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Recursos / Plugins / Honeycomb

Honeycomb

Best TAB Alternative. In-game admin panel, all the features from TAB plus some additional ones!

PluginsGrátis1.21 – 26.x
por bluewuztaken · listado a partir do Modrinth
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Download direto do Modrinth · 32 downloads

O que ele faz

bluewuztaken criou Honeycomb (plugin) para servidores Paper / Spigot. Best TAB Alternative. In-game admin panel, all the features from TAB plus some additional ones!

É compatível com o Minecraft 1.21 – 26.x. Tem 32 downloads em Modrinth. Isso o coloca na posição 99 entre os 143 plugins cosméticos e de exibição listados aqui. A última atualização saiu em 06/11/2026.

Versões suportadas

26.x1.21

Histórico de versões

Honeycomb teve 5 versões no Modrinth desde 06/11/2026. 5 saíram no último ano. A mais recente é 1.0.0, lançada em 06/11/2026. Ela é feita para o Minecraft 1.21.9 – 26.3. Ela roda em Velocity. O download tem 3 KB.

VersãoLançadoMinecraftTipo
1.0.006/11/20261.21.9 – 26.3Estável
1.0.006/11/20261.21.9 – 26.3Estável
1.1.206/11/20261.21.9, 1.21.10, 1.21.11Estável
1.1.206/11/202626.1 – 26.3Estável
1.0.006/11/202626.1 – 26.3Estável

Comandos

Os comandos citados na página de Honeycomb no Modrinth:

/honeycomb/updatelog

Permissões

Permissões citadas lá, para dar com um plugin como o LuckPerms:

honeycomb-1.1.2-mc1.21.9-1honeycomb-1.1.2-mc26.1-26.3honey.gamer.gd

Última versão no GitHub

Honeycomb é de código aberto. A versão mais recente no GitHub é Honeycomb 1.1.0, publicada em 03/11/2026.

Proxy networks are native

Velocity and BungeeCord jars ship with this release; the backend asks over honeycomb:network.

Panel and command polish

(same 1.1.0 build)

  • Create closed the screen. Opening a dialog from inside a button click was dropped by the client. DialogKit.show now schedules the screen two ticks later on the player's own thread (Scheduling.forPlayerLater), so create, save and every other button that opens a screen lands.
  • Create reopened the editor with the new layout loaded, refused names already in use (panel.name-taken), and survives a reload failure (reloadQuietly).
  • Front page rewritten. Four explained groups instead of unexplained headings: Displays, Server, Setup, Maintenance. The Displays screen spells out what tablist, sidebar, action bar, nametags and bossbars are.
  • Help grouped and aligned. /hc and /hc help print DISPLAYS, SERVER, COMING FROM TAB and OTHER, with the usage column padded so descriptions line up.
  • /hc panel debug still builds every screen and reports failures, from the console or in game.

Verified

  • BungeeCord 26.1: Net 1 on lobby via BungeeCord, 1
  • Velocity 3.5.1: Net 1 on lobby via Velocity, 1
  • 168 unit tests pass

Leia todas as notas no GitHub

Antes: Honeycomb 1.0.0 (02/11/2026), Honeycomb 0.17.0 (01/11/2026).

Descrição do autor no Modrinth

One plugin. Six displays.

Tablist. Scoreboard. Nametags. Bossbars. Below name. Action bar. Same conditions block on all six, so a nether layout is one small block of YAML instead of a second plugin.

  • Change a line without a restart. /honeycomb panel edits everything live and saves to panel.yml, so updates never overwrite your work.
  • Design it in a browser too. The web editor at honey.gamer.gd/web-editor builds the same layouts and prints an hc1- code. Both directions: design in the browser and paste into the server, or send the server's own setup out to the browser.
  • Long codes never get typed. /honeycomb web opens a paste box that takes 16384 characters, because a real layout code is far longer than chat's 256 character limit.
  • Conditions first. Every layout page opens with who sees it: worlds, permissions, group, placeholder rules, priority.
  • Coming from TAB is one dialog. Tick tablist, scoreboards, nametags, bossbars and animations, choose merge or replace, done. Backup first.

New in 1.1.2

  • One refresh rate for every display. /honeycomb interval shows the current rate and sets all six at once: optimized 10 ticks, balanced 5, smooth 2, slow 20, or any number you like. Default is 5. Before this, a tablist could sit at 40 ticks while the sidebar ran at 20 and the action bar at 40, pulling placeholders at three different speeds. The action bar and holograms stop using their own hardcoded values and follow the same number.
  • Animations are one command. /honeycomb animations add builds the frames for you: shine, rainbow, pulse, blink, wave, each with a speed that suits the effect. /honeycomb animations remove, show, and /honeycomb anim as an alias. No frame list has to be written by hand.
  • /honeycomb export, the other half of the web editor: packs tablist, scoreboards, bossbars, welcome, MOTD, maintenance and the F3 brand into one code, offers it as a click to copy line and saves plugins/Honeycomb/web-export.txt.
  • Item icons draw. The parser was dropping every ` tag before it reached MiniMessage, so an icon never appeared in any display. Fixed, and a picked icon now inserts &f first so it shows in white instead of disappearing into a dark gradient. Delete the &f` to let the line tint it.
  • builtbybit preset, a tenth bundled layout: item-icon tablist, boxed sidebar with player head, gold, sword and bottle icons, rank and TPS lines. /honeycomb preset load builtbybit
  • Presets keep their own refresh rate. It used to be read and thrown away, so loading a preset left the old interval behind.
  • Proxy jars ship in the release. HoneycombProxy for Velocity and BungeeCord was built but missing from the download, which is why network counts looked broken on a fresh install.
  • Docs rebuilt. is now a proper documentation stack: card index, sticky sidebar, on-this-page rail, copy buttons on every command block.

