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Resources / Shaders / NoMod Shaders

NoMod Shaders

Shaders for Minecraft Java 26.3 without mods: waving leaves and grass, golden sunsets, blue moonlight, warm torch light, glow and soft shadows. A resource…

ShadersFree26.x
by TheModHunterGG · listed from Modrinth
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Direct download from Modrinth · 41 downloads

NoMod Shaders screenshot 1

What it does

NoMod Shaders is a shader pack made by TheModHunterGG. Shaders for Minecraft Java 26.3 without mods: waving leaves and grass, golden sunsets, blue moonlight, warm torch light, glow and soft shadows. A resource…

It supports Minecraft 26.x. It has been downloaded 41 times on Modrinth. The last update came out on Nov 2, 2026.

Supported versions

26.x

Release history

The newest is 0.6.0, released on Nov 2, 2026. It is made for Minecraft 26.3. It runs on Vanilla. The download is 28 KB.

VersionReleasedMinecraftType
0.6.0Nov 2, 202626.3Release
Description from the author on Modrinth

NoMod Shaders

by The Mod Hunter

Shaders for Minecraft Java 26.3. No Iris. No OptiFine. No mod loader.

Minecraft 26.3 can change its own shaders through a resource pack, so I built a shader look that needs nothing else: leaves and grass wave in the wind, sunsets turn the whole landscape golden, nights get a cosy blue moonlight, torches glow warm, and bright light blooms. Drop in a resource pack and a small data pack, and you're done.

What it is

NoMod Shaders is a vanilla shader pack: a normal resource pack that replaces a few of the game's own core shaders and adds screen effects, plus a small data pack that lets every player switch between three looks. It is not a mod. It runs on plain Minecraft Java Edition 26.3, in singleplayer and on servers.

Vanilla vs NoMod Shaders

All pictures are real in-game screenshots from my world on Minecraft 26.3, Default look.

Night: vanilla on the left, NoMod Shaders on the right.

Block light: vanilla on the left, NoMod Shaders on the right.

Sunset over the sea: NoMod Shaders on the left, vanilla on the right.

Wind:

Features

  • Waving leaves and grass: grass, ferns and other crossed plants bend in the wind from the root, oak-type leaves and vines rustle, slow gusts roll across the land.
  • Light distance haze: the near range stays crisp, the middle distance gets a light haze. At the edge of your render distance it is exactly vanilla, so far hills and coastlines stay readable.
  • Golden hour and moonlight: the landscape turns golden while the sun goes down and comes up. Nights get a bright, cool-blue moonlight instead of dark grey.
  • Warm block light: torches, lanterns, campfires and candles light their surroundings in amber.
  • Glow (bloom): soft glow on the sun, the bright sky and light sources.
  • Contact shadows: soft shading in corners, under ledges and where blocks meet the ground.
  • Colour grade: richer colours, cool shadows, warm highlights, a soft vignette.
  • Depth of field in the Cinematic look: whatever is in the middle of the screen stays sharp, the rest blurs like a camera lens.

Three looks, switched in-game

Look · What you get · Command (no operator rights needed)
Lite · wind, haze, warm light, light glow, close to vanilla, fastest · /trigger shaders_lite
Default · adds contact shadows, cool shadows and a stronger glow · /trigger shaders_default
Cinematic · film look with strong contrast plus depth of field · /trigger shaders_cinematic
Off · screen effects off (wind, haze and warm light stay while the pack is on) · /trigger shaders_off

Default is on when you join. Extra files in every version:

  • No wind: NoModShaders-0.6.0_resourcepack_still.zip, same look, leaves and grass stay still. Use it instead of the normal resource pack.
  • Always on: NoModShaders-0.6.0_resourcepack_always.zip, Default look without the data pack (no switching). Never use it together with the data pack.

Performance (my own test)

Measured by me on November 1, 2026, in my world on Minecraft Java 26.3: the same 8-second slow camera move high over a valley at noon, FPS read from the F3 screen once it settled.

