1.0.0+1.20.1. Minecraft 1.20.1 için yapıldı. Forge üzerinde çalışır. İndirme boyutu 1.0 MB.
| Sürüm | Yayın tarihi | Minecraft | Tür |
|---|---|---|---|
Forge-1.0.0+1.20.1 | 16.08.2026 | 1.20.1 | Kararlı |
NeoForge-1.0.0+1.21.1 | 12.08.2026 | 1.21.1 | Kararlı |
Fabric-1.0.0+1.21.1 | 12.08.2026 | 1.21.1 | Kararlı |
Fabric-1.0.0+1.20.1 | 12.08.2026 | 1.20.1 | Kararlı |
Final Breath reworks what happens when a player dies. Instead of immediately losing everything, fatal damage can leave you Downed, giving nearby players one final chance to save you.
Get revived and live to fight another day. Bleed out or give up, and Final Breath creates a Grave containing what you carried, ready to be recovered when you return.
Everything works as one seamless system — from the moment you go down to the moment you recover your belongings.
Final Breath is built to fit into your survival experience rather than forcing one particular ruleset onto it.
Downed behavior, revival, carrying, rescue requests, grave recovery, timers, effects, sounds, visuals and much more can be customized — making Final Breath especially suited for modpacks, multiplayer servers and heavily modded worlds.
While Final Breath itself is developed by me, abrahamimstall, not everything you see and hear in the mod was created by me.
A huge shoutout and special thanks goes to Six from Nexo Assets, who created the grave models and textures used by Final Breath. These assets are a major part of the mod’s visual identity and helped make the grave system look the way it does today.
You can find the original Tombstones asset pack here:
**Tombstones by Six — Nexo Assets / MCModels**
The sounds used throughout Final Breath were also not created by me. They come from creators who shared their work through **Pixabay**.
A massive thank-you to Six and the sound creators whose work helped make Final Breath possible in the form it exists today.
Their assets contribute enormously to the atmosphere, feedback and overall presentation of the mod, and they deserve proper recognition for it.
Fatal damage does not necessarily mean immediate death.
When Downed, you become incapacitated and enter a configurable bleed-out state. You can no longer fight, move normally, use items, mine, interact with containers or collect items. Hostile mobs leave you alone, while gravity keeps you grounded instead of leaving you floating in place.
Additional damage can shorten the remaining bleed-out time, and another player can finish you with a successful attack.
Don’t want to wait? Hold the configured Give Up key to accept your fate immediately.
Nearby players can hold the configured Revive key while looking at a downed player to begin reviving them.
The process is deliberately interactive. Moving away, losing the target, releasing the key, taking damage, changing the required item or otherwise interrupting the revival cancels the attempt.
Servers can require an empty hand, a specific item or an item tag. Required items can optionally be consumed or damaged only after a successful revival.
Once revived, the player receives their secured inventory and experience alongside configurable health, temporary protection and recovery effects.
Downed players can send a rate-limited rescue request using the configured Help key.
Eligible teammates receive a directional marker showing the player’s name, distance, dimension and remaining bleed-out time. The server controls the maximum range and whether requests can be delivered across dimensions.
Rescue requests stay out of chat and use their own visual and audio feedback, keeping them useful without becoming intrusive.
When carrying is enabled, sneak and press the Revive key while targeting a downed player to pick them up. Repeat the input to place them down again.
Carrying reduces movement speed, but allows players to transport teammates across uneven terrain and through water before attempting a revival.
Taking damage, disconnecting, dying, becoming downed, changing dimensions or disabling the feature releases the carried player safely.
Servers can allow nearby players to inspect and transfer items from a downed player through a paired inventory interface.
Both inventories remain clearly separated, allowing items, armor and supported accessories to be moved between the two players without confusing ownership.
All transfers are handled by the server and written back into the downed player’s secured snapshot.
This feature can be disabled entirely when it does not fit the intended gameplay.
If you are not revived, Final Breath takes care of what comes next.
Your belongings are stored inside a grave instead of being scattered across the ground. Final Breath preserves your inventory, hotbar, armor, offhand, experience and supported modded equipment.
Grave placement accounts for terrain, water, lava, world boundaries and unloaded chunks. Underwater graves are placed on the floor and become waterlogged instead of removing the surrounding water.
If no safe physical position can be found, the contents remain stored as a virtual grave rather than being lost.
Graves are owner-only and unbreakable by default. They cannot be moved by pistons, looted by hoppers or destroyed by explosions while protection is enabled.
Servers can change these rules, introduce a public-access delay or configure physical grave expiration. If a grave marker expires or is removed, the unresolved recovery record remains available virtually.
Final Breath includes five grave appearances:
Player graves use the owner’s skin and support five persistent poses:
An optional navigation HUD points players toward their newest physical grave.
The marker displays its direction, distance and dimension, making it useful for distant deaths without turning recovery into automatic teleportation.
Returning to your grave lets you recover everything through direct interaction or the dedicated Recovery Screen.
