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Recursos / Plugins / MobInteract

MobInteract

Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x

PluginsGratis1.21 – 26.x
por nukebean · listado desde Modrinth
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Descarga directa desde Modrinth · 2 descargas

Qué hace

nukebean creó MobInteract (plugin) para servidores Paper / Spigot. Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x.

Es compatible con Minecraft 1.21 – 26.x. Se ha descargado 2 veces en Modrinth. Eso lo sitúa en el puesto 128 de los 130 plugins de mobs y aventura de esta lista. La última actualización salió el 07/11/2026.

Versiones compatibles

26.x1.21

Historial de versiones

La más reciente es 1.2.1, publicada el 07/11/2026. Está hecha para Minecraft 1.21.8 – 26.3. Funciona en Bukkit, Folia, Paper, Purpur y Spigot. La descarga ocupa 197 KB.

VersiónPublicadoMinecraftTipo
1.2.107/11/20261.21.8 – 26.3Estable

Comandos

Los comandos que aparecen en la página de MobInteract en Modrinth:

/mobinteract/mi

Última versión en GitHub

MobInteract es de código abierto. Su última versión en GitHub es MobInteract 1.4.0, publicada el 08/11/2026.

中文

1.4.0 是一次「按审计报告大扫除」:修掉 2 个致命、11 个高危,加上一批中低问题的收口。

致命

  • plugin.yml 的 version / api-version 改成字面量。之前依赖 Maven 资源过滤,一旦拿到的 jar 没经过过滤,服务端解析 api-version 会抛 NumberFormatException,插件根本不加载。
  • 怪物挖方块现在会触发 BlockBreakEvent:WorldGuard、CoreProtect、领地插件终于能看见并拦住它。同时掉落改用主手镐子的附魔与等级结算,石头类不再空手零掉落。

高危

  • 追击打列不再永久卡死(被拒列计数有上限,满了自动清空)。
  • 区块卸载、僵尸变形不再丢档案,走远回来不会重新掷骰白送方块。
  • 临时方块的到期队列加锁,跨区域并发不再破坏堆结构。
  • 区块键改成 record,负坐标与超大坐标不再撞 key 导致误删整批方块。
  • 放置的规划与执行都做区域归属校验,跨区域读写不再每 tick 刷堆栈。
  • 写入方块前复核实体占用(规划到落块之间有好几个 tick,世界会变),不再把人埋进墙里。
  • 拾取只认 placement.yml 里 entries 列出的方块:以前连钻石块都捡,15 秒后又被清理,等于静默销毁玩家财产。
  • 版本比较重写:rc10 > rc2、1.0.0-1 < 1.0.0-alpha、+build 忽略、release-1.4.0 能正确解析。
  • 放 TNT / 倒水前检查波及范围内的保护区,不再隔着一格拆家。

中低

  • 背包加锁;/mi inspect 切到怪物所在区域的线程;tab 补全按权限过滤。
  • /mi reload 会重建档案:世界里已经生成的怪也按新配置重新掷出生装备,不用重启服务端。
  • message.yml 改写列表现在真的生效;占位符一次性替换;&A、&R 这类大写颜色码也认。
  • 更新检查:响应体上限 512 KB,同一版本只提醒一次。
  • 配置边界:hard-cap-seconds: 0 = 不设上限;block-lifetime-seconds 负数按 1 秒(0 仍是永久);backpack.chance: 65 按 65% 处理,不再被截成 1.0。

升级提示:直接替换 jar 重启即可。配置文件不会被覆盖;如果你之前把 hard-cap-seconds 写成 0 或把 backpack.chance 写成百分数,行为会在这一版开始符合直觉。

English

Lee todas las notas en GitHub

Antes: MobInteract 1.3.0 (08/11/2026).

Descripción del autor en Modrinth

MobInteract

English | [简体中文](README.zh-CN.md)

Gives humanoid mobs the ability to mine blocks, build their own path (stairs / pillar up / bridge) toward targets they could never reach, and pick up blocks and pickaxes off the ground.

Once installed, the zombie, skeleton or vindicator that used to stand behind a fence, stare across a ravine, or pace under a player on a pillar will take matters into its own hands: break the blocking block, pull cobblestone out of its carried stock, stack a step up, bridge across, and grab pickaxes and blocks lying around.

Ability · What it does · Requirement
Mining · Breaks the block in its way, the block above its head, or the block under its feet / under its target · A pickaxe in the main hand, a mineable block, within reach
Building · Takes blocks from its virtual stock to build stairs / pillar up / bridge / step down · Was given a stock at spawn, charges left, has a target
Pickup · Walks to dropped items: blocks go into the stock, pickaxes into the main hand · On by default

This is not a general-purpose mob AI and it does not replace vanilla pathfinding: it only adds two higher-priority behaviours on top, so vanilla targeting, jumping and detouring still work as usual. Villagers, wandering traders and other friendly mobs are not taken over by default.

Compatibility

Item · Details
Server · Paper / Purpur / Canvas / Folia, 1.21.8 – 26.x
One jar for all · Built against the oldest supported version; newer servers accept the older api-version, the reverse is not true — hence a single jar for 1.21.8 and 26.x alike
Minimum version · 1.21.8 (older servers lack the pathfinding / scheduling capabilities this plugin relies on)
Soft dependency · BlockLocker (if present, protected chests, doors and trapdoors are skipped automatically; not required)
Not required · Client mods, resource packs, extra dependencies

Download and install

  1. Grab the latest MobInteract-x.y.z.jar from Releases.
  2. Drop it into your server's plugins/ folder and restart.
  3. On first start it creates five configuration files in plugins/MobInteract/: mining.yml, placement.yml, equip.yml, targeting.yml, message.yml — all with comments.
  4. In game, run /mobinteract status for a configuration summary, then aim at a zombie and run /mobinteract inspect to see what it is currently thinking.

