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Resources / Mods / Turbo for Distant Horizons

Turbo for Distant Horizons

Distant Horizons addon: generates distant terrain from the world noise several times faster, with real trees and structures.

ModsFree1.20 – 26.x
by Pocky-l · listed from Modrinth
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Direct download from Modrinth · 13 downloads

Turbo for Distant Horizons screenshot 1

What it does

Turbo for Distant Horizons is a mod made by Pocky-l. Distant Horizons addon: generates distant terrain from the world noise several times faster, with real trees and structures.

It supports Minecraft 1.20 – 26.x. It has been downloaded 13 times on Modrinth. The last update came out on Nov 7, 2026.

Supported versions

26.x1.211.20

Release history

Turbo for Distant Horizons has had 12 releases on Modrinth since Nov 7, 2026. 12 of them came out in the past year. The newest is 1.6.0+26.3-fabric, released on Nov 7, 2026. It is made for Minecraft 26.3. It runs on Fabric. The download is 444 KB.

VersionReleasedMinecraftType
1.6.0+26.3-fabricNov 7, 202626.3Release
1.6.0+26.3-neoforgeNov 7, 202626.3Release
1.6.0+26.1.2-fabricNov 7, 202626.1.2Release
1.6.0+26.1.2-neoforgeNov 7, 202626.1.2Release
1.6.0+26.2-fabricNov 7, 202626.2Release

Latest release on GitHub

Turbo for Distant Horizons is open source. Its newest release on GitHub is Turbo for Distant Horizons 1.6.0+26.3, published on Nov 7, 2026.

Added

Fabric API and

Forge Config API Port), with everything of 1.6.0.

It needs Distant Horizons 3.3.4 for 26.3.

Before that: Turbo for Distant Horizons 1.6.0+26.2 (Nov 7, 2026), Turbo for Distant Horizons 1.6.0+26.1.2 (Nov 7, 2026).

Description from the author on Modrinth

[](curseforge.com/minecraft/mc-mods/turbo-for-dist…) [](neoforged.net) [](curseforge.com/minecraft/mc-mods/distant-horizo…) [](github.com/Pocky-l/dhturbo)

A generator for Distant Horizons that builds distant terrain straight from the world's noise, without generating a single chunk.

Join a new world and the whole horizon is there about 3 seconds later. It starts coarse and sharpens pass by pass, beginning with what you look at. Surface, trees and structures come from the game's own rules and seeds, so the distance matches the world you will walk into.

Same seed, same camera, clock running from the moment of joining, shown at 3x speed.
Top: this mod. Middle: another seed-based generator for Distant Horizons. Bottom: Distant Horizons alone.

93% less time to the whole view  ·  61% less time to a finished picture  ·  39% fewer pixels off the real world

Speed, measured

A fresh world for every run, the generators in turns, nothing else running. "Finished" means a pixel has reached the colour it ends up with.
The frame rate stayed within one FPS of the other generator (58 and 59 under a limit of 60).

Closer to the real world

Distant Horizons fed by real chunks gives the reference picture. Each finished frame is compared with it pixel by pixel.
Land heights match real chunks on 94 to 98% of columns at every distance, and biomes on 99.5%.

Why the horizon comes first

A tile has 64 x 64 columns whether a column is 1 block wide or 32, so it costs about the same at every detail level. The coarsest tiles buy the most land: about 25 of them cover a view 8 km across. The mod asks Distant Horizons for those first, then lowers the wish one level per pass. Each pass halves the column width everywhere at once, and tiles are ordered from a point ahead of you. A section replaces its parent when all four are ready, so the view stays whole while it sharpens.

Noise instead of chunks

The world's density function is rewritten so its 2D parts run once per column, and caves are left out of the height search. Heights are read on the game's own cell corners, which takes 2 or 3 probes per column. That is how a far tile stays as cheap as a near one. Tiles run on their own worker threads, and each one stays in its own section, so Distant Horizons rebuilds far less per tile.

The game's own world

Structures start from the game's seeds and stand where the game will build them. In a comparison with real generation every one was found at its real place.
The world's surface rules cover the ground, also those of data packs. Trees and plants are the game's own features, replayed up to 4-block columns.

Exact terrain near you

While the generator is idle, the chunks just past your render distance are redrawn by the game's real generator, with caves, ores on cliffs and lakes. In test runs 92 to 95% of columns then matched the real world.
Chunks your world has saved, like builds and adventure maps, reach Distant Horizons as they are.

The Nether and the End

Floating islands, chorus and end cities in the End. Caverns, the lava sea and fortresses under the bedrock roof of the Nether.

