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Zasoby / Pluginy / MobInteract

MobInteract

Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x

PluginyZa darmo1.21 – 26.x
autor: nukebean · pobrane z Modrinth
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Bezpośrednie pobieranie z Modrinth · 2 pobrań

Co robi

MobInteract to plugin do serwerów Paper / Spigot, autor: nukebean. Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x.

Obsługiwane wersje: Minecraft 1.21 – 26.x. Liczba pobrań w serwisie Modrinth: 2. Zajmuje 128. miejsce w kategorii „pluginy mobów i przygody” (łącznie: 130). Ostatnia aktualizacja: 07.11.2026.

Obsługiwane wersje

26.x1.21

Historia wersji

Najnowsza to 1.2.1, wydana 07.11.2026. Jest zrobiona dla Minecraft 1.21.8 – 26.3. Działa na Bukkit, Folia, Paper, Purpur i Spigot. Plik ma 197 KB.

WersjaWydanoMinecraftTyp
1.2.107.11.20261.21.8 – 26.3Wydanie

Komendy

Komendy wymienione na stronie MobInteract w Modrinth:

/mobinteract/mi

Najnowsze wydanie na GitHubie

MobInteract ma otwarty kod. Najnowsze wydanie na GitHubie to MobInteract 1.4.0, opublikowane 08.11.2026.

中文

1.4.0 是一次「按审计报告大扫除」:修掉 2 个致命、11 个高危,加上一批中低问题的收口。

致命

  • plugin.yml 的 version / api-version 改成字面量。之前依赖 Maven 资源过滤,一旦拿到的 jar 没经过过滤,服务端解析 api-version 会抛 NumberFormatException,插件根本不加载。
  • 怪物挖方块现在会触发 BlockBreakEvent:WorldGuard、CoreProtect、领地插件终于能看见并拦住它。同时掉落改用主手镐子的附魔与等级结算,石头类不再空手零掉落。

高危

  • 追击打列不再永久卡死(被拒列计数有上限,满了自动清空)。
  • 区块卸载、僵尸变形不再丢档案,走远回来不会重新掷骰白送方块。
  • 临时方块的到期队列加锁,跨区域并发不再破坏堆结构。
  • 区块键改成 record,负坐标与超大坐标不再撞 key 导致误删整批方块。
  • 放置的规划与执行都做区域归属校验,跨区域读写不再每 tick 刷堆栈。
  • 写入方块前复核实体占用(规划到落块之间有好几个 tick,世界会变),不再把人埋进墙里。
  • 拾取只认 placement.yml 里 entries 列出的方块:以前连钻石块都捡,15 秒后又被清理,等于静默销毁玩家财产。
  • 版本比较重写:rc10 > rc2、1.0.0-1 < 1.0.0-alpha、+build 忽略、release-1.4.0 能正确解析。
  • 放 TNT / 倒水前检查波及范围内的保护区,不再隔着一格拆家。

中低

  • 背包加锁;/mi inspect 切到怪物所在区域的线程;tab 补全按权限过滤。
  • /mi reload 会重建档案:世界里已经生成的怪也按新配置重新掷出生装备,不用重启服务端。
  • message.yml 改写列表现在真的生效;占位符一次性替换;&A、&R 这类大写颜色码也认。
  • 更新检查:响应体上限 512 KB,同一版本只提醒一次。
  • 配置边界:hard-cap-seconds: 0 = 不设上限;block-lifetime-seconds 负数按 1 秒(0 仍是永久);backpack.chance: 65 按 65% 处理,不再被截成 1.0。

升级提示:直接替换 jar 重启即可。配置文件不会被覆盖;如果你之前把 hard-cap-seconds 写成 0 或把 backpack.chance 写成百分数,行为会在这一版开始符合直觉。

English

Przeczytaj wszystkie informacje o wydaniu na GitHubie

Wcześniej: MobInteract 1.3.0 (08.11.2026).

Opis autora na Modrinth

MobInteract

English | [简体中文](README.zh-CN.md)

Gives humanoid mobs the ability to mine blocks, build their own path (stairs / pillar up / bridge) toward targets they could never reach, and pick up blocks and pickaxes off the ground.

Once installed, the zombie, skeleton or vindicator that used to stand behind a fence, stare across a ravine, or pace under a player on a pillar will take matters into its own hands: break the blocking block, pull cobblestone out of its carried stock, stack a step up, bridge across, and grab pickaxes and blocks lying around.

Ability · What it does · Requirement
Mining · Breaks the block in its way, the block above its head, or the block under its feet / under its target · A pickaxe in the main hand, a mineable block, within reach
Building · Takes blocks from its virtual stock to build stairs / pillar up / bridge / step down · Was given a stock at spawn, charges left, has a target
Pickup · Walks to dropped items: blocks go into the stock, pickaxes into the main hand · On by default

This is not a general-purpose mob AI and it does not replace vanilla pathfinding: it only adds two higher-priority behaviours on top, so vanilla targeting, jumping and detouring still work as usual. Villagers, wandering traders and other friendly mobs are not taken over by default.

Compatibility

Item · Details
Server · Paper / Purpur / Canvas / Folia, 1.21.8 – 26.x
One jar for all · Built against the oldest supported version; newer servers accept the older api-version, the reverse is not true — hence a single jar for 1.21.8 and 26.x alike
Minimum version · 1.21.8 (older servers lack the pathfinding / scheduling capabilities this plugin relies on)
Soft dependency · BlockLocker (if present, protected chests, doors and trapdoors are skipped automatically; not required)
Not required · Client mods, resource packs, extra dependencies

Download and install

  1. Grab the latest MobInteract-x.y.z.jar from Releases.
  2. Drop it into your server's plugins/ folder and restart.
  3. On first start it creates five configuration files in plugins/MobInteract/: mining.yml, placement.yml, equip.yml, targeting.yml, message.yml — all with comments.
  4. In game, run /mobinteract status for a configuration summary, then aim at a zombie and run /mobinteract inspect to see what it is currently thinking.

