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Ressources / Plugins / MobInteract

MobInteract

Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x

PluginsGratuit1.21 – 26.x
par nukebean · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 2 téléchargements

Ce qu'il fait

nukebean a créé MobInteract (plugin) pour les serveurs Paper / Spigot. Humanoid mobs that mine blocks, build their own paths and pick up items — a Paper / Purpur / Folia plugin for Minecraft 1.21.8 – 26.x.

Versions prises en charge : Minecraft 1.21 – 26.x. On compte 2 téléchargements sur Modrinth. Il arrive ainsi en position n° 128 sur les 130 plugins de mobs et d'aventure listés ici. La dernière mise à jour date du 07/11/2026.

Versions prises en charge

26.x1.21

Historique des versions

La plus récente est 1.2.1, sortie le 07/11/2026. Elle est faite pour Minecraft 1.21.8 – 26.3. Elle fonctionne sur Bukkit, Folia, Paper, Purpur et Spigot. Le téléchargement fait 197 KB.

VersionPubliéMinecraftType
1.2.107/11/20261.21.8 – 26.3Stable

Commandes

Les commandes citées sur la page Modrinth de MobInteract :

/mobinteract/mi

Dernière version sur GitHub

MobInteract est open source. Sa dernière version sur GitHub est MobInteract 1.4.0, publiée le 08/11/2026.

中文

1.4.0 是一次「按审计报告大扫除」:修掉 2 个致命、11 个高危,加上一批中低问题的收口。

致命

  • plugin.yml 的 version / api-version 改成字面量。之前依赖 Maven 资源过滤,一旦拿到的 jar 没经过过滤,服务端解析 api-version 会抛 NumberFormatException,插件根本不加载。
  • 怪物挖方块现在会触发 BlockBreakEvent:WorldGuard、CoreProtect、领地插件终于能看见并拦住它。同时掉落改用主手镐子的附魔与等级结算,石头类不再空手零掉落。

高危

  • 追击打列不再永久卡死(被拒列计数有上限,满了自动清空)。
  • 区块卸载、僵尸变形不再丢档案,走远回来不会重新掷骰白送方块。
  • 临时方块的到期队列加锁,跨区域并发不再破坏堆结构。
  • 区块键改成 record,负坐标与超大坐标不再撞 key 导致误删整批方块。
  • 放置的规划与执行都做区域归属校验,跨区域读写不再每 tick 刷堆栈。
  • 写入方块前复核实体占用(规划到落块之间有好几个 tick,世界会变),不再把人埋进墙里。
  • 拾取只认 placement.yml 里 entries 列出的方块:以前连钻石块都捡,15 秒后又被清理,等于静默销毁玩家财产。
  • 版本比较重写:rc10 > rc2、1.0.0-1 < 1.0.0-alpha、+build 忽略、release-1.4.0 能正确解析。
  • 放 TNT / 倒水前检查波及范围内的保护区,不再隔着一格拆家。

中低

  • 背包加锁;/mi inspect 切到怪物所在区域的线程;tab 补全按权限过滤。
  • /mi reload 会重建档案:世界里已经生成的怪也按新配置重新掷出生装备,不用重启服务端。
  • message.yml 改写列表现在真的生效;占位符一次性替换;&A、&R 这类大写颜色码也认。
  • 更新检查:响应体上限 512 KB,同一版本只提醒一次。
  • 配置边界:hard-cap-seconds: 0 = 不设上限;block-lifetime-seconds 负数按 1 秒(0 仍是永久);backpack.chance: 65 按 65% 处理,不再被截成 1.0。

升级提示:直接替换 jar 重启即可。配置文件不会被覆盖;如果你之前把 hard-cap-seconds 写成 0 或把 backpack.chance 写成百分数,行为会在这一版开始符合直觉。

English

Lire toutes les notes sur GitHub

Avant : MobInteract 1.3.0 (08/11/2026).

Description de l'auteur sur Modrinth

MobInteract

English | [简体中文](README.zh-CN.md)

Gives humanoid mobs the ability to mine blocks, build their own path (stairs / pillar up / bridge) toward targets they could never reach, and pick up blocks and pickaxes off the ground.

Once installed, the zombie, skeleton or vindicator that used to stand behind a fence, stare across a ravine, or pace under a player on a pillar will take matters into its own hands: break the blocking block, pull cobblestone out of its carried stock, stack a step up, bridge across, and grab pickaxes and blocks lying around.

Ability · What it does · Requirement
Mining · Breaks the block in its way, the block above its head, or the block under its feet / under its target · A pickaxe in the main hand, a mineable block, within reach
Building · Takes blocks from its virtual stock to build stairs / pillar up / bridge / step down · Was given a stock at spawn, charges left, has a target
Pickup · Walks to dropped items: blocks go into the stock, pickaxes into the main hand · On by default

This is not a general-purpose mob AI and it does not replace vanilla pathfinding: it only adds two higher-priority behaviours on top, so vanilla targeting, jumping and detouring still work as usual. Villagers, wandering traders and other friendly mobs are not taken over by default.

Compatibility

Item · Details
Server · Paper / Purpur / Canvas / Folia, 1.21.8 – 26.x
One jar for all · Built against the oldest supported version; newer servers accept the older api-version, the reverse is not true — hence a single jar for 1.21.8 and 26.x alike
Minimum version · 1.21.8 (older servers lack the pathfinding / scheduling capabilities this plugin relies on)
Soft dependency · BlockLocker (if present, protected chests, doors and trapdoors are skipped automatically; not required)
Not required · Client mods, resource packs, extra dependencies

Download and install

  1. Grab the latest MobInteract-x.y.z.jar from Releases.
  2. Drop it into your server's plugins/ folder and restart.
  3. On first start it creates five configuration files in plugins/MobInteract/: mining.yml, placement.yml, equip.yml, targeting.yml, message.yml — all with comments.
  4. In game, run /mobinteract status for a configuration summary, then aim at a zombie and run /mobinteract inspect to see what it is currently thinking.