Getting started

Put the mod next to Distant Horizons 3.3 (3.3.3 or a later 3.3) on Minecraft 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2 or 26.3, with NeoForge or Fabric, or Forge on 1.20.1. Fabric also needs Fabric API and Forge Config API Port. There is nothing to set up. The mod is free and open source under the MIT license.
In multiplayer a server without Distant Horizons shares the seed, so players generate the distance themselves. A server with it sends its own distant terrain and keeps the seed.
Settings are under Mods > Turbo for Distant Horizons > Config, and /dhturbo regenerate redraws the distance of a world, for example after an update.

Good to know

The horizon comes first in singleplayer, and its first seconds are coarse: columns 32 blocks wide. Terrain already drawn keeps its look until you run /dhturbo regenerate. Beyond exact_radius caves and underground structures are not drawn. A world whose terrain the mod cannot read, for example from a mod with its own chunk generator, is left to Distant Horizons, and whoever runs the world is told in chat. The 1.20.1 version is behind: it is at 1.4.0, without exact terrain and the horizon pass.

Works with

[](curseforge.com/minecraft/mc-mods/terralith) [](curseforge.com/minecraft/mc-mods/tectonic) [](curseforge.com/minecraft/mc-mods/reterraforged-…)

More mods by Pocky

[](curseforge.com/minecraft/mc-mods/hoarfrost-snow…)
[](curseforge.com/minecraft/mc-mods/petrichor-rain…)
[](curseforge.com/minecraft/mc-mods/rustling-leaves)
[](curseforge.com/minecraft/mc-mods/lumen-rigs)
[](curseforge.com/minecraft/mc-mods/neon-glowsticks)
[](curseforge.com/minecraft/shaders/pocky-shaders)
[](curseforge.com/minecraft/mc-mods/holy-staff)
[](curseforge.com/minecraft/mc-mods/ranchers-vacpa…)
[](curseforge.com/minecraft/mc-mods/hextale)
[](curseforge.com/minecraft/mc-mods/mekanism-advan…)
[](curseforge.com/minecraft/mc-mods/inventory-back…)

Speed: i5-12400F, 6 cores, Minecraft 1.21.1, Distant Horizons 3.3.3 with 6 threads and a LOD radius of 256 chunks, one seed, medians of 3 runs, all three measured on 2026-11-07 against the newest version of the other generator. The first frames count from 3 seconds, when the camera is in place. Accuracy: 3 views on 2 seeds, LOD radius 64 chunks. Your numbers will differ with your PC and world. How the mod works and how to check its accuracy yourself: how it works.

Made by Pocky. Built on the Distant Horizons API by James Seibel and the Distant Horizons team, the logo is the Distant Horizons icon with a lightning bolt. Not affiliated with the Distant Horizons team. The other generator is shown with a stand-in icon.

Written by Pocky-l. Read it with pictures on Modrinth.

How to install Turbo for Distant Horizons

  1. This mod is needed on both the server and every player who joins.

  2. Install Fabric, Forge and NeoForge for Minecraft 1.20 – 26.x.

  3. Add the mods it needs: Distant Horizons, Fabric API and Forge Config API Port.

  4. Download the .jar file from Modrinth and put it in the mods folder of your .minecraft directory.

  5. Start Minecraft with the Fabric profile.

  6. Easier: in Prism Launcher or the Modrinth App, search for Turbo for Distant Horizons in your instance's mods and click Install. It adds the loader and the mods it needs for you.

Full guide: How to install Minecraft mods

Compatibility

Minecraft versions
26.x, 1.21, 1.20
Runs on
Fabric, Forge, NeoForge
Where it runs
Client and server
Edition
Java
Needs
Distant Horizons, Fabric API, Forge Config API Port
License
MIT
Price
Free
Upkeep
Actively updated (Nov 15, 2026)

Turbo for Distant Horizons compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
Turbo for Distant Horizonsthe one you looked at131.20 – 26.x7 days agoFree
kennytvs-epic-force-close-loading-screen-mod-for-fabrickennytv8.2M1.18 – 26.xSep 19, 2026Free
FastloadStockiesLad14.9M1.18 – 1.20Aug 15, 2023Free
Fast Noiseomo509.4M1.19 – 26.x1 day agoFree

Questions

Does Turbo for Distant Horizons work on Minecraft 26.x?

Yes. Turbo for Distant Horizons supports Minecraft 26.x. All supported versions: 26.x, 1.21, 1.20.

Is Turbo for Distant Horizons free?

Yes. Turbo for Distant Horizons is free to download from Modrinth.

Is Turbo for Distant Horizons client-side or server-side?

Both. The server and every player need Turbo for Distant Horizons installed.

Does Turbo for Distant Horizons need anything else?

Yes: Distant Horizons, Fabric API, Forge Config API Port. Install it before Turbo for Distant Horizons.

Is Turbo for Distant Horizons still updated?

Yes. The last update came out in the past day.

What are the best alternatives to Turbo for Distant Horizons?

The closest ones are kennytvs-epic-force-close-loading-screen-mod-for-fabric, Fastload and Fast Noise. Compare all alternatives

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