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Zasoby / Pluginy / Honeycomb

Honeycomb

Best TAB Alternative. In-game admin panel, all the features from TAB plus some additional ones!

PluginyZa darmo1.21 – 26.x
autor: bluewuztaken · pobrane z Modrinth
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Bezpośrednie pobieranie z Modrinth · 31 pobrań

Co robi

Honeycomb to plugin do serwerów Paper / Spigot, autor: bluewuztaken. Best TAB Alternative. In-game admin panel, all the features from TAB plus some additional ones!

Obsługiwane wersje: Minecraft 1.21 – 26.x. Liczba pobrań w serwisie Modrinth: 31. Zajmuje 89. miejsce w kategorii „pluginy kosmetyczne i wizualne” (łącznie: 118). Ostatnia aktualizacja: 06.11.2026.

Obsługiwane wersje

26.x1.21

Historia wersji

Honeycomb ma 5 wydań na Modrinth od 06.11.2026. 5 z nich wyszło w ostatnim roku. Najnowsza to 1.0.0, wydana 06.11.2026. Jest zrobiona dla Minecraft 1.21.9 – 26.3. Działa na Velocity. Plik ma 3 KB.

WersjaWydanoMinecraftTyp
1.0.006.11.20261.21.9 – 26.3Wydanie
1.0.006.11.20261.21.9 – 26.3Wydanie
1.1.206.11.20261.21.9, 1.21.10, 1.21.11Wydanie
1.1.206.11.202626.1 – 26.3Wydanie
1.0.006.11.202626.1 – 26.3Wydanie

Komendy

Komendy wymienione na stronie Honeycomb w Modrinth:

/honeycomb/updatelog

Uprawnienia

Wymienione tam uprawnienia, do nadania pluginem takim jak LuckPerms:

honeycomb-1.1.2-mc1.21.9-1honeycomb-1.1.2-mc26.1-26.3honey.gamer.gd

Najnowsze wydanie na GitHubie

Honeycomb ma otwarty kod. Najnowsze wydanie na GitHubie to Honeycomb 1.1.0, opublikowane 03.11.2026.

Proxy networks are native

Velocity and BungeeCord jars ship with this release; the backend asks over honeycomb:network.

Panel and command polish

(same 1.1.0 build)

  • Create closed the screen. Opening a dialog from inside a button click was dropped by the client. DialogKit.show now schedules the screen two ticks later on the player's own thread (Scheduling.forPlayerLater), so create, save and every other button that opens a screen lands.
  • Create reopened the editor with the new layout loaded, refused names already in use (panel.name-taken), and survives a reload failure (reloadQuietly).
  • Front page rewritten. Four explained groups instead of unexplained headings: Displays, Server, Setup, Maintenance. The Displays screen spells out what tablist, sidebar, action bar, nametags and bossbars are.
  • Help grouped and aligned. /hc and /hc help print DISPLAYS, SERVER, COMING FROM TAB and OTHER, with the usage column padded so descriptions line up.
  • /hc panel debug still builds every screen and reports failures, from the console or in game.

Verified

  • BungeeCord 26.1: Net 1 on lobby via BungeeCord, 1
  • Velocity 3.5.1: Net 1 on lobby via Velocity, 1
  • 168 unit tests pass

Przeczytaj wszystkie informacje o wydaniu na GitHubie

Wcześniej: Honeycomb 1.0.0 (02.11.2026), Honeycomb 0.17.0 (01.11.2026).

Opis autora na Modrinth

One plugin. Six displays.

Tablist. Scoreboard. Nametags. Bossbars. Below name. Action bar. Same conditions block on all six, so a nether layout is one small block of YAML instead of a second plugin.

  • Change a line without a restart. /honeycomb panel edits everything live and saves to panel.yml, so updates never overwrite your work.
  • Design it in a browser too. The web editor at honey.gamer.gd/web-editor builds the same layouts and prints an hc1- code. Both directions: design in the browser and paste into the server, or send the server's own setup out to the browser.
  • Long codes never get typed. /honeycomb web opens a paste box that takes 16384 characters, because a real layout code is far longer than chat's 256 character limit.
  • Conditions first. Every layout page opens with who sees it: worlds, permissions, group, placeholder rules, priority.
  • Coming from TAB is one dialog. Tick tablist, scoreboards, nametags, bossbars and animations, choose merge or replace, done. Backup first.

New in 1.1.2

  • One refresh rate for every display. /honeycomb interval shows the current rate and sets all six at once: optimized 10 ticks, balanced 5, smooth 2, slow 20, or any number you like. Default is 5. Before this, a tablist could sit at 40 ticks while the sidebar ran at 20 and the action bar at 40, pulling placeholders at three different speeds. The action bar and holograms stop using their own hardcoded values and follow the same number.
  • Animations are one command. /honeycomb animations add builds the frames for you: shine, rainbow, pulse, blink, wave, each with a speed that suits the effect. /honeycomb animations remove, show, and /honeycomb anim as an alias. No frame list has to be written by hand.
  • /honeycomb export, the other half of the web editor: packs tablist, scoreboards, bossbars, welcome, MOTD, maintenance and the F3 brand into one code, offers it as a click to copy line and saves plugins/Honeycomb/web-export.txt.
  • Item icons draw. The parser was dropping every ` tag before it reached MiniMessage, so an icon never appeared in any display. Fixed, and a picked icon now inserts &f first so it shows in white instead of disappearing into a dark gradient. Delete the &f` to let the line tint it.
  • builtbybit preset, a tenth bundled layout: item-icon tablist, boxed sidebar with player head, gold, sword and bottle icons, rank and TPS lines. /honeycomb preset load builtbybit
  • Presets keep their own refresh rate. It used to be read and thrown away, so loading a preset left the old interval behind.
  • Proxy jars ship in the release. HoneycombProxy for Velocity and BungeeCord was built but missing from the download, which is why network counts looked broken on a fresh install.
  • Docs rebuilt. is now a proper documentation stack: card index, sticky sidebar, on-this-page rail, copy buttons on every command block.