Servers can choose between:
Final Breath remembers where your equipment came from and attempts to return items to their original inventory, armor and accessory slots.
If you collected new items after dying, recovery handles occupied slots safely instead of blindly overwriting your current inventory. Displaced items are moved into available inventory space, with genuine overflow dropped at your feet under temporary owner protection.
Supported equipment systems can have their additional slots preserved, displayed and restored alongside normal Minecraft equipment.
Final Breath includes integration for Accessories, Trinkets and compatible Curios bridges. Runtime slots added by other mods are discovered dynamically and stored with their original group, slot and index.
If an equipment slot no longer exists when the player returns, its item falls back into the vanilla inventory instead of disappearing.
Equipment should never simply vanish because a compatibility integration fails.
Final Breath’s core systems can be enabled or disabled individually:
Even more settings are available through the supported in-game configuration interface, making Final Breath easy to adapt for individual worlds, multiplayer servers and modpacks.
The server owns all gameplay values. Multiplayer clients receive the active configuration without being able to override it locally.
Final Breath can therefore serve very different purposes:
Final Breath was built to replace the need for separate revive and grave solutions.
Running a revive mod, a grave mod and an additional compatibility bridge creates more configuration work and more places for inventories or modded equipment to behave unexpectedly.
Final Breath keeps the complete journey inside one connected lifecycle:
Player Inventory → Downed Snapshot → Revived Player or Grave → Recovery
The systems share the same inventory handling, persistence and compatibility layer, creating one consistent experience instead of several mods independently attempting to control the same death.
Modpack developers can adapt Final Breath to their pack instead of designing their pack around Final Breath.
Downed states and graves are stored persistently by the server.
Downed timers pause while players are offline and resume when they reconnect. Dimension identifiers and positions are stored independently, and operator tools remain available for unresolved or inaccessible graves.
Final Breath also supports keepInventory. Players can still enter the downed and revival flow, but their secured belongings are restored before vanilla death completes if they are not revived. No duplicate grave is created.
Final Breath is incompatible with mods that implement overlapping death systems, including mods that:
Using overlapping systems may cause duplicated graves, lost or duplicated items, broken revival states or other unexpected behavior.
Final Breath is designed to serve as your primary death, revival and grave system.
The mod itself may not be redistributed, reuploaded, modified and redistributed, repackaged as a standalone project or otherwise used in ways that conflict with its All Rights Reserved license unless explicit permission has been granted.
Third-party models, textures and sounds remain governed by their respective licenses and terms.
Public and private modpacks may include the official release of Final Breath without contacting me first, provided that the mod and its license are respected.
Final Breath was built with modpacks in mind, and I want pack developers to be able to integrate it into their experiences without having t
Yazan: abrahamimstall. Resimli halini Modrinth sayfasında oku.
Bu mod hem sunucuda hem de giren her oyuncuda gerekli.
Minecraft 1.20 – 1.21 için Fabric, Forge ve NeoForge kur.
.jar dosyasını Modrinth üzerinden indir ve .minecraft klasöründeki mods klasörüne koy.
Minecraft'ı Fabric profiliyle başlat.
Daha kolayı: Prism Launcher veya Modrinth App'te instance'ının modlarında Final Breath ara ve Install'a tıkla. Mod yükleyiciyi ve gereken modları senin için ekler.
| Kaynak | İndirmeler | Sürümler | Son güncelleme | Fiyat |
|---|---|---|---|---|
| 8 | 1.20 – 1.21 | 16 Ağu 2026 | Ücretsiz | |
| 4.8M | 1.16 – 1.21 | 22 Haz 2025 | Ücretsiz | |
| 2.9M | 1.12 – 26.x | 20 Eyl 2026 | Ücretsiz | |
| 21.9M | 1.12 – 26.x | 1 gün önce | Ücretsiz |
Henüz değil. Desteklediği en yeni sürüm Minecraft 1.21.
Evet. Final Breath, Modrinth üzerinden ücretsiz indirilebilir.
İkisi de. Hem sunucuda hem de giren her oyuncuda Final Breath kurulu olmalı.
Evet. Son güncelleme son 24 saat içinde çıktı.
En yakın olanlar You're in Grave Danger, XP Tome ve Traveler's Backpack. Tüm alternatifleri karşılaştır
You're in Grave DangerModlar · 1.16 – 1.21A mod focused around death. Will add graves to minecraft
XP TomeModlar · 1.12 – 26.xAdds a book that can store a configurable amount of XP.
Traveler's BackpackModlar · 1.12 – 26.xUnique and upgradeable backpacks with customisation, Curios API/Trinkets integration and more!
Pufferfish's SkillsModlar · 1.18 – 26.xAdds a fully configurable skill system to the game.
Underground WorldsModlar · 1.19 – 26.xAdds underground biomes and underground dungeons, as well as some above ground structures, in a modular and configurable way.
Craft & FindModlar · 1.20 – 1.21Find, access, and craft with items from nearby storage — all from one convenient workbench.
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