Lumina ShaderShaders · 1.8 – 26.xCinematic shaders for Minecraft Java featuring a black hole and white hole in the End, atmospheric lighting, volumetric clouds, water reflections and…

Dynamic atmospheric Minecraft shader with cinematic skies, volumetric clouds, immersive lighting, and reactive weather.
Téléchargement direct depuis Modrinth · 7,980 téléchargements
Principal (pack de shaders) est une création de xsoras. Dynamic atmospheric Minecraft shader with cinematic skies, volumetric clouds, immersive lighting, and reactive weather.
Versions prises en charge : Minecraft 1.16 – 26.x. On compte 7,980 téléchargements sur Modrinth. La dernière mise à jour date du 12/09/2026.
Principal a publié 2 versions sur Modrinth depuis le 20/05/2026. 2 sont sorties au cours de l'année passée. La plus récente est 1.1, sortie le 12/09/2026. Elle est faite pour Minecraft 1.16 – 1.18.2. Elle fonctionne sur Iris et Optifine. Le téléchargement fait 24 KB.
| Version | Publié | Minecraft | Type |
|---|---|---|---|
1.1 | 12/09/2026 | 1.16 – 1.18.2 | Stable |
0.6 | 20/05/2026 | 1.16 – 26.2 | Stable |
La Flòr Principal is a handcrafted Minecraft shaderpack built around one goal: making every hour of the in-game day feel alive. Instead of cranking up bloom and calling it done, this shader layers together a full atmospheric pipeline — from physical sky scattering at dawn to torch-lit caves with warm amber glow — so that the world looks different, feels different, and plays differently depending on when and where you are.
The sky is never static. La Flòr Principal uses a Rayleigh-style scattering model that shifts the sky gradient based on sun angle: midday gives you a crisp cerulean dome that deepens toward the zenith, while sunrise and sunset transition through rich amber and violet tones that bleed into the horizon fog. Twilight windows are tightly tuned pulse functions — you'll notice a real "golden hour" at approximately 6:00 AM and 6:00 PM game time, not just a color swap.
At night, the sky fills with a procedural twinkling star field that fades naturally near the horizon so it never looks pasted on.
Clouds are rendered using domain-warped FBM (Fractional Brownian Motion) — a technique that prevents the repetitive grid pattern common in simpler shaderpacks. The result is organic, puffy cloud shapes that shift and dissolve over time as a wind vector slowly scrolls them across the sky.
Cloud lighting is gradient-aware: the underside of each cloud is darker and cooler, while the lit top catches the sun's color. During twilight, clouds pick up the warm orange-red of the setting sun along their edges, creating naturally cinematic silhouettes without any manual tuning.
All solid blocks, entities, and held items are lit through a unified PBR (Physically Based Rendering) pipeline that reads OptiFine/Iris normal maps and specular maps when present. Even without a PBR resource pack, the shader improves:
Pair it with any PBR pack (such as Patrix or SEUS PTGI's resource pack) and surfaces gain real specular reflections and depth from their normal maps.
Terrain fades into colored fog that matches the sky state: pale blue-gray during clear days, warm amber-tinted at dusk, dark blue at night, and a heavier desaturated gray-green during rain. Rain strength directly increases fog density (up to ~4× denser in a downpour), making storms feel claustrophobic and intense without breaking visibility entirely.
When the camera dips below water, the shader switches to an underwater rendering pass with its own light attenuation and color grading — blue-green volume with depth-based darkening, giving ocean and river exploration a distinct visual identity.
Every lighting state in La Flòr Principal is tuned against the same palette:
Time · Sky / Fog · Torch · Ambient
Morning · Soft lavender-pink · Warm amber · Rosy fill
Midday · Cerulean blue · Warm amber · Neutral white
Dusk/Dawn · Amber-orange horizon · Warm amber · Golden-violet
Night · Deep indigo · Warm amber · Cool blue
Rain · Slate gray-green · Warm amber · Desaturated
This consistency means screenshots look intentional rather than accidental — every biome and build style benefits from the same careful calibration.
The name means "The Main Flower" — a reference to the idea that good lighting is the centerpiece everything else in a scene grows around. Trees look better. Builds look better. Even flat plains get character when the light is right.
Compatible with OptiFine and Iris. Screenshots are always welcome — tag your builds!
Écrite par xsoras. À lire avec les images sur Modrinth.
Installe Iris (avec Sodium) ou OptiFine pour ta version de Minecraft : les shaders ont besoin de l'un des deux.
Télécharge le fichier .zip depuis Modrinth. Ne le décompresse pas.
Dans Minecraft, ouvre Options, puis Paramètres vidéo, puis Shaders, et clique sur Ouvrir le dossier des shaders.
Dépose le fichier .zip dans ce dossier, choisis Principal dans la liste et clique sur Terminé.
Les shaders sollicitent beaucoup la carte graphique. Si le jeu ralentit, choisis un profil plus bas dans leurs réglages.
| Ressource | Téléchargements | Versions | Mise à jour | Prix |
|---|---|---|---|---|
| 7,980 | 1.16 – 26.x | 12 sept. 2026 | Gratuit | |
| 197K | 1.8 – 26.x | 20 sept. 2026 | Gratuit | |
| 4,029 | 1.20 – 26.x | 2 juil. 2026 | Gratuit | |
| 317 | 1.20 – 26.x | il y a 2 jours | Gratuit |
Oui. Principal prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16.
Oui. Principal se télécharge gratuitement sur Modrinth.
Oui. La dernière mise à jour date des dernières 24 heures.
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