Also in 1.1.1: the sidebar could no longer fail to draw (a startup order bug built the ping spoofer after the engine that reads it, which dropped every scoreboard render), /honeycomb web works with or without a code, and the build was checked on a real Paper 1.21.9 server with a bot client.

Network aware

Behind Velocity or BungeeCord, Honeycomb asks the proxy for real numbers and shows them anywhere placeholders work:

Placeholder · Shows
%network_online% · players across the whole network
%network_server_online% · players on this server
%network_server% · this server's name on the network
%network_servers% · how many servers the proxy reports
%network_proxy% · Velocity, BungeeCord or None

Set type: auto and Honeycomb reads your own server configuration to tell Velocity from BungeeCord. Nothing is invented: until the proxy answers, the placeholders stay unresolved.

Honeycomb 1.1.2 or TAB?

Honeycomb 1.1.2 · TAB
Tablist, scoreboard, nametags, bossbars · Yes · Yes
Below name line · Yes · Yes
Action bar · Yes · No
Per world layouts on every display · Yes · Yes
Placeholder conditions · Yes · Yes
One refresh rate for everything · /honeycomb interval · One file at a time
Create layouts in game · Dialog panel · Config files
Design layouts in a browser · Web editor, both directions · No
Animations without writing frames · Five presets, one command · Manual frames
Paste a long design, no typing · Paste box, 16384 chars · No
Network placeholders from the proxy · Yes · Yes
Presets in the jar · 10 · No
Import a TAB setup · One dialog · n/a
Folia · Yes · Yes

TAB wins on years in production. Honeycomb wins on editing, presets, the action bar, per world nametags, a browser editor and a panel that cannot desync from your files.

Install

Jar · Versions · Java
Honeycomb-1.1.2-mc1.21.9-1.21.11.jar · 1.21.9 to 1.21.11 · 21
Honeycomb-1.1.2-mc26.1-26.3.jar · 26.1 to 26.3 · 25
HoneycombProxy-1.0.0-velocity.jar · Velocity, optional · 17+
HoneycombProxy-1.0.0-bungeecord.jar · BungeeCord, optional · 17+

Drop the matching jar in plugins/, start once, run /honeycomb panel as an operator. PlaceholderAPI, LuckPerms and ProtocolLib are optional. The dialog panel needs Paper or Folia.

Behind a proxy: set network.enabled: true in network.yml, and put the proxy jar in the proxy's own plugins. Velocity needs bungee-plugin-message-channel = true in velocity.toml; BungeeCord needs bungee_plugin_messages: true. Everything else is automatic.

Commands

Command · Does
/honeycomb panel · Opens the editor
/honeycomb interval [preset\ · ticks] · One refresh rate for every display
/honeycomb animations add · Builds an animation from a preset
/honeycomb web [code] · Imports a browser design, with or without the code
/honeycomb export · Sends this server's setup to the browser
/honeycomb migrate · Imports a TAB install
/honeycomb preset [name] · Lists, loads or saves presets
/honeycomb test · Sends a test display through every system
/honeycomb refresh [player] · Re-applies displays
/honeycomb reload · Re-reads every file
/honeycomb placeholders · Shows resolved placeholder values
/honeycomb version · Plugin, build and server versions
/updatelog · The player facing update log

Ten presets ship in the jar: SMP, Survival, DonutSMP, Lifesteal, Economy, PvP, SkyBlock, Prison, Factions, BuiltByBit.

Links

Source and releases: github.com/BlueLabsMinecraft/Honeycomb
Docs and downloads: honey.gamer.gd
Web editor: honey.gamer.gd/web-editor

MIT, copyright (c) 2026 Blue Labs. Not affiliated with Mojang or Microsoft.

Escrita por bluewuztaken. Leia com imagens no Modrinth.

Como instalar Honeycomb

  1. Confira se o seu servidor roda Paper e Spigot no Minecraft 1.21 – 26.x.

  2. Baixe o arquivo .jar pelo Modrinth e coloque na pasta plugins do seu servidor.

  3. Reinicie o servidor. Evite /reload, muitos plugins não lidam bem com ele.

  4. Digite /plugins no console: Honeycomb deve aparecer em verde. Os arquivos de configuração são criados na pasta plugins na primeira inicialização.

Guia completo: Como instalar plugins em um servidor de Minecraft

Compatibilidade

Versões do Minecraft
26.x, 1.21
Roda em
Paper, Spigot
Edição
Java
Precisa de
Nada além disso
Licença
MIT
Preço
Grátis
Manutenção
Atualizado ativamente (12/11/2026)

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Perguntas

Honeycomb funciona no Minecraft 26.x?

Sim. Honeycomb é compatível com o Minecraft 26.x. Todas as versões compatíveis: 26.x, 1.21.

Honeycomb é grátis?

Sim. Você pode baixar Honeycomb de graça em Modrinth.

Em qual software de servidor Honeycomb roda?

Honeycomb roda em servidores Paper e Spigot.

Honeycomb ainda recebe atualizações?

Sim. A última atualização saiu no último dia.

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