Lumina ShaderShaderlar · 1.8 – 26.xCinematic shaders for Minecraft Java featuring a black hole and white hole in the End, atmospheric lighting, volumetric clouds, water reflections and…

Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Modrinth üzerinden doğrudan indirme · 15,839 indirme
AuraLite Shaders, AlexanderNyr tarafından yapılmış bir shader paketi. Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Desteklediği sürümler: Minecraft 1.16 – 26.x. Modrinth üzerinde 15,839 kez indirildi. Son güncelleme 30.10.2026 tarihinde çıktı.
AuraLite Shaders, 27.05.2026 tarihinden beri Modrinth üzerinde 24 sürüm yayınladı. Bunların 24 tanesi son bir yılda çıktı. En yenisi 30.10.2026 tarihinde çıkan 1.2.0. Minecraft 1.16 – 26.3 için yapıldı. Iris ve Optifine üzerinde çalışır. İndirme boyutu 1.1 MB.
| Sürüm | Yayın tarihi | Minecraft | Tür |
|---|---|---|---|
1.2.0 | 30.10.2026 | 1.16 – 26.3 | Kararlı |
1.1.4 | 21.08.2026 | 1.16 – 26.2 | Kararlı |
1.1.3 | 07.08.2026 | 1.16.5 – 26.2 | Kararlı |
1.1.2 | 24.07.2026 | 1.16 – 26.2 | Kararlı |
1.1.1 | 10.07.2026 | 1.16.5 – 26.2 | Kararlı |
AuraLite Shaders açık kaynaklıdır. GitHub'daki en yeni sürümü 30.10.2026 tarihinde yayınlanan AuraLite Shaders 1.2.0.
Version 1.2.0 is the first release of the physical cloud line, and the first build since 1.1.4 that
contains no measuring equipment. The cloud deck stops being four painted sheets and becomes a medium with
a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays
integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders; and
every debug stripe, gauge bar, class map and bypass switch from the development branch is removed.
Tüm sürüm notlarını GitHub'da oku
Öncekiler: AuraLite Shaders 1.1.4 (21.08.2026), AuraLite Shaders 1.1.3 (31.10.2026).
⭐ 65,000+ downloads across CurseForge & Modrinth — thank you!
AuraLite is a modern, lightweight, and highly optimized shader pack built on top of the OpenGL 4.6 / GLSL 460 standard. It is specifically designed and tested for Minecraft 1.16 – 26.3 with Sodium + Iris (and compatible with OptiFine, Oculus). Since v1.2.0 the cloud deck is a physically parameterised volumetric medium rather than a stack of painted layers, and every development instrument has been removed from the shipped code.
AuraLite delivers a breathtaking, realistic visual experience without overcomplicating the screen with bloated post-processing effects (such as aggressive motion blur or heavy bloom). A lightweight HDR bloom (gaussian pyramid since v1.1.3, half-resolution and skippable since v1.1.4) softly glows emissive sources without smearing the scene. Optional FXAA/SMAA anti-aliasing, SSR, TAA, godrays, and SSAO are profile-scaled so AuraLite keeps high FPS and smooth frametimes on modern GPUs.
🧪 v1.2.0 note: The physical cloud line is now the default. Clouds are a medium with a liquid water content and a droplet spectrum, so extinction follows from the droplet radius instead of a tuned constant; CLOUD_QUALITY (raymarch steps) and CLOUD_DETAIL (shape octaves) are independent, cirrus and a mid-level deck are separate families, and the cloud shadow that gates the godrays is one column per frame, generated from composite.fsh into composite.vsh. Twilight comes from the optical path, colour control is twelve real sliders, and the diagnostic layer of the 1.1.5 branch (on-screen stripes, gauges, class maps, bypass switches) is gone. TAA is on by default in HIGH/ULTRA/EXTREME; camera jitter stays OFF. See the changelog below.
ℹ️ Historical note: older changelog sections below are preserved as original release notes.
Version 1.2.0 is the first release of the physical cloud line. The cloud deck stops being four painted sheets and becomes a medium with a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders;
Profile · Shadows · Clouds · TAA · Bloom · Notes
VERY_LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Gradient sky, minimal path
LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Water/foliage motion, stars
MED · ✅ 1024 / 192 m · ✅ Volumetric 24 steps / 3 oct · ❌ · ✅ · The sweet spot
HIGH · ✅ 2048 / 512 m · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Full atmosphere + SSR
ULTRA · ✅ 4096 / 512 m Aggr · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Higher SSAO / SSR / aurora
EXTREME · ✅ 8192 / 768 m Aggr · ✅ Volumetric 56 steps / 4 oct · ✅ · ✅ · Cinematic
Camera jitter remains off by default in every profile.
Version 1.1.4 rebuilds the experimental physical sky around shared low-frequency LUTs, replaces the hole-producing DH screen-door seam with a deterministic hand-off, and cuts post-process cost with skippable half-resolution bloom. It also finishes the TAA story for Distant Horizons (correct DH reprojection + Halton jitter on LOD geometry) and swaps glittery water fBm for a coherent Gerstner swell.
New Experimental → Atmosphere options (off-profile defaults stay cinematic / auto):
The swamp detector now also matches BIOME_MANGROVE_SWAMP.
⚠️ AuraLite still does NOT claim full Distant Horizons compatibility. v1.1.4 is a targeted correctness pass on the v1.1.2/v1.1.3 experimental path.
Yazan: AlexanderNyr. Resimli halini Modrinth sayfasında oku.
Minecraft sürümün için Iris (Sodium ile) ya da OptiFine kur: shaderlar bunlardan birine ihtiyaç duyar.
.zip dosyasını Modrinth üzerinden indir. Zipten çıkarma.
Minecraft'ta Seçenekler, Görüntü Ayarları, Shader Paketleri'ni aç ve Shader Paketi Klasörünü Aç'a tıkla.
.zip dosyasını o klasöre bırak, listeden AuraLite Shaders seç ve Bitti'ye tıkla.
Shaderlar ekran kartını zorlar. Oyun yavaşlarsa shader ayarlarından daha düşük bir profil seç.
| Kaynak | İndirmeler | Sürümler | Son güncelleme | Fiyat |
|---|---|---|---|---|
| 16K | 1.16 – 26.x | 12 gün önce | Ücretsiz | |
| 197K | 1.8 – 26.x | 20 Eyl 2026 | Ücretsiz | |
| 7,952 | 1.21 – 26.x | 29 Eyl 2026 | Ücretsiz | |
| 4,029 | 1.20 – 26.x | 2 Tem 2026 | Ücretsiz |
Evet. AuraLite Shaders, Minecraft 26.x sürümünü destekliyor. Desteklenen tüm sürümler: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16.
Evet. AuraLite Shaders, Modrinth üzerinden ücretsiz indirilebilir.
Evet. Son güncelleme son 24 saat içinde çıktı.
En yakın olanlar Lumina Shader, Aurelia Shaders ve Knight Shaders. Tüm alternatifleri karşılaştır
Lumina ShaderShaderlar · 1.8 – 26.xCinematic shaders for Minecraft Java featuring a black hole and white hole in the End, atmospheric lighting, volumetric clouds, water reflections and…
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