ShrimpleShaderlar · 1.16 – 1.21A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows, colored lighting, and ray-tracing.
Foxy shader, ENXV233 tarafından yapılmış bir shader paketi. An in-development shader with global ray tracing and some interesting features.
Desteklediği sürümler: Minecraft 1.20 – 26.x. Modrinth üzerinde 44,451 kez indirildi. Son güncelleme 11.11.2026 tarihinde çıktı.
Foxy shader, 16.09.2026 tarihinden beri Modrinth üzerinde 14 sürüm yayınladı. Bunların 14 tanesi son bir yılda çıktı. En yenisi 17.10.2026 tarihinde çıkan 1.2.3. Minecraft 1.20.1 – 26.1 için yapıldı. Iris üzerinde çalışır. İndirme boyutu 73.4 MB.
| Sürüm | Yayın tarihi | Minecraft | Tür |
|---|---|---|---|
1.2.3 | 17.10.2026 | 1.20.1 – 26.1 | Kararlı |
1.2.2 | 14.10.2026 | 1.20.1 – 26.1 | Kararlı |
1.2.1 | 10.10.2026 | 1.20.1 – 26.1 | Kararlı |
1.2.0 | 30.09.2026 | 1.20.1 – 26.1 | Kararlı |
1.1.9 | 29.09.2026 | 1.20.1 – 26.1 | Kararlı |
Foxy shader açık kaynaklıdır. GitHub'daki en yeni sürümü 16.09.2026 tarihinde yayınlanan Development snapshot 2026-08-02.
This is a re-upload of a build that exists on my local machine, published here so it can be downloaded and compared.
I am publishing it today, so this page carries today's date and is not evidence of when the code was written. The archive's internal file timestamps run from 2026-06-11 to 2026-08-02, but those are local filesystem timestamps and can be edited, so treat them as claims rather than proof.
What this archive is useful for is comparison, not dating. Extract it and compare it against the project published at https://modrinth.com/shader/foxy-shader. 192 of the 558 files there are byte identical to files in this archive, and the setting identifiers match as well: it declares 601 distinct FOXY_ identifiers, theirs declares 631, and theirs is the later build.
Verification:
SHA1 A1551D16BC834C30052C3164FB8EAEF9FA0335C7
SHA256 F6AB2A08AD26AB4C5FDA89D569CCFED122A4FD9DA8BEE4CC7CED3703BB762208
Bytes 12650637
Foxy — evoking agility and nimbleness — aims for a high degree of stylistic choice and all-round versatility.
The ray tracing feature must be manually enabled and its presets switched in the GUI
Features:
Supports global ray tracing (must be enabled manually), a complete IRC-SVGF denoising system, screen-space path tracing (SSPT), pure irradiance GI, and various hybrid global-illumination combinations such as screen space + irradiance cache; also supports hardware-ray-tracing-style shading presets.
Includes a real-time, volumetrically rendered black hole driven entirely by ray tracing within a relativistic framework (with a certain performance cost), highly customizable physical parameters, support for player flight-based exploration (must be enabled manually in the settings), and a four-dimensional easter egg near the singularity inspired by Interstellar.
Basic Features:
Volumetric clouds, atmospheric scattering, volumetric light, volumetric fog, weather changes, the four seasons, held light sources, motion blur, the option to manually replace the sun/moon with a real-time rendered black hole, temporal anti-aliasing with adjustable strength, TAAU (feels fairly gimmicky), tone mapping, manual color grading (AGX, ACES, ACES2), depth of field, essentially complete material support (some ultra-high-resolution materials may show moiré), material specular reflection, material rough reflection (reflections can be off-screen), no mineral/ore glow for now (just add an emissive resource pack), parallax (smooth parallax planned for the future), colorwheel, Voxy, DH compatibility, and basic compatibility with Aeronautics (physics structures generally show no serious rendering issues under ray tracing / AO); SR mod compatibility will be considered later depending on how things go.
Recommended Specs:
RTX 3060 / RX 5600 or above (with ray tracing enabled)
GT 960 / RX 470 or above (playing without ray tracing)
Integrated graphics / mobile (worth a try)
Compatibility: Iris 1.20.1 through 26.1; Oculus still untested (so far, test 1.20.1 + Oculus shades correctly).
Yazan: ENXV233. Resimli halini Modrinth sayfasında oku.
Minecraft sürümün için Iris (Sodium ile) ya da OptiFine kur: shaderlar bunlardan birine ihtiyaç duyar.
.zip dosyasını Modrinth üzerinden indir. Zipten çıkarma.
Minecraft'ta Seçenekler, Görüntü Ayarları, Shader Paketleri'ni aç ve Shader Paketi Klasörünü Aç'a tıkla.
.zip dosyasını o klasöre bırak, listeden Foxy shader seç ve Bitti'ye tıkla.
Shaderlar ekran kartını zorlar. Oyun yavaşlarsa shader ayarlarından daha düşük bir profil seç.
| Kaynak | İndirmeler | Sürümler | Son güncelleme | Fiyat |
|---|---|---|---|---|
| 44K | 1.20 – 26.x | 18 saat önce | Ücretsiz | |
| 2.2M | 1.16 – 1.21 | 8 Ara 2024 | Ücretsiz | |
| 4,831 | 1.16 – 26.x | 27 gün önce | Ücretsiz | |
| 101 | 1.21 – 26.x | 1 gün önce | Ücretsiz |
Evet. Foxy shader, Minecraft 26.x sürümünü destekliyor. Desteklenen tüm sürümler: 26.x, 1.21, 1.20.
Evet. Foxy shader, Modrinth üzerinden ücretsiz indirilebilir.
Evet. Son güncelleme son 24 saat içinde çıktı.
En yakın olanlar Shrimple, RAY TRACING POTATO ve RTV sheders. Tüm alternatifleri karşılaştır
ShrimpleShaderlar · 1.16 – 1.21A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows, colored lighting, and ray-tracing.
RAY TRACING POTATOShaderlar · 1.16 – 26.xA performance-focused Minecraft shader with improved lighting, atmospheric fog, bloom, water visuals and shadows, designed with lower-end hardware in mind.
RTV shedersShaderlar · 1.21 – 26.xRTV (Ray Tracing Visual) is a modified shader build based on the ray-tracing tutorial and code by timetravelbeard.
StarkShadersShaderlar · 1.16 – 26.xMinecraft visuals with shader aesthetics (such as ray-tracing, volumetric lighting, and realistic water physics)
Pegasus ShadersShaderlar · 1.19 – 26.xA shader that blends high performance range with new features, and lots of stylistic range!
ReverieShaderlar · 1.20 – 26.xShader with a foggy and warm look. It leverages new features added by Iris for effects previously impossible to achieve.
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