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Kaynaklar / Modlar / Turbo for Distant Horizons

Turbo for Distant Horizons

Distant Horizons addon: generates distant terrain from the world noise several times faster, with real trees and structures.

ModlarÜcretsiz1.20 – 26.x
geliştiren: Pocky-l · Modrinth üzerinden listelendi
İndir ›

Modrinth üzerinden doğrudan indirme · 13 indirme

Turbo for Distant Horizons ekran görüntüsü 1

Ne yapar

Turbo for Distant Horizons, Pocky-l tarafından yapılmış bir mod. Distant Horizons addon: generates distant terrain from the world noise several times faster, with real trees and structures.

Desteklediği sürümler: Minecraft 1.20 – 26.x. Modrinth üzerinde 13 kez indirildi. Son güncelleme 07.11.2026 tarihinde çıktı.

Desteklenen sürümler

26.x1.211.20

Sürüm geçmişi

Turbo for Distant Horizons, 07.11.2026 tarihinden beri Modrinth üzerinde 12 sürüm yayınladı. Bunların 12 tanesi son bir yılda çıktı. En yenisi 07.11.2026 tarihinde çıkan 1.6.0+26.3-fabric. Minecraft 26.3 için yapıldı. Fabric üzerinde çalışır. İndirme boyutu 444 KB.

SürümYayın tarihiMinecraftTür
1.6.0+26.3-fabric07.11.202626.3Kararlı
1.6.0+26.3-neoforge07.11.202626.3Kararlı
1.6.0+26.1.2-fabric07.11.202626.1.2Kararlı
1.6.0+26.1.2-neoforge07.11.202626.1.2Kararlı
1.6.0+26.2-fabric07.11.202626.2Kararlı

GitHub'daki son sürüm

Turbo for Distant Horizons açık kaynaklıdır. GitHub'daki en yeni sürümü 07.11.2026 tarihinde yayınlanan Turbo for Distant Horizons 1.6.0+26.3.

Added

Fabric API and

Forge Config API Port), with everything of 1.6.0.

It needs Distant Horizons 3.3.4 for 26.3.

Öncekiler: Turbo for Distant Horizons 1.6.0+26.2 (07.11.2026), Turbo for Distant Horizons 1.6.0+26.1.2 (07.11.2026).

Yazarın Modrinth açıklaması

[](curseforge.com/minecraft/mc-mods/turbo-for-dist…) [](neoforged.net) [](curseforge.com/minecraft/mc-mods/distant-horizo…) [](github.com/Pocky-l/dhturbo)

A generator for Distant Horizons that builds distant terrain straight from the world's noise, without generating a single chunk.

Join a new world and the whole horizon is there about 3 seconds later. It starts coarse and sharpens pass by pass, beginning with what you look at. Surface, trees and structures come from the game's own rules and seeds, so the distance matches the world you will walk into.

Same seed, same camera, clock running from the moment of joining, shown at 3x speed.
Top: this mod. Middle: another seed-based generator for Distant Horizons. Bottom: Distant Horizons alone.

93% less time to the whole view  ·  61% less time to a finished picture  ·  39% fewer pixels off the real world

Speed, measured

A fresh world for every run, the generators in turns, nothing else running. "Finished" means a pixel has reached the colour it ends up with.
The frame rate stayed within one FPS of the other generator (58 and 59 under a limit of 60).

Closer to the real world

Distant Horizons fed by real chunks gives the reference picture. Each finished frame is compared with it pixel by pixel.
Land heights match real chunks on 94 to 98% of columns at every distance, and biomes on 99.5%.

Why the horizon comes first

A tile has 64 x 64 columns whether a column is 1 block wide or 32, so it costs about the same at every detail level. The coarsest tiles buy the most land: about 25 of them cover a view 8 km across. The mod asks Distant Horizons for those first, then lowers the wish one level per pass. Each pass halves the column width everywhere at once, and tiles are ordered from a point ahead of you. A section replaces its parent when all four are ready, so the view stays whole while it sharpens.

Noise instead of chunks

The world's density function is rewritten so its 2D parts run once per column, and caves are left out of the height search. Heights are read on the game's own cell corners, which takes 2 or 3 probes per column. That is how a far tile stays as cheap as a near one. Tiles run on their own worker threads, and each one stays in its own section, so Distant Horizons rebuilds far less per tile.

The game's own world

Structures start from the game's seeds and stand where the game will build them. In a comparison with real generation every one was found at its real place.
The world's surface rules cover the ground, also those of data packs. Trees and plants are the game's own features, replayed up to 4-block columns.

Exact terrain near you

While the generator is idle, the chunks just past your render distance are redrawn by the game's real generator, with caves, ores on cliffs and lakes. In test runs 92 to 95% of columns then matched the real world.
Chunks your world has saved, like builds and adventure maps, reach Distant Horizons as they are.

The Nether and the End

Floating islands, chorus and end cities in the End. Caverns, the lava sea and fortresses under the bedrock roof of the Nether.

Getting started

Put the mod next to Distant Horizons 3.3 (3.3.3 or a later 3.3) on Minecraft 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2 or 26.3, with NeoForge or Fabric, or Forge on 1.20.1. Fabric also needs Fabric API and Forge Config API Port. There is nothing to set up. The mod is free and open source under the MIT license.
In multiplayer a server without Distant Horizons shares the seed, so players generate the distance themselves. A server with it sends its own distant terrain and keeps the seed.
Settings are under Mods > Turbo for Distant Horizons > Config, and /dhturbo regenerate redraws the distance of a world, for example after an update.