To upgrade, just replace the jar and restart — your configuration files are never overwritten, and values you edited in an older version win. See Installation, Upgrade and Removal for the details.

Commands

The command is /mobinteract, alias /mi, permission node mobinteract.admin (OP only by default).

Command · Purpose
/mobinteract status · Configuration summary: mob / world filters, mining parameters, build limits, equipment chance, known mobs, temporary blocks, protection-plugin status
/mobinteract inspect · Live state of the mob you are looking at: cooldown, placements used in this chase, pickaxe in hand, stock contents, last action (the first thing to check when a mob "just won't move")
/mobinteract reload · Hot-reloads every configuration file without interrupting an ongoing mining or building action

Configuration at a glance

Five files, one job each; run /mobinteract reload and the change takes effect immediately:

File · What it controls
mining.yml · Mining: which blocks are mineable, how slow, how far, which are excluded
placement.yml · Building and pickup: what gets placed, how often, how long blocks last, what the stock contains, what gets picked up
equip.yml · The spawn-equipment gate: what fraction of mobs are born with a pickaxe / with a stock
targeting.yml · Player targeting: switch to the nearest player when one is around
message.yml · Every message sent to players: colours, wording, multiple lines

Every key, default value and tuning advice lives in the wiki, one page per topic:

Wiki page · Contents
Installation, Upgrade and Removal · Where to put the jar, how to verify it works, upgrading, what the plugin cleans up on removal
Mining · The five trigger rules, reach, break-time formula and conversion table, tools and pickaxes, every mining.yml key
Building Paths · When it builds, how it chooses stairs / pillar / bridge, the anti-spam rules, placement.* and entry format
Block Backpack and Item Pickup · How the stock is rolled, how counts are split, what is picked up and what is not
Birth Equipment, Messages and Player Targeting · Nested equip.yml probabilities, message.yml placeholders, targeting.yml
Commands, Permissions and Behaviour Overview · Command details, mob / world filters, Folia notes, BlockLocker coexistence
FAQ and Known Limitations · How to debug "it won't move / mine / build / pick up", plus the "looks broken but isn't" cases
Changelog · What changed in each version and which setting to touch when upgrading

Common misunderstandings

  • "Why isn't it mining?" — No pickaxe in hand (one is required by default), the block is on the safety blacklist (bedrock, barriers, block entities…), or it is simply out of reach.
  • "Why is it just standing there?" — No stock, placements used up, still cooling down, or filtered out by the world / mob allow- and deny-lists; /mobinteract inspect tells you which.
  • "Why is the bridge still there / gone already?" — Placed blocks vanish after 15 seconds by default; a mob standing on top re-arms the timer. Set it to 0 to keep them forever.
  • "Why doesn't it chase me?" — Vanilla pathfinding will not dig through a wall it cannot see you behind, unless you enable "mine the block in front" or it is actively chasing (targeting.yml can make it fixate on a nearby player).
  • "Why do villagers do nothing?" — Friendly mobs are not taken over by default; that is a feature, not a bug.

More troubleshooting in FAQ and Known Limitations.

License

[Apache License 2.0](LICENSE) © 2026 LiuyeStudio · Author @nukebean

Free to use, modify and redistribute, including commercially, as long as the copyright and license notice are kept.

Écrite par nukebean. À lire avec les images sur Modrinth.

Comment installer MobInteract

  1. Vérifie que ton serveur tourne sous Paper et Spigot en Minecraft 1.21 – 26.x.

  2. Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier plugins de ton serveur.

  3. Redémarre le serveur. Évite /reload, beaucoup de plugins le supportent mal.

  4. Tape /plugins dans la console : MobInteract doit apparaître en vert. Ses fichiers de config sont créés dans le dossier plugins au premier démarrage.

Guide complet: Comment installer des plugins sur un serveur Minecraft

Compatibilité

Versions de Minecraft
26.x, 1.21
Fonctionne sur
Paper, Spigot
Édition
Java
Nécessite
Rien d'autre
Licence
Utilisation gratuite
Prix
Gratuit
Suivi
Mis à jour activement (13/11/2026)

MobInteract comparé à des ressources similaires Comparer toutes les alternatives

RessourceTéléchargementsVersionsMise à jourPrix
MobInteractcelle que tu regardais21.21 – 26.xil y a 5 joursGratuit
Click MobsClickism282K1.20 – 26.x20 sept. 2026Gratuit
Fake Player Plugin 2.0Janky-Development35K1.21 – 26.xil y a 3 joursGratuit
LagLessmik_hd_621.21 – 26.x3 oct. 2026Gratuit

Questions

Est-ce que MobInteract fonctionne sur Minecraft 26.x ?

Oui. MobInteract prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.21.

Est-ce que MobInteract est gratuit ?

Oui. MobInteract se télécharge gratuitement sur Modrinth.

Sur quel logiciel serveur fonctionne MobInteract ?

MobInteract fonctionne sur les serveurs Paper et Spigot.

MobInteract est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à MobInteract ?

Les plus proches sont Click Mobs, Fake Player Plugin 2.0 et LagLess. Comparer toutes les alternatives

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