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Ressources / Shaders / NoMod Shaders

NoMod Shaders

Shaders for Minecraft Java 26.3 without mods: waving leaves and grass, golden sunsets, blue moonlight, warm torch light, glow and soft shadows. A resource…

ShadersGratuit26.x
par TheModHunterGG · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 69 téléchargements

NoMod Shaders, capture 1

Ce qu'il fait

NoMod Shaders (pack de shaders) est une création de TheModHunterGG. Shaders for Minecraft Java 26.3 without mods: waving leaves and grass, golden sunsets, blue moonlight, warm torch light, glow and soft shadows. A resource…

Versions prises en charge : Minecraft 26.x. On compte 69 téléchargements sur Modrinth. La dernière mise à jour date du 02/11/2026.

Versions prises en charge

26.x

Historique des versions

La plus récente est 0.6.0, sortie le 02/11/2026. Elle est faite pour Minecraft 26.3. Elle fonctionne sur Vanilla. Le téléchargement fait 28 KB.

VersionPubliéMinecraftType
0.6.002/11/202626.3Stable
Description de l'auteur sur Modrinth

NoMod Shaders

by The Mod Hunter

Shaders for Minecraft Java 26.3. No Iris. No OptiFine. No mod loader.

Minecraft 26.3 can change its own shaders through a resource pack, so I built a shader look that needs nothing else: leaves and grass wave in the wind, sunsets turn the whole landscape golden, nights get a cosy blue moonlight, torches glow warm, and bright light blooms. Drop in a resource pack and a small data pack, and you're done.

What it is

NoMod Shaders is a vanilla shader pack: a normal resource pack that replaces a few of the game's own core shaders and adds screen effects, plus a small data pack that lets every player switch between three looks. It is not a mod. It runs on plain Minecraft Java Edition 26.3, in singleplayer and on servers.

Vanilla vs NoMod Shaders

All pictures are real in-game screenshots from my world on Minecraft 26.3, Default look.

Night: vanilla on the left, NoMod Shaders on the right.

Block light: vanilla on the left, NoMod Shaders on the right.

Sunset over the sea: NoMod Shaders on the left, vanilla on the right.

Wind:

Features

  • Waving leaves and grass: grass, ferns and other crossed plants bend in the wind from the root, oak-type leaves and vines rustle, slow gusts roll across the land.
  • Light distance haze: the near range stays crisp, the middle distance gets a light haze. At the edge of your render distance it is exactly vanilla, so far hills and coastlines stay readable.
  • Golden hour and moonlight: the landscape turns golden while the sun goes down and comes up. Nights get a bright, cool-blue moonlight instead of dark grey.
  • Warm block light: torches, lanterns, campfires and candles light their surroundings in amber.
  • Glow (bloom): soft glow on the sun, the bright sky and light sources.
  • Contact shadows: soft shading in corners, under ledges and where blocks meet the ground.
  • Colour grade: richer colours, cool shadows, warm highlights, a soft vignette.
  • Depth of field in the Cinematic look: whatever is in the middle of the screen stays sharp, the rest blurs like a camera lens.

Three looks, switched in-game

Look · What you get · Command (no operator rights needed)
Lite · wind, haze, warm light, light glow, close to vanilla, fastest · /trigger shaders_lite
Default · adds contact shadows, cool shadows and a stronger glow · /trigger shaders_default
Cinematic · film look with strong contrast plus depth of field · /trigger shaders_cinematic
Off · screen effects off (wind, haze and warm light stay while the pack is on) · /trigger shaders_off

Default is on when you join. Extra files in every version:

  • No wind: NoModShaders-0.6.0_resourcepack_still.zip, same look, leaves and grass stay still. Use it instead of the normal resource pack.
  • Always on: NoModShaders-0.6.0_resourcepack_always.zip, Default look without the data pack (no switching). Never use it together with the data pack.

Performance (my own test)

Measured by me on November 1, 2026, in my world on Minecraft Java 26.3: the same 8-second slow camera move high over a valley at noon, FPS read from the F3 screen once it settled.