To upgrade, just replace the jar and restart — your configuration files are never overwritten, and values you edited in an older version win. See Installation, Upgrade and Removal for the details.

Commands

The command is /mobinteract, alias /mi, permission node mobinteract.admin (OP only by default).

Command · Purpose
/mobinteract status · Configuration summary: mob / world filters, mining parameters, build limits, equipment chance, known mobs, temporary blocks, protection-plugin status
/mobinteract inspect · Live state of the mob you are looking at: cooldown, placements used in this chase, pickaxe in hand, stock contents, last action (the first thing to check when a mob "just won't move")
/mobinteract reload · Hot-reloads every configuration file without interrupting an ongoing mining or building action

Configuration at a glance

Five files, one job each; run /mobinteract reload and the change takes effect immediately:

File · What it controls
mining.yml · Mining: which blocks are mineable, how slow, how far, which are excluded
placement.yml · Building and pickup: what gets placed, how often, how long blocks last, what the stock contains, what gets picked up
equip.yml · The spawn-equipment gate: what fraction of mobs are born with a pickaxe / with a stock
targeting.yml · Player targeting: switch to the nearest player when one is around
message.yml · Every message sent to players: colours, wording, multiple lines

Every key, default value and tuning advice lives in the wiki, one page per topic:

Wiki page · Contents
Installation, Upgrade and Removal · Where to put the jar, how to verify it works, upgrading, what the plugin cleans up on removal
Mining · The five trigger rules, reach, break-time formula and conversion table, tools and pickaxes, every mining.yml key
Building Paths · When it builds, how it chooses stairs / pillar / bridge, the anti-spam rules, placement.* and entry format
Block Backpack and Item Pickup · How the stock is rolled, how counts are split, what is picked up and what is not
Birth Equipment, Messages and Player Targeting · Nested equip.yml probabilities, message.yml placeholders, targeting.yml
Commands, Permissions and Behaviour Overview · Command details, mob / world filters, Folia notes, BlockLocker coexistence
FAQ and Known Limitations · How to debug "it won't move / mine / build / pick up", plus the "looks broken but isn't" cases
Changelog · What changed in each version and which setting to touch when upgrading

Common misunderstandings

  • "Why isn't it mining?" — No pickaxe in hand (one is required by default), the block is on the safety blacklist (bedrock, barriers, block entities…), or it is simply out of reach.
  • "Why is it just standing there?" — No stock, placements used up, still cooling down, or filtered out by the world / mob allow- and deny-lists; /mobinteract inspect tells you which.
  • "Why is the bridge still there / gone already?" — Placed blocks vanish after 15 seconds by default; a mob standing on top re-arms the timer. Set it to 0 to keep them forever.
  • "Why doesn't it chase me?" — Vanilla pathfinding will not dig through a wall it cannot see you behind, unless you enable "mine the block in front" or it is actively chasing (targeting.yml can make it fixate on a nearby player).
  • "Why do villagers do nothing?" — Friendly mobs are not taken over by default; that is a feature, not a bug.

More troubleshooting in FAQ and Known Limitations.

License

[Apache License 2.0](LICENSE) © 2026 LiuyeStudio · Author @nukebean

Free to use, modify and redistribute, including commercially, as long as the copyright and license notice are kept.

Autor: nukebean. Z obrazkami na Modrinth.

Jak zainstalować MobInteract

  1. Upewnij się, że twój serwer działa na Paper i Spigot w Minecraft 1.21 – 26.x.

  2. Pobierz plik .jar z Modrinth i wrzuć go do folderu plugins na serwerze.

  3. Zrestartuj serwer. Unikaj /reload, wiele pluginów źle to znosi.

  4. Wpisz /plugins w konsoli: MobInteract powinien być na zielono. Pliki konfiguracyjne tworzą się w folderze plugins przy pierwszym starcie.

Pełny poradnik: Jak zainstalować pluginy na serwerze Minecraft

Kompatybilność

Wersje Minecraft
26.x, 1.21
Działa na
Paper, Spigot
Edycja
Java
Wymaga
Niczego więcej
Licencja
Do darmowego użytku
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (13.11.2026)

MobInteract w porównaniu z podobnymi Porównaj wszystkie alternatywy

ZasóbPobraniaWersjeAktualizacjaCena
MobInteractten, który oglądałeś21.21 – 26.x5 d. temuZa darmo
Click MobsClickism282K1.20 – 26.x20 wrz 2026Za darmo
Fake Player Plugin 2.0Janky-Development35K1.21 – 26.x3 d. temuZa darmo
LagLessmik_hd_621.21 – 26.x3 paź 2026Za darmo

Pytania

Czy MobInteract działa w wersji Minecrafta 26.x?

Tak. MobInteract działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21.

Czy MobInteract jest za darmo?

Tak. MobInteract można pobrać za darmo z serwisu Modrinth.

Na jakim oprogramowaniu serwera działa MobInteract?

MobInteract działa na serwerach Paper i Spigot.

Czy MobInteract jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla MobInteract?

Najbliższe to Click Mobs, Fake Player Plugin 2.0 i LagLess. Porównaj wszystkie alternatywy

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