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Ressourcen / Plugins / Transcribe

Transcribe

A Paper 1.21+ plugin for voice transcribing, built on Simple Voice Chat with pluggable speech-to-text (embedded Vosk or an external WebSocket microservice).

PluginsKostenlos1.21
von eyman_26 · übernommen von Modrinth
Herunterladen ›

Direkter Download von Modrinth · 7 Downloads

Transcribe – Screenshot 1

Was er macht

Transcribe (Plugin) ist für Server mit Paper / Spigot gedacht und stammt von eyman_26. A Paper 1.21+ plugin for voice transcribing, built on Simple Voice Chat with pluggable speech-to-text (embedded Vosk or an external WebSocket microservice).

Unterstützt wird Minecraft 1.21. Auf Modrinth gibt es 7 Downloads. Damit liegt es auf Platz 87 der 114 hier gelisteten RPG- und Magie-Plugins. Das letzte Update erschien am 26.09.2026.

Unterstützte Versionen

1.21

Versionsverlauf

Die neueste ist 0.1.0, erschienen am 26.09.2026. Sie ist für Minecraft 1.21 – 1.21.11 gemacht. Sie läuft auf Paper und Spigot. Der Download ist 29.7 MB groß.

VersionVeröffentlichtMinecraftTyp
0.1.026.09.20261.21 – 1.21.11Release

Befehle

Die Befehle, die auf der Modrinth-Seite von Transcribe stehen:

/transcribe

Berechtigungen

Dort genannte Berechtigungen, zu vergeben mit einem Plugin wie LuckPerms:

transcribe.reloadtranscribeapi.get

Neueste Version auf GitHub

Transcribe ist Open Source. Die neueste Version auf GitHub ist Transcribe 1.21+, veröffentlicht am 26.09.2026.

This is the first RELEASED version of Transcribe. It is only available for minecraft paper servers 1.21+. More versions will be supported soon.

Full Changelog: https://github.com/eyman26/Transcribe/commits/1.21+

Beschreibung des Autors auf Modrinth

Transcribe

THIS IS THE FREE VERSION OF THE PLUGIN.
TO GET THE FULL CAPACITY OF THE PLUGIN PLEASE CONSIDER PAYING FOR THE FULL VERSION: Get it on my official website or get it on BuiltByBit

a Paper plugin that turns short spoken words into real game actions. It
piggybacks on the microphone stream that Simple Voice Chat already captures, so players
don't need to press "push to talk" for a second time and no extra mod is required beyond
the voice chat one.

Press a trigger (sneak + F by default), a brief listen window opens, you say a word from
your server's vocabulary, and Transcribe fires an event and/or runs your commands.

Runs fully offline. Speech recognition happens on your server (or your own box).
No audio ever leaves your infrastructure.


Features

  • Two speech-to-text backends, your choice
  • INTERNAL - Vosk embedded directly in the server JVM via JNI. No extra service to run.
  • EXTERNAL - streams audio to your own STT microservice over a persistent WebSocket.

Keep the Minecraft server's footprint at zero and scale/harden STT separately.

  • Tiny vocabulary, huge accuracy + speed. You list a handful of words (e.g. fire,

light, ice) and Vosk is grammar-constrained to exactly those. Constraining the search
space is what makes this cheap and reliable instead of a fuzzy general transcriber.

  • Bring your own activation. Choose any combination of eight triggers, or drive it

from a PlaceholderAPI condition:

  • OFF_HAND / SNEAK_OFF_HAND (F, or sneak + F)
  • LEFT_CLICK / SNEAK_LEFT_CLICK
  • RIGHT_CLICK / SNEAK_RIGHT_CLICK
  • HOTBAR_SLOT / SNEAK_HOTBAR_SLOT (pick any of slots 1-9)
  • a polled PlaceholderAPI placeholder == value
  • Gesture events can be suppressed (cancel-trigger-events) so players don't actually

swap hands, drop items, or swing while casting.

  • Fully configurable feedback. Action bar text and sounds on window open/close, with

independent volume and pitch. Accepts vanilla sound keys and resource-pack custom sounds
(mypack:spells.cast).

  • Runs commands, or anything else. Every recognized word can dispatch console commands

with %player% and %keyword% placeholders, so one entry can branch across your whole
spell set - or write your own plugin.

  • Clean API for developers. A cancellable VoiceWordSpokenEvent (player, keyword,

confidence) plus TranscribeAPI to query or force-open listen windows from your own code.

  • Near-zero idle cost. Microphone packets are dropped before decoding unless a listen

window is actually open.

  • Hot reload. /transcribe reload re-reads config without a restart, and builds the new

engine before tearing down the old one - a bad config leaves the working one running.

  • Four verbosity levels of [Transcribe debug] logging for diagnosing the audio pipeline,

trigger detection, and recognition results.


Requirements

This is a hard dependency; Transcribe will not enable without it.

Note: players must install the Simple Voice Chat mod on their client (Fabric / Forge /
NeoForge). It has to be the mod, not just the server plugin, or no audio is ever captured.

Quick start

  1. Install Simple Voice Chat server-side and on clients, and verify proximity voice works.
  2. Drop Transcribe.jar into plugins/.
  3. Start the server once to generate plugins/Transcribe/config.yml.
  4. Choose your words:

engine:
internal:
grammar:

  • fire
  • light
  • ice
  1. (INTERNAL only) Download a small Vosk model from

and unzip it to plugins/Transcribe/models/vosk-model-small-en-us-0.15.

  1. Point your spells at the keywords:

recognition:
console-commands:

  • "spellcast trigger %player% %keyword%"
  1. /transcribe reload, then sneak + F and say "fire".