Good to know

The horizon comes first in singleplayer, and its first seconds are coarse: columns 32 blocks wide. Terrain already drawn keeps its look until you run /dhturbo regenerate. Beyond exact_radius caves and underground structures are not drawn. A world whose terrain the mod cannot read, for example from a mod with its own chunk generator, is left to Distant Horizons, and whoever runs the world is told in chat. The 1.20.1 version is behind: it is at 1.4.0, without exact terrain and the horizon pass.

Works with

[](curseforge.com/minecraft/mc-mods/terralith) [](curseforge.com/minecraft/mc-mods/tectonic) [](curseforge.com/minecraft/mc-mods/reterraforged-…)

More mods by Pocky

[](curseforge.com/minecraft/mc-mods/hoarfrost-snow…)
[](curseforge.com/minecraft/mc-mods/petrichor-rain…)
[](curseforge.com/minecraft/mc-mods/rustling-leaves)
[](curseforge.com/minecraft/mc-mods/lumen-rigs)
[](curseforge.com/minecraft/mc-mods/neon-glowsticks)
[](curseforge.com/minecraft/shaders/pocky-shaders)
[](curseforge.com/minecraft/mc-mods/holy-staff)
[](curseforge.com/minecraft/mc-mods/ranchers-vacpa…)
[](curseforge.com/minecraft/mc-mods/hextale)
[](curseforge.com/minecraft/mc-mods/mekanism-advan…)
[](curseforge.com/minecraft/mc-mods/inventory-back…)

Speed: i5-12400F, 6 cores, Minecraft 1.21.1, Distant Horizons 3.3.3 with 6 threads and a LOD radius of 256 chunks, one seed, medians of 3 runs, all three measured on 2026-11-07 against the newest version of the other generator. The first frames count from 3 seconds, when the camera is in place. Accuracy: 3 views on 2 seeds, LOD radius 64 chunks. Your numbers will differ with your PC and world. How the mod works and how to check its accuracy yourself: how it works.

Made by Pocky. Built on the Distant Horizons API by James Seibel and the Distant Horizons team, the logo is the Distant Horizons icon with a lightning bolt. Not affiliated with the Distant Horizons team. The other generator is shown with a stand-in icon.

Yazan: Pocky-l. Resimli halini Modrinth sayfasında oku.

Turbo for Distant Horizons nasıl kurulur

  1. Bu mod hem sunucuda hem de giren her oyuncuda gerekli.

  2. Minecraft 1.20 – 26.x için Fabric, Forge ve NeoForge kur.

  3. İhtiyaç duyduğu modları ekle: Distant Horizons, Fabric API ve Forge Config API Port.

  4. .jar dosyasını Modrinth üzerinden indir ve .minecraft klasöründeki mods klasörüne koy.

  5. Minecraft'ı Fabric profiliyle başlat.

  6. Daha kolayı: Prism Launcher veya Modrinth App'te instance'ının modlarında Turbo for Distant Horizons ara ve Install'a tıkla. Mod yükleyiciyi ve gereken modları senin için ekler.

Uyumluluk

Minecraft sürümleri
26.x, 1.21, 1.20
Çalıştığı yer
Fabric, Forge, NeoForge
Nerede çalışır
İstemci ve sunucu
Sürüm türü
Java
Gerekenler
Distant Horizons, Fabric API, Forge Config API Port
Lisans
MIT
Fiyat
Ücretsiz
Bakım
Aktif olarak güncelleniyor (15.11.2026)

Turbo for Distant Horizons ve benzerleri karşılaştırması Tüm alternatifleri karşılaştır

KaynakİndirmelerSürümlerSon güncellemeFiyat
Turbo for Distant Horizonsbaktığın131.20 – 26.x7 gün önceÜcretsiz
kennytvs-epic-force-close-loading-screen-mod-for-fabrickennytv8.2M1.18 – 26.x19 Eyl 2026Ücretsiz
FastloadStockiesLad14.9M1.18 – 1.2015 Ağu 2023Ücretsiz
Fast Noiseomo509.4M1.19 – 26.x1 gün önceÜcretsiz

Sorular

Turbo for Distant Horizons, Minecraft 26.x ile çalışır mı?

Evet. Turbo for Distant Horizons, Minecraft 26.x sürümünü destekliyor. Desteklenen tüm sürümler: 26.x, 1.21, 1.20.

Turbo for Distant Horizons ücretsiz mi?

Evet. Turbo for Distant Horizons, Modrinth üzerinden ücretsiz indirilebilir.

Turbo for Distant Horizons istemci tarafı mı, sunucu tarafı mı?

İkisi de. Hem sunucuda hem de giren her oyuncuda Turbo for Distant Horizons kurulu olmalı.

Turbo for Distant Horizons başka bir şeye ihtiyaç duyar mı?

Evet: Distant Horizons, Fabric API, Forge Config API Port. Bunu Turbo for Distant Horizons öncesinde kur.

Turbo for Distant Horizons hâlâ güncelleniyor mu?

Evet. Son güncelleme son 24 saat içinde çıktı.

Turbo for Distant Horizons için en iyi alternatifler neler?

En yakın olanlar kennytvs-epic-force-close-loading-screen-mod-for-fabric, Fastload ve Fast Noise. Tüm alternatifleri karşılaştır

Turbo for Distant Horizons alternatifleri

EminusModlar · 1.21 – 26.x

LOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.

Ücretsiz728 indirme
LazyRAMModlar · 1.21

Automatic client-side RAM optimization through deduplication, compact memory structures, adaptive cache cleanup and Deep AFK mode.

Ücretsiz172 indirme
Tüm alternatifleri karşılaştır ›

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