Lumina ShaderShadery · 1.8 – 26.xCinematic shaders for Minecraft Java featuring a black hole and white hole in the End, atmospheric lighting, volumetric clouds, water reflections and…

Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Bezpośrednie pobieranie z Modrinth · 15,839 pobrań
AuraLite Shaders to paczka shaderów, autor: AlexanderNyr. Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Obsługiwane wersje: Minecraft 1.16 – 26.x. Liczba pobrań w serwisie Modrinth: 15,839. Ostatnia aktualizacja: 30.10.2026.
AuraLite Shaders ma 24 wydań na Modrinth od 27.05.2026. 24 z nich wyszło w ostatnim roku. Najnowsza to 1.2.0, wydana 30.10.2026. Jest zrobiona dla Minecraft 1.16 – 26.3. Działa na Iris i Optifine. Plik ma 1.1 MB.
| Wersja | Wydano | Minecraft | Typ |
|---|---|---|---|
1.2.0 | 30.10.2026 | 1.16 – 26.3 | Wydanie |
1.1.4 | 21.08.2026 | 1.16 – 26.2 | Wydanie |
1.1.3 | 07.08.2026 | 1.16.5 – 26.2 | Wydanie |
1.1.2 | 24.07.2026 | 1.16 – 26.2 | Wydanie |
1.1.1 | 10.07.2026 | 1.16.5 – 26.2 | Wydanie |
AuraLite Shaders ma otwarty kod. Najnowsze wydanie na GitHubie to AuraLite Shaders 1.2.0, opublikowane 30.10.2026.
Version 1.2.0 is the first release of the physical cloud line, and the first build since 1.1.4 that
contains no measuring equipment. The cloud deck stops being four painted sheets and becomes a medium with
a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays
integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders; and
every debug stripe, gauge bar, class map and bypass switch from the development branch is removed.
Przeczytaj wszystkie informacje o wydaniu na GitHubie
Wcześniej: AuraLite Shaders 1.1.4 (21.08.2026), AuraLite Shaders 1.1.3 (31.10.2026).
⭐ 65,000+ downloads across CurseForge & Modrinth — thank you!
AuraLite is a modern, lightweight, and highly optimized shader pack built on top of the OpenGL 4.6 / GLSL 460 standard. It is specifically designed and tested for Minecraft 1.16 – 26.3 with Sodium + Iris (and compatible with OptiFine, Oculus). Since v1.2.0 the cloud deck is a physically parameterised volumetric medium rather than a stack of painted layers, and every development instrument has been removed from the shipped code.
AuraLite delivers a breathtaking, realistic visual experience without overcomplicating the screen with bloated post-processing effects (such as aggressive motion blur or heavy bloom). A lightweight HDR bloom (gaussian pyramid since v1.1.3, half-resolution and skippable since v1.1.4) softly glows emissive sources without smearing the scene. Optional FXAA/SMAA anti-aliasing, SSR, TAA, godrays, and SSAO are profile-scaled so AuraLite keeps high FPS and smooth frametimes on modern GPUs.
🧪 v1.2.0 note: The physical cloud line is now the default. Clouds are a medium with a liquid water content and a droplet spectrum, so extinction follows from the droplet radius instead of a tuned constant; CLOUD_QUALITY (raymarch steps) and CLOUD_DETAIL (shape octaves) are independent, cirrus and a mid-level deck are separate families, and the cloud shadow that gates the godrays is one column per frame, generated from composite.fsh into composite.vsh. Twilight comes from the optical path, colour control is twelve real sliders, and the diagnostic layer of the 1.1.5 branch (on-screen stripes, gauges, class maps, bypass switches) is gone. TAA is on by default in HIGH/ULTRA/EXTREME; camera jitter stays OFF. See the changelog below.
ℹ️ Historical note: older changelog sections below are preserved as original release notes.
Version 1.2.0 is the first release of the physical cloud line. The cloud deck stops being four painted sheets and becomes a medium with a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders;
Profile · Shadows · Clouds · TAA · Bloom · Notes
VERY_LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Gradient sky, minimal path
LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Water/foliage motion, stars
MED · ✅ 1024 / 192 m · ✅ Volumetric 24 steps / 3 oct · ❌ · ✅ · The sweet spot
HIGH · ✅ 2048 / 512 m · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Full atmosphere + SSR
ULTRA · ✅ 4096 / 512 m Aggr · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Higher SSAO / SSR / aurora
EXTREME · ✅ 8192 / 768 m Aggr · ✅ Volumetric 56 steps / 4 oct · ✅ · ✅ · Cinematic
Camera jitter remains off by default in every profile.
Version 1.1.4 rebuilds the experimental physical sky around shared low-frequency LUTs, replaces the hole-producing DH screen-door seam with a deterministic hand-off, and cuts post-process cost with skippable half-resolution bloom. It also finishes the TAA story for Distant Horizons (correct DH reprojection + Halton jitter on LOD geometry) and swaps glittery water fBm for a coherent Gerstner swell.
New Experimental → Atmosphere options (off-profile defaults stay cinematic / auto):
The swamp detector now also matches BIOME_MANGROVE_SWAMP.
⚠️ AuraLite still does NOT claim full Distant Horizons compatibility. v1.1.4 is a targeted correctness pass on the v1.1.2/v1.1.3 experimental path.
Autor: AlexanderNyr. Z obrazkami na Modrinth.
Zainstaluj Iris (z Sodium) albo OptiFine dla swojej wersji Minecrafta: shadery potrzebują jednego z nich.
Pobierz plik .zip z Modrinth. Nie rozpakowuj go.
W Minecrafcie otwórz Opcje, potem Ustawienia grafiki, potem Shadery i kliknij Otwórz folder shaderów.
Wrzuć plik .zip do tego folderu, wybierz AuraLite Shaders z listy i kliknij Gotowe.
Shadery mocno obciążają kartę graficzną. Jeśli gra zwalnia, wybierz niższy profil w ustawieniach shadera.
| Zasób | Pobrania | Wersje | Aktualizacja | Cena |
|---|---|---|---|---|
| 16K | 1.16 – 26.x | 12 d. temu | Za darmo | |
| 197K | 1.8 – 26.x | 20 wrz 2026 | Za darmo | |
| 7,952 | 1.21 – 26.x | 29 wrz 2026 | Za darmo | |
| 4,029 | 1.20 – 26.x | 2 lip 2026 | Za darmo |
Tak. AuraLite Shaders działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16.
Tak. AuraLite Shaders można pobrać za darmo z serwisu Modrinth.
Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.
Najbliższe to Lumina Shader, Aurelia Shaders i Knight Shaders. Porównaj wszystkie alternatywy
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