Also in 1.1.1: the sidebar could no longer fail to draw (a startup order bug built the ping spoofer after the engine that reads it, which dropped every scoreboard render), /honeycomb web works with or without a code, and the build was checked on a real Paper 1.21.9 server with a bot client.

Network aware

Behind Velocity or BungeeCord, Honeycomb asks the proxy for real numbers and shows them anywhere placeholders work:

Placeholder · Shows
%network_online% · players across the whole network
%network_server_online% · players on this server
%network_server% · this server's name on the network
%network_servers% · how many servers the proxy reports
%network_proxy% · Velocity, BungeeCord or None

Set type: auto and Honeycomb reads your own server configuration to tell Velocity from BungeeCord. Nothing is invented: until the proxy answers, the placeholders stay unresolved.

Honeycomb 1.1.2 or TAB?

Honeycomb 1.1.2 · TAB
Tablist, scoreboard, nametags, bossbars · Yes · Yes
Below name line · Yes · Yes
Action bar · Yes · No
Per world layouts on every display · Yes · Yes
Placeholder conditions · Yes · Yes
One refresh rate for everything · /honeycomb interval · One file at a time
Create layouts in game · Dialog panel · Config files
Design layouts in a browser · Web editor, both directions · No
Animations without writing frames · Five presets, one command · Manual frames
Paste a long design, no typing · Paste box, 16384 chars · No
Network placeholders from the proxy · Yes · Yes
Presets in the jar · 10 · No
Import a TAB setup · One dialog · n/a
Folia · Yes · Yes

TAB wins on years in production. Honeycomb wins on editing, presets, the action bar, per world nametags, a browser editor and a panel that cannot desync from your files.

Install

Jar · Versions · Java
Honeycomb-1.1.2-mc1.21.9-1.21.11.jar · 1.21.9 to 1.21.11 · 21
Honeycomb-1.1.2-mc26.1-26.3.jar · 26.1 to 26.3 · 25
HoneycombProxy-1.0.0-velocity.jar · Velocity, optional · 17+
HoneycombProxy-1.0.0-bungeecord.jar · BungeeCord, optional · 17+

Drop the matching jar in plugins/, start once, run /honeycomb panel as an operator. PlaceholderAPI, LuckPerms and ProtocolLib are optional. The dialog panel needs Paper or Folia.

Behind a proxy: set network.enabled: true in network.yml, and put the proxy jar in the proxy's own plugins. Velocity needs bungee-plugin-message-channel = true in velocity.toml; BungeeCord needs bungee_plugin_messages: true. Everything else is automatic.

Commands

Command · Does
/honeycomb panel · Opens the editor
/honeycomb interval [preset\ · ticks] · One refresh rate for every display
/honeycomb animations add · Builds an animation from a preset
/honeycomb web [code] · Imports a browser design, with or without the code
/honeycomb export · Sends this server's setup to the browser
/honeycomb migrate · Imports a TAB install
/honeycomb preset [name] · Lists, loads or saves presets
/honeycomb test · Sends a test display through every system
/honeycomb refresh [player] · Re-applies displays
/honeycomb reload · Re-reads every file
/honeycomb placeholders · Shows resolved placeholder values
/honeycomb version · Plugin, build and server versions
/updatelog · The player facing update log

Ten presets ship in the jar: SMP, Survival, DonutSMP, Lifesteal, Economy, PvP, SkyBlock, Prison, Factions, BuiltByBit.

Links

Source and releases: github.com/BlueLabsMinecraft/Honeycomb
Docs and downloads: honey.gamer.gd
Web editor: honey.gamer.gd/web-editor

MIT, copyright (c) 2026 Blue Labs. Not affiliated with Mojang or Microsoft.

Autor: bluewuztaken. Z obrazkami na Modrinth.

Jak zainstalować Honeycomb

  1. Upewnij się, że twój serwer działa na Paper i Spigot w Minecraft 1.21 – 26.x.

  2. Pobierz plik .jar z Modrinth i wrzuć go do folderu plugins na serwerze.

  3. Zrestartuj serwer. Unikaj /reload, wiele pluginów źle to znosi.

  4. Wpisz /plugins w konsoli: Honeycomb powinien być na zielono. Pliki konfiguracyjne tworzą się w folderze plugins przy pierwszym starcie.

Pełny poradnik: Jak zainstalować pluginy na serwerze Minecraft

Kompatybilność

Wersje Minecraft
26.x, 1.21
Działa na
Paper, Spigot
Edycja
Java
Wymaga
Niczego więcej
Licencja
MIT
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (10.11.2026)

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Pytania

Czy Honeycomb działa w wersji Minecrafta 26.x?

Tak. Honeycomb działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21.

Czy Honeycomb jest za darmo?

Tak. Honeycomb można pobrać za darmo z serwisu Modrinth.

Na jakim oprogramowaniu serwera działa Honeycomb?

Honeycomb działa na serwerach Paper i Spigot.

Czy Honeycomb jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla Honeycomb?

Najbliższe to CommandWhitelist, Simple Ranks i AntiCrasher. Porównaj wszystkie alternatywy

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