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Ressources / Plugins / Transcribe

Transcribe

A Paper 1.21+ plugin for voice transcribing, built on Simple Voice Chat with pluggable speech-to-text (embedded Vosk or an external WebSocket microservice).

PluginsGratuit1.21
par eyman_26 · repris depuis Modrinth
Télécharger ›

Téléchargement direct depuis Modrinth · 7 téléchargements

Transcribe, capture 1

Ce qu'il fait

eyman_26 a créé Transcribe (plugin) pour les serveurs Paper / Spigot. A Paper 1.21+ plugin for voice transcribing, built on Simple Voice Chat with pluggable speech-to-text (embedded Vosk or an external WebSocket microservice).

Versions prises en charge : Minecraft 1.21. On compte 7 téléchargements sur Modrinth. Il arrive ainsi en position n° 87 sur les 114 plugins de RPG et de magie listés ici. La dernière mise à jour date du 26/09/2026.

Versions prises en charge

1.21

Historique des versions

La plus récente est 0.1.0, sortie le 26/09/2026. Elle est faite pour Minecraft 1.21 – 1.21.11. Elle fonctionne sur Paper et Spigot. Le téléchargement fait 29.7 MB.

VersionPubliéMinecraftType
0.1.026/09/20261.21 – 1.21.11Stable

Commandes

Les commandes citées sur la page Modrinth de Transcribe :

/transcribe

Permissions

Permissions citées là-bas, à donner avec un plugin comme LuckPerms :

transcribe.reloadtranscribeapi.get

Dernière version sur GitHub

Transcribe est open source. Sa dernière version sur GitHub est Transcribe 1.21+, publiée le 26/09/2026.

This is the first RELEASED version of Transcribe. It is only available for minecraft paper servers 1.21+. More versions will be supported soon.

Full Changelog: https://github.com/eyman26/Transcribe/commits/1.21+

Description de l'auteur sur Modrinth

Transcribe

THIS IS THE FREE VERSION OF THE PLUGIN.
TO GET THE FULL CAPACITY OF THE PLUGIN PLEASE CONSIDER PAYING FOR THE FULL VERSION: Get it on my official website or get it on BuiltByBit

a Paper plugin that turns short spoken words into real game actions. It
piggybacks on the microphone stream that Simple Voice Chat already captures, so players
don't need to press "push to talk" for a second time and no extra mod is required beyond
the voice chat one.

Press a trigger (sneak + F by default), a brief listen window opens, you say a word from
your server's vocabulary, and Transcribe fires an event and/or runs your commands.

Runs fully offline. Speech recognition happens on your server (or your own box).
No audio ever leaves your infrastructure.


Features

  • Two speech-to-text backends, your choice
  • INTERNAL - Vosk embedded directly in the server JVM via JNI. No extra service to run.
  • EXTERNAL - streams audio to your own STT microservice over a persistent WebSocket.

Keep the Minecraft server's footprint at zero and scale/harden STT separately.

  • Tiny vocabulary, huge accuracy + speed. You list a handful of words (e.g. fire,

light, ice) and Vosk is grammar-constrained to exactly those. Constraining the search
space is what makes this cheap and reliable instead of a fuzzy general transcriber.

  • Bring your own activation. Choose any combination of eight triggers, or drive it

from a PlaceholderAPI condition:

  • OFF_HAND / SNEAK_OFF_HAND (F, or sneak + F)
  • LEFT_CLICK / SNEAK_LEFT_CLICK
  • RIGHT_CLICK / SNEAK_RIGHT_CLICK
  • HOTBAR_SLOT / SNEAK_HOTBAR_SLOT (pick any of slots 1-9)
  • a polled PlaceholderAPI placeholder == value
  • Gesture events can be suppressed (cancel-trigger-events) so players don't actually

swap hands, drop items, or swing while casting.

  • Fully configurable feedback. Action bar text and sounds on window open/close, with

independent volume and pitch. Accepts vanilla sound keys and resource-pack custom sounds
(mypack:spells.cast).

  • Runs commands, or anything else. Every recognized word can dispatch console commands

with %player% and %keyword% placeholders, so one entry can branch across your whole
spell set - or write your own plugin.

  • Clean API for developers. A cancellable VoiceWordSpokenEvent (player, keyword,

confidence) plus TranscribeAPI to query or force-open listen windows from your own code.

  • Near-zero idle cost. Microphone packets are dropped before decoding unless a listen

window is actually open.

  • Hot reload. /transcribe reload re-reads config without a restart, and builds the new

engine before tearing down the old one - a bad config leaves the working one running.

  • Four verbosity levels of [Transcribe debug] logging for diagnosing the audio pipeline,

trigger detection, and recognition results.


Requirements

This is a hard dependency; Transcribe will not enable without it.

Note: players must install the Simple Voice Chat mod on their client (Fabric / Forge /
NeoForge). It has to be the mod, not just the server plugin, or no audio is ever captured.

Quick start

  1. Install Simple Voice Chat server-side and on clients, and verify proximity voice works.
  2. Drop Transcribe.jar into plugins/.
  3. Start the server once to generate plugins/Transcribe/config.yml.
  4. Choose your words:

engine:
internal:
grammar:

  • fire
  • light
  • ice
  1. (INTERNAL only) Download a small Vosk model from

and unzip it to plugins/Transcribe/models/vosk-model-small-en-us-0.15.

  1. Point your spells at the keywords:

recognition:
console-commands:

  • "spellcast trigger %player% %keyword%"
  1. /transcribe reload, then sneak + F and say "fire".