Look · FPS in my test
Vanilla (no packs) · about 440
Lite · about 430 to 445
Default · about 340 to 380
Cinematic · about 265 to 335 (average about 295)

Test system: NVIDIA GeForce RTX 4070 Ti SUPER, driver 617.14, 1920 x 1080, render distance 12, recording software running. Your numbers will differ with other hardware and settings.

Install in 3 steps

  1. Resource pack: put NoModShaders-0.6.0_resourcepack.zip into .minecraft/resourcepacks and turn it on under Options > Resource Packs.
  2. Data pack: new world: Create World > Data Packs, drag NoModShaders-0.6.0_datapack.zip in. Existing world: put it into saves//datapacks and type /reload.
  3. Play: the Default look turns on by itself. Switch with the /trigger commands above.

Servers: the data pack goes into the server world, every player needs the resource pack (a server resource pack works too).

Compatibility

  • Minecraft: Java Edition 26.3 only. Not for Bedrock or Pocket Edition (on Bedrock, Vibrant Visuals is the built-in option).
  • Mod loaders and mods: none needed. Sodium and Iris: not tested yet.
  • Other resource packs: texture packs work alongside. Packs that replace fog.glsl, lightmap.fsh or terrain.vsh conflict, the one higher in the list wins.
  • Graphics setting: no "Fabulous" graphics needed.

Known limits

This is what vanilla Minecraft allows, not a replacement for an Iris shader pack.

  • No real sun shadows, no reflections, no volumetric light rays, no water waves.
  • Vanilla shaders don't know which block they draw, so the pack finds plants by their biome colour and shape. Cherry, azalea and pale oak leaves have no biome colour and stay still, and so do spruce and birch leaves and flowers. Tall two-block plants and sugar cane bend per block.
  • In biomes with a very strong grass colour, grass block tops could move slightly. Use the "no wind" pack if you see that.
  • Contact shadows and depth of field only know what is on screen.
  • Mojang says post effects and core shaders can change with any update, so a new Minecraft version can break the pack until I update it.

License

MIT. Learn from it and build on it, keep the copyright notice.


Made by The Mod Hunter: new mods, packs and tests for the current Minecraft version every week.

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

Écrite par TheModHunterGG. À lire avec les images sur Modrinth.

Comment installer NoMod Shaders

  1. Installe Iris (avec Sodium) ou OptiFine pour ta version de Minecraft : les shaders ont besoin de l'un des deux.

  2. Télécharge le fichier .zip depuis Modrinth. Ne le décompresse pas.

  3. Dans Minecraft, ouvre Options, puis Paramètres vidéo, puis Shaders, et clique sur Ouvrir le dossier des shaders.

  4. Dépose le fichier .zip dans ce dossier, choisis NoMod Shaders dans la liste et clique sur Terminé.

  5. Les shaders sollicitent beaucoup la carte graphique. Si le jeu ralentit, choisis un profil plus bas dans leurs réglages.

Compatibilité

Versions de Minecraft
26.x
Édition
Java
Nécessite
Rien d'autre
Licence
MIT
Prix
Gratuit
Suivi
Mis à jour activement (12/11/2026)

NoMod Shaders comparé à des ressources similaires Comparer toutes les alternatives

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NoMod Shaderscelle que tu regardais6926.xil y a 9 joursGratuit
Lumenline ShadersAstorUVZ1801.8 – 26.xil y a 6 joursGratuit
Aurelia Shadersjankrodev8,0261.21 – 26.x29 sept. 2026Gratuit
FS shadersroi.berezovsky3,34026.x30 juil. 2026Gratuit

Questions

Est-ce que NoMod Shaders fonctionne sur Minecraft 26.x ?

Oui. NoMod Shaders prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x.

Est-ce que NoMod Shaders est gratuit ?

Oui. NoMod Shaders se télécharge gratuitement sur Modrinth.

NoMod Shaders est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à NoMod Shaders ?

Les plus proches sont Lumenline Shaders, Aurelia Shaders et FS shaders. Comparer toutes les alternatives

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