To upgrade, just replace the jar and restart — your configuration files are never overwritten, and values you edited in an older version win. See Installation, Upgrade and Removal for the details.

Commands

The command is /mobinteract, alias /mi, permission node mobinteract.admin (OP only by default).

Command · Purpose
/mobinteract status · Configuration summary: mob / world filters, mining parameters, build limits, equipment chance, known mobs, temporary blocks, protection-plugin status
/mobinteract inspect · Live state of the mob you are looking at: cooldown, placements used in this chase, pickaxe in hand, stock contents, last action (the first thing to check when a mob "just won't move")
/mobinteract reload · Hot-reloads every configuration file without interrupting an ongoing mining or building action

Configuration at a glance

Five files, one job each; run /mobinteract reload and the change takes effect immediately:

File · What it controls
mining.yml · Mining: which blocks are mineable, how slow, how far, which are excluded
placement.yml · Building and pickup: what gets placed, how often, how long blocks last, what the stock contains, what gets picked up
equip.yml · The spawn-equipment gate: what fraction of mobs are born with a pickaxe / with a stock
targeting.yml · Player targeting: switch to the nearest player when one is around
message.yml · Every message sent to players: colours, wording, multiple lines

Every key, default value and tuning advice lives in the wiki, one page per topic:

Wiki page · Contents
Installation, Upgrade and Removal · Where to put the jar, how to verify it works, upgrading, what the plugin cleans up on removal
Mining · The five trigger rules, reach, break-time formula and conversion table, tools and pickaxes, every mining.yml key
Building Paths · When it builds, how it chooses stairs / pillar / bridge, the anti-spam rules, placement.* and entry format
Block Backpack and Item Pickup · How the stock is rolled, how counts are split, what is picked up and what is not
Birth Equipment, Messages and Player Targeting · Nested equip.yml probabilities, message.yml placeholders, targeting.yml
Commands, Permissions and Behaviour Overview · Command details, mob / world filters, Folia notes, BlockLocker coexistence
FAQ and Known Limitations · How to debug "it won't move / mine / build / pick up", plus the "looks broken but isn't" cases
Changelog · What changed in each version and which setting to touch when upgrading

Common misunderstandings

  • "Why isn't it mining?" — No pickaxe in hand (one is required by default), the block is on the safety blacklist (bedrock, barriers, block entities…), or it is simply out of reach.
  • "Why is it just standing there?" — No stock, placements used up, still cooling down, or filtered out by the world / mob allow- and deny-lists; /mobinteract inspect tells you which.
  • "Why is the bridge still there / gone already?" — Placed blocks vanish after 15 seconds by default; a mob standing on top re-arms the timer. Set it to 0 to keep them forever.
  • "Why doesn't it chase me?" — Vanilla pathfinding will not dig through a wall it cannot see you behind, unless you enable "mine the block in front" or it is actively chasing (targeting.yml can make it fixate on a nearby player).
  • "Why do villagers do nothing?" — Friendly mobs are not taken over by default; that is a feature, not a bug.

More troubleshooting in FAQ and Known Limitations.

License

[Apache License 2.0](LICENSE) © 2026 LiuyeStudio · Author @nukebean

Free to use, modify and redistribute, including commercially, as long as the copyright and license notice are kept.

Escrita por nukebean. Léela con imágenes en Modrinth.

Cómo instalar MobInteract

  1. Asegúrate de que tu servidor use Paper y Spigot en Minecraft 1.21 – 26.x.

  2. Descarga el archivo .jar desde Modrinth y ponlo en la carpeta plugins de tu servidor.

  3. Reinicia el servidor. Evita /reload, muchos plugins no lo llevan bien.

  4. Escribe /plugins en la consola: MobInteract debería aparecer en verde. Sus archivos de configuración se crean en la carpeta plugins al primer arranque.

Guía completa: Cómo instalar plugins en un servidor de Minecraft

Compatibilidad

Versiones de Minecraft
26.x, 1.21
Funciona en
Paper, Spigot
Edición
Java
Necesita
Nada más
Licencia
De uso gratuito
Precio
Gratis
Mantenimiento
Se actualiza activamente (13/11/2026)

MobInteract comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
MobInteractel que estabas viendo21.21 – 26.xhace 5 díasGratis
Click MobsClickism282K1.20 – 26.x20 sept 2026Gratis
Fake Player Plugin 2.0Janky-Development35K1.21 – 26.xhace 3 díasGratis
LagLessmik_hd_621.21 – 26.x3 oct 2026Gratis

Preguntas

¿MobInteract funciona en Minecraft 26.x?

Sí. MobInteract es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x, 1.21.

¿MobInteract es gratis?

Sí. MobInteract se puede descargar gratis desde Modrinth.

¿En qué software de servidor funciona MobInteract?

MobInteract funciona en servidores Paper y Spigot.

¿MobInteract sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a MobInteract?

Los más parecidos son Click Mobs, Fake Player Plugin 2.0 y LagLess. Comparar todas las alternativas

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