How it works

trigger gesture
|
v
Listen Window opens (configurable, default 3s) -- audio bar + sound cue
|
v
Opus microphone packets decoded to 48 kHz mono PCM
|
v
Speech recognition (INTERNAL Vosk, or EXTERNAL WebSocket service)
|
v
keyword matched against your grammar? -- no --> window closes, nothing happens
| yes
v
VoiceWordSpokenEvent (cancellable) -- cancelled --> nothing happens
| not cancelled
v
recognition.console-commands dispatched as console


Performance notes

  • Recognition only runs while a listen window is open. Outside of that, packets are dropped

before decoding.

  • A grammar of a few words collapses the decoder's search space, so even INTERNAL mode costs

almost nothing at idle.

  • Recognition happens off the main thread on virtual threads; only the resulting event and

commands touch the server thread.

  • The small Vosk models (~40 MB) are more than sufficient for keyword spotting. You do not

need a large model.


Configuration

Everything lives in plugins/Transcribe/config.yml, which is heavily commented inline.
Headlines:

Key · What it does
debug.level · 0-3, how much [Transcribe debug] logging to emit
engine.mode · INTERNAL (embedded Vosk) or EXTERNAL (WebSocket service)
engine.sample-rate-hertz · PCM rate handed to the engine (default 16000)
engine.internal.model-path · path to an unpacked Vosk model, under the plugin folder
engine.internal.grammar · your vocabulary - the words players can say
engine.external.uri · ws:// / wss:// endpoint of your STT service
engine.external.request-timeout-millis · per-request ceiling before giving up
activation.window-seconds · how long the listen window stays open
activation.triggers · which of the eight gesture triggers are active
activation.hotbar-slots · slots 1-9 used by the hotbar triggers
activation.cancel-trigger-events · suppress the vanilla action behind a trigger
activation.feedback.action-bar.* · open/close action bar text, &-colour codes, '' to hide
activation.feedback.sound.* · open/close sound key, volume, pitch
activation.placeholderapi.* · polled placeholder condition trigger
recognition.console-commands · commands to run on a recognized keyword

%player% and %keyword% are substituted in every entry of recognition.console-commands.
VoiceWordSpokenEvent always fires first and can be cancelled to suppress the commands -
which is where cooldowns, mana costs, or silence effects belong.

Commands & permissions

Command · Permission · Default
/transcribe reload · transcribe.reload · op

For developers

@EventHandler
public void onSpell(VoiceWordSpokenEvent event) {
if (event.getKeyword().equals("fire")) {
event.setCancelled(); // stop the configured console commands
castFireball(event.getPlayer());
}
}

// open a window programmatically, e.g. from an item or a skill GUI
TranscribeAPI.get().forceStartListenWindow(player, Duration.ofSeconds(3));

if (TranscribeAPI.get().isListening(player)) { /* ... */ }

Build against it with:

compileOnly("org.eyman_:Transcribe:")

Notes & limitations

  • LEFT_CLICK / SNEAK_LEFT_CLICK fire for clicking air or a block, but not for

attacking an entity - Bukkit emits a damage event there, which Transcribe does not hook.

  • The microphone stream is 48 kHz mono (Simple Voice Chat's native rate) and is resampled to

engine.sample-rate-hertz for recognition.

  • The bundled external STT reference server processes one segment at a time per connection;

concurrent players are served by concurrent connections.

  • activation.triggers entries SWAP_HAND / SNEAK_SWAP_HAND from older configs were renamed

to OFF_HAND / SNEAK_OFF_HAND. Update them or they'll be ignored with a warning.

  • Requires the standard Bukkit scheduler, so Folia is not supported.

License

GPL-3.0. Simple Voice Chat is a separate, independently licensed project and is neither
bundled nor redistributed here - it is a required runtime dependency.

USED CLAUDE FOR THE DESCRIPTION

Écrite par eyman_26. À lire avec les images sur Modrinth.

Comment installer Transcribe

  1. Vérifie que ton serveur tourne sous Paper et Spigot en Minecraft 1.21.

  2. Installe d'abord ce dont il a besoin : Simple Voice Chat.

  3. Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier plugins de ton serveur.

  4. Redémarre le serveur. Évite /reload, beaucoup de plugins le supportent mal.

  5. Tape /plugins dans la console : Transcribe doit apparaître en vert. Ses fichiers de config sont créés dans le dossier plugins au premier démarrage.

Guide complet: Comment installer des plugins sur un serveur Minecraft

Compatibilité

Versions de Minecraft
1.21
Fonctionne sur
Paper, Spigot
Édition
Java
Nécessite
Simple Voice Chat
Licence
GPL
Prix
Gratuit
Suivi
Mis à jour activement (14/11/2026)

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Questions

Est-ce que Transcribe fonctionne sur Minecraft 26.x ?

Pas encore. La version la plus récente prise en charge est Minecraft 1.21.

Est-ce que Transcribe est gratuit ?

Oui. Transcribe se télécharge gratuitement sur Modrinth.

Sur quel logiciel serveur fonctionne Transcribe ?

Transcribe fonctionne sur les serveurs Paper et Spigot.

Transcribe a-t-il besoin d'autre chose ?

Oui : Simple Voice Chat. Installe-le avant Transcribe.

Transcribe est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à Transcribe ?

Les plus proches sont Simple Voice Chat, Plasmo Voice et Voice Messages. Comparer toutes les alternatives

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