Screaming BedWarsPlugins · 1.8 – 26.xBedWars/EggWars/AnchorWars/CakeWars minigame compatible with all versions since 1.8+

MiniGame, that can be used as a standalone MiniGame or an SMP - easy setup via ServicesManager
Direkter Download von Hangar · 782 Downloads
EffectSteal (Plugin) ist für Server mit Paper / Spigot gedacht und stammt von TureBentzin. MiniGame, that can be used as a standalone MiniGame or an SMP - easy setup via ServicesManager.
Unterstützt wird Minecraft 1.18. Auf Hangar gibt es 782 Downloads. Damit liegt es auf Platz 38 der 88 hier gelisteten Minigame-Plugins. Das letzte Update erschien am 10.01.2023.
Die neueste ist 1.2-Release, erschienen am 10.01.2023. Sie ist für Minecraft 1.18 gemacht. Sie läuft auf Paper.
| Version | Veröffentlicht | Minecraft | Typ |
|---|---|---|---|
1.2-Release | 10.01.2023 | 1.18 | Release |
EffectSteal ist Open Source. Die neueste Version auf GitHub ist v.1.0-release, veröffentlicht am 11.08.2022.
Each time a player kills another player the killer is awarded a good effect, and the victim receives a bad one as punishment
Every other change of the effects of the players is disabled for this minigame.
You can modify (dev-feature) the current effects of the players with the /es command
es Command:
/es reset - reset all player's effects
/es remove - demote a players "value" by 1
/es add - promotes a players "value" by 1
Known Issues:
It may happen that the game tries to remove a level 2 (or higher) effect from a player but instead removes all effects of this type - Working on it...
On every reload/restart the game will reset all player's effects - intended behavior (minigame)
Full Changelog: 0.3-alpha...1.0-release
Davor: v.0.3-alpha (10.08.2022), v.0.2-alpha (09.08.2022).
Attention: EffectSteal does not function automatically as a MiniGame or SMP!
EffectSteal is a plugin that provides you with Gameplay functionality that can be utilized for a MiniGame or for an SMP. If you want to explain quickly what EffectSteal does, you can say that whenever a player kills another player, the killer will be granted a "good" effect and the victim will be granted a "bad" effect. Through the principle of how EffectSteal is designed, it is not possible to have a bad and a good effect at the same time. You can think about it like a number. If this number is 0 then you have no effects if it is positive, then this is the number of good effects you have. If it is negative then this resembles the number of bad effects you have. So if you have 3 negative effects and you kill someone, then your number will increase and one bad effect will be removed. If you have 2 positive effects, and you kill someone, then you will get a third positive effect. The same thing applies to the victim of the kill. If you have 2 good effects and you get killed, then one of them is removed. If you have 1 bad effect and you get killed, then you will receive a second one.
So EffecSteal provides you a very competitive Gameplay that can be used to create some interesting MiniGames or SMPs. It can be used in a small Arena or over a whole World. A match can be 10 minutes or 10 Days. All of this can be realized by following the steps below:
To get this running in the way you want it is necessary to follow some steps:
EffectStealService service = Bukkit.getServicesManager().load(EffectStealService.class);
if (service == null) {
try {
throw new ClassNotFoundException("EffectSteal is not installed!");
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
Example:
import net.juligames.effectsteal.event.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.jetbrains.annotations.NotNull;
/**
*/
public class EffectStealManagerListener implements Listener {
@EventHandler
public void onGameStart(@NotNull GameStartEvent startEvent) {
//your code goes here
}
@EventHandler
public void onTimerTick(@NotNull TimerTickEvent tickEvent) {
//your code goes here
}
@EventHandler
public void onEffectSteal(@NotNull EffectStealActionEvent stealActionEvent) {
//your code goes here
}
@EventHandler
public void onGameKilled(@NotNull GameKilledEvent gameKilledEvent) {
//your code goes here
}
@EventHandler
public void onGameEnd(@NotNull GameEndEvent gameEndEvent) {
//your code goes here
}
}
Geschrieben von TureBentzin. Mit Bildern auf Hangar lesen.
Stelle sicher, dass dein Server Paper und Spigot auf Minecraft 1.18 nutzt.
Lade die .jar-Datei von Hangar herunter und lege sie in den plugins-Ordner deines Servers.
Starte den Server neu. Vermeide /reload, viele Plugins kommen damit nicht gut klar.
Gib /plugins in der Konsole ein: EffectSteal sollte grün aufgelistet sein. Die Konfigurationsdateien werden beim ersten Start im plugins-Ordner angelegt.
| Ressource | Downloads | Bewertung | Versionen | Letztes Update | Preis |
|---|---|---|---|---|---|
| 782 | – | 1.18 | 10. Jan. 2023 | Kostenlos | |
| 506K | 4.4 | 1.8 – 26.x | 19. Juni 2026 | Kostenlos | |
| 435K | – | 1.19 – 26.x | 14. Mai 2026 | Kostenlos | |
| 135K | 4.8 | 1.8 – 26.x | 25. Apr. 2026 | Kostenlos |
Noch nicht. Die neueste unterstützte Version ist Minecraft 1.18.
Ja. EffectSteal kannst du kostenlos bei Hangar herunterladen.
EffectSteal läuft auf Servern mit Paper und Spigot.
Ja. Das letzte Update kam innerhalb des letzten Tages.
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