Look · FPS in my test
Vanilla (no packs) · about 440
Lite · about 430 to 445
Default · about 340 to 380
Cinematic · about 265 to 335 (average about 295)

Test system: NVIDIA GeForce RTX 4070 Ti SUPER, driver 617.14, 1920 x 1080, render distance 12, recording software running. Your numbers will differ with other hardware and settings.

Install in 3 steps

  1. Resource pack: put NoModShaders-0.6.0_resourcepack.zip into .minecraft/resourcepacks and turn it on under Options > Resource Packs.
  2. Data pack: new world: Create World > Data Packs, drag NoModShaders-0.6.0_datapack.zip in. Existing world: put it into saves//datapacks and type /reload.
  3. Play: the Default look turns on by itself. Switch with the /trigger commands above.

Servers: the data pack goes into the server world, every player needs the resource pack (a server resource pack works too).

Compatibility

  • Minecraft: Java Edition 26.3 only. Not for Bedrock or Pocket Edition (on Bedrock, Vibrant Visuals is the built-in option).
  • Mod loaders and mods: none needed. Sodium and Iris: not tested yet.
  • Other resource packs: texture packs work alongside. Packs that replace fog.glsl, lightmap.fsh or terrain.vsh conflict, the one higher in the list wins.
  • Graphics setting: no "Fabulous" graphics needed.

Known limits

This is what vanilla Minecraft allows, not a replacement for an Iris shader pack.

  • No real sun shadows, no reflections, no volumetric light rays, no water waves.
  • Vanilla shaders don't know which block they draw, so the pack finds plants by their biome colour and shape. Cherry, azalea and pale oak leaves have no biome colour and stay still, and so do spruce and birch leaves and flowers. Tall two-block plants and sugar cane bend per block.
  • In biomes with a very strong grass colour, grass block tops could move slightly. Use the "no wind" pack if you see that.
  • Contact shadows and depth of field only know what is on screen.
  • Mojang says post effects and core shaders can change with any update, so a new Minecraft version can break the pack until I update it.

License

MIT. Learn from it and build on it, keep the copyright notice.


Made by The Mod Hunter: new mods, packs and tests for the current Minecraft version every week.

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

Written by TheModHunterGG. Read it with pictures on Modrinth.

How to install NoMod Shaders

  1. Install Iris (with Sodium) or OptiFine for your Minecraft version: shaders need one of them.

  2. Download the .zip file from Modrinth. Do not unzip it.

  3. In Minecraft, open Options, then Video Settings, then Shader Packs, and click Open Shader Pack Folder.

  4. Drop the .zip file into that folder, pick NoMod Shaders in the list and click Done.

  5. Shaders are heavy on the graphics card. If the game gets slow, pick a lower profile in the shader settings.

Full guide: How to install Minecraft shaders

Compatibility

Minecraft versions
26.x
Edition
Java
Needs
Nothing else
License
MIT
Price
Free
Upkeep
Actively updated (Nov 11, 2026)

NoMod Shaders compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
NoMod Shadersthe one you looked at4126.x8 days agoFree
Lumenline ShadersAstorUVZ1801.8 – 26.x5 days agoFree
Aurelia Shadersjankrodev7,8881.21 – 26.xSep 29, 2026Free
FS shadersroi.berezovsky3,33426.xJul 30, 2026Free

Questions

Does NoMod Shaders work on Minecraft 26.x?

Yes. NoMod Shaders supports Minecraft 26.x. All supported versions: 26.x.

Is NoMod Shaders free?

Yes. NoMod Shaders is free to download from Modrinth.

Is NoMod Shaders still updated?

Yes. The last update came out in the past day.

What are the best alternatives to NoMod Shaders?

The closest ones are Lumenline Shaders, Aurelia Shaders and FS shaders. Compare all alternatives

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