How it works

trigger gesture
|
v
Listen Window opens (configurable, default 3s) -- audio bar + sound cue
|
v
Opus microphone packets decoded to 48 kHz mono PCM
|
v
Speech recognition (INTERNAL Vosk, or EXTERNAL WebSocket service)
|
v
keyword matched against your grammar? -- no --> window closes, nothing happens
| yes
v
VoiceWordSpokenEvent (cancellable) -- cancelled --> nothing happens
| not cancelled
v
recognition.console-commands dispatched as console


Performance notes

  • Recognition only runs while a listen window is open. Outside of that, packets are dropped

before decoding.

  • A grammar of a few words collapses the decoder's search space, so even INTERNAL mode costs

almost nothing at idle.

  • Recognition happens off the main thread on virtual threads; only the resulting event and

commands touch the server thread.

  • The small Vosk models (~40 MB) are more than sufficient for keyword spotting. You do not

need a large model.


Configuration

Everything lives in plugins/Transcribe/config.yml, which is heavily commented inline.
Headlines:

Key · What it does
debug.level · 0-3, how much [Transcribe debug] logging to emit
engine.mode · INTERNAL (embedded Vosk) or EXTERNAL (WebSocket service)
engine.sample-rate-hertz · PCM rate handed to the engine (default 16000)
engine.internal.model-path · path to an unpacked Vosk model, under the plugin folder
engine.internal.grammar · your vocabulary - the words players can say
engine.external.uri · ws:// / wss:// endpoint of your STT service
engine.external.request-timeout-millis · per-request ceiling before giving up
activation.window-seconds · how long the listen window stays open
activation.triggers · which of the eight gesture triggers are active
activation.hotbar-slots · slots 1-9 used by the hotbar triggers
activation.cancel-trigger-events · suppress the vanilla action behind a trigger
activation.feedback.action-bar.* · open/close action bar text, &-colour codes, '' to hide
activation.feedback.sound.* · open/close sound key, volume, pitch
activation.placeholderapi.* · polled placeholder condition trigger
recognition.console-commands · commands to run on a recognized keyword

%player% and %keyword% are substituted in every entry of recognition.console-commands.
VoiceWordSpokenEvent always fires first and can be cancelled to suppress the commands -
which is where cooldowns, mana costs, or silence effects belong.

Commands & permissions

Command · Permission · Default
/transcribe reload · transcribe.reload · op

For developers

@EventHandler
public void onSpell(VoiceWordSpokenEvent event) {
if (event.getKeyword().equals("fire")) {
event.setCancelled(); // stop the configured console commands
castFireball(event.getPlayer());
}
}

// open a window programmatically, e.g. from an item or a skill GUI
TranscribeAPI.get().forceStartListenWindow(player, Duration.ofSeconds(3));

if (TranscribeAPI.get().isListening(player)) { /* ... */ }

Build against it with:

compileOnly("org.eyman_:Transcribe:")

Notes & limitations

  • LEFT_CLICK / SNEAK_LEFT_CLICK fire for clicking air or a block, but not for

attacking an entity - Bukkit emits a damage event there, which Transcribe does not hook.

  • The microphone stream is 48 kHz mono (Simple Voice Chat's native rate) and is resampled to

engine.sample-rate-hertz for recognition.

  • The bundled external STT reference server processes one segment at a time per connection;

concurrent players are served by concurrent connections.

  • activation.triggers entries SWAP_HAND / SNEAK_SWAP_HAND from older configs were renamed

to OFF_HAND / SNEAK_OFF_HAND. Update them or they'll be ignored with a warning.

  • Requires the standard Bukkit scheduler, so Folia is not supported.

License

GPL-3.0. Simple Voice Chat is a separate, independently licensed project and is neither
bundled nor redistributed here - it is a required runtime dependency.

USED CLAUDE FOR THE DESCRIPTION

Geschrieben von eyman_26. Mit Bildern auf Modrinth lesen.

So installierst du Transcribe

  1. Stelle sicher, dass dein Server Paper und Spigot auf Minecraft 1.21 nutzt.

  2. Installiere zuerst, was es braucht: Simple Voice Chat.

  3. Lade die .jar-Datei von Modrinth herunter und lege sie in den plugins-Ordner deines Servers.

  4. Starte den Server neu. Vermeide /reload, viele Plugins kommen damit nicht gut klar.

  5. Gib /plugins in der Konsole ein: Transcribe sollte grün aufgelistet sein. Die Konfigurationsdateien werden beim ersten Start im plugins-Ordner angelegt.

Ausführliche Anleitung: So installierst du Plugins auf einem Minecraft-Server

Kompatibilität

Minecraft-Versionen
1.21
Läuft auf
Paper, Spigot
Edition
Java
Benötigt
Simple Voice Chat
Lizenz
GPL
Preis
Kostenlos
Pflege
Wird aktiv aktualisiert (14.11.2026)

Transcribe im Vergleich mit ähnlichen Alle Alternativen vergleichen

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Fragen

Funktioniert Transcribe mit Minecraft 26.x?

Noch nicht. Die neueste unterstützte Version ist Minecraft 1.21.

Ist Transcribe kostenlos?

Ja. Transcribe kannst du kostenlos bei Modrinth herunterladen.

Auf welcher Server-Software läuft Transcribe?

Transcribe läuft auf Servern mit Paper und Spigot.

Braucht Transcribe noch etwas anderes?

Ja: Simple Voice Chat. Installiere es vor Transcribe.

Wird Transcribe noch aktualisiert?

Ja. Das letzte Update kam innerhalb des letzten Tages.

Was sind die besten Alternativen zu Transcribe?

Am ähnlichsten sind Simple Voice Chat, Plasmo Voice und Voice Messages. Alle Alternativen vergleichen

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