Screaming BedWarsPlugins · 1.8 – 26.xBedWars/EggWars/AnchorWars/CakeWars minigame compatible with all versions since 1.8+

MiniGame, that can be used as a standalone MiniGame or an SMP - easy setup via ServicesManager
Opens Hangar · 781 downloads there
MiniGame, that can be used as a standalone MiniGame or an SMP - easy setup via ServicesManager
EffectSteal is a plugin for Paper / Spigot servers, made by TureBentzin. It supports Minecraft 1.18. It has been downloaded 781 times on Hangar. That puts it at #37 of the 87 minigame plugins listed here. The last update came out on Jan 10, 2023.
The newest is 1.2-Release, released on Jan 10, 2023. It is made for Minecraft 1.18. It runs on Paper.
| Version | Released | Minecraft | Type |
|---|---|---|---|
1.2-Release | Jan 10, 2023 | 1.18 | Release |
EffectSteal is open source. Its newest release on GitHub is v.1.0-release, published on Aug 11, 2022.
Each time a player kills another player the killer is awarded a good effect, and the victim receives a bad one as punishment
Every other change of the effects of the players is disabled for this minigame.
You can modify (dev-feature) the current effects of the players with the /es command
es Command:
/es reset - reset all player's effects
/es remove - demote a players "value" by 1
/es add - promotes a players "value" by 1
Known Issues:
It may happen that the game tries to remove a level 2 (or higher) effect from a player but instead removes all effects of this type - Working on it...
On every reload/restart the game will reset all player's effects - intended behavior (minigame)
Full Changelog: 0.3-alpha...1.0-release
Before that: v.0.3-alpha (Aug 10, 2022), v.0.2-alpha (Aug 9, 2022).
Attention: EffectSteal does not function automatically as a MiniGame or SMP!
EffectSteal is a plugin that provides you with Gameplay functionality that can be utilized for a MiniGame or for an SMP. If you want to explain quickly what EffectSteal does, you can say that whenever a player kills another player, the killer will be granted a "good" effect and the victim will be granted a "bad" effect. Through the principle of how EffectSteal is designed, it is not possible to have a bad and a good effect at the same time. You can think about it like a number. If this number is 0 then you have no effects if it is positive, then this is the number of good effects you have. If it is negative then this resembles the number of bad effects you have. So if you have 3 negative effects and you kill someone, then your number will increase and one bad effect will be removed. If you have 2 positive effects, and you kill someone, then you will get a third positive effect. The same thing applies to the victim of the kill. If you have 2 good effects and you get killed, then one of them is removed. If you have 1 bad effect and you get killed, then you will receive a second one.
So EffecSteal provides you a very competitive Gameplay that can be used to create some interesting MiniGames or SMPs. It can be used in a small Arena or over a whole World. A match can be 10 minutes or 10 Days. All of this can be realized by following the steps below:
To get this running in the way you want it is necessary to follow some steps:
EffectStealService service = Bukkit.getServicesManager().load(EffectStealService.class);
if (service == null) {
try {
throw new ClassNotFoundException("EffectSteal is not installed!");
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
Example:
import net.juligames.effectsteal.event.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.jetbrains.annotations.NotNull;
/**
*/
public class EffectStealManagerListener implements Listener {
@EventHandler
public void onGameStart(@NotNull GameStartEvent startEvent) {
//your code goes here
}
@EventHandler
public void onTimerTick(@NotNull TimerTickEvent tickEvent) {
//your code goes here
}
@EventHandler
public void onEffectSteal(@NotNull EffectStealActionEvent stealActionEvent) {
//your code goes here
}
@EventHandler
public void onGameKilled(@NotNull GameKilledEvent gameKilledEvent) {
//your code goes here
}
@EventHandler
public void onGameEnd(@NotNull GameEndEvent gameEndEvent) {
//your code goes here
}
}
Written by TureBentzin. Read it with pictures on Hangar.
Make sure your server runs Paper and Spigot on Minecraft 1.18.
Download the .jar file from Hangar and put it in the plugins folder of your server.
Restart the server. Avoid /reload, many plugins do not handle it well.
Type /plugins in the console: EffectSteal should be listed in green. Its config files are created in the plugins folder on the first start.
| Resource | Downloads | Rating | Versions | Last update | Price |
|---|---|---|---|---|---|
| 781 | – | 1.18 | Jan 10, 2023 | Free | |
| 506K | 4.4 | 1.8 – 26.x | Jun 19, 2026 | Free | |
| 435K | – | 1.19 – 26.x | May 14, 2026 | Free | |
| 135K | 4.8 | 1.8 – 26.x | Apr 25, 2026 | Free |
Not yet. The newest version it supports is Minecraft 1.18.
Yes. EffectSteal is free to download from Hangar.
EffectSteal runs on Paper and Spigot servers.
Yes. The last update came out in the past day.
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