Lumina ShaderShader · 1.8 – 26.xCinematic shaders for Minecraft Java featuring a black hole and white hole in the End, atmospheric lighting, volumetric clouds, water reflections and…

Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Direkter Download von Modrinth · 15,839 Downloads
AuraLite Shaders (Shaderpack) stammt von AlexanderNyr. Lightweight OpenGL 4.6 shaders for Minecraft 1.16–26.3 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
Unterstützt wird Minecraft 1.16 – 26.x. Auf Modrinth gibt es 15,839 Downloads. Das letzte Update erschien am 30.10.2026.
AuraLite Shaders hat seit 27.05.2026 24 Versionen auf Modrinth veröffentlicht. 24 davon erschienen im letzten Jahr. Die neueste ist 1.2.0, erschienen am 30.10.2026. Sie ist für Minecraft 1.16 – 26.3 gemacht. Sie läuft auf Iris und Optifine. Der Download ist 1.1 MB groß.
| Version | Veröffentlicht | Minecraft | Typ |
|---|---|---|---|
1.2.0 | 30.10.2026 | 1.16 – 26.3 | Release |
1.1.4 | 21.08.2026 | 1.16 – 26.2 | Release |
1.1.3 | 07.08.2026 | 1.16.5 – 26.2 | Release |
1.1.2 | 24.07.2026 | 1.16 – 26.2 | Release |
1.1.1 | 10.07.2026 | 1.16.5 – 26.2 | Release |
AuraLite Shaders ist Open Source. Die neueste Version auf GitHub ist AuraLite Shaders 1.2.0, veröffentlicht am 30.10.2026.
Version 1.2.0 is the first release of the physical cloud line, and the first build since 1.1.4 that
contains no measuring equipment. The cloud deck stops being four painted sheets and becomes a medium with
a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays
integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders; and
every debug stripe, gauge bar, class map and bypass switch from the development branch is removed.
Alle Release Notes auf GitHub lesen
Davor: AuraLite Shaders 1.1.4 (21.08.2026), AuraLite Shaders 1.1.3 (31.10.2026).
⭐ 65,000+ downloads across CurseForge & Modrinth — thank you!
AuraLite is a modern, lightweight, and highly optimized shader pack built on top of the OpenGL 4.6 / GLSL 460 standard. It is specifically designed and tested for Minecraft 1.16 – 26.3 with Sodium + Iris (and compatible with OptiFine, Oculus). Since v1.2.0 the cloud deck is a physically parameterised volumetric medium rather than a stack of painted layers, and every development instrument has been removed from the shipped code.
AuraLite delivers a breathtaking, realistic visual experience without overcomplicating the screen with bloated post-processing effects (such as aggressive motion blur or heavy bloom). A lightweight HDR bloom (gaussian pyramid since v1.1.3, half-resolution and skippable since v1.1.4) softly glows emissive sources without smearing the scene. Optional FXAA/SMAA anti-aliasing, SSR, TAA, godrays, and SSAO are profile-scaled so AuraLite keeps high FPS and smooth frametimes on modern GPUs.
🧪 v1.2.0 note: The physical cloud line is now the default. Clouds are a medium with a liquid water content and a droplet spectrum, so extinction follows from the droplet radius instead of a tuned constant; CLOUD_QUALITY (raymarch steps) and CLOUD_DETAIL (shape octaves) are independent, cirrus and a mid-level deck are separate families, and the cloud shadow that gates the godrays is one column per frame, generated from composite.fsh into composite.vsh. Twilight comes from the optical path, colour control is twelve real sliders, and the diagnostic layer of the 1.1.5 branch (on-screen stripes, gauges, class maps, bypass switches) is gone. TAA is on by default in HIGH/ULTRA/EXTREME; camera jitter stays OFF. See the changelog below.
ℹ️ Historical note: older changelog sections below are preserved as original release notes.
Version 1.2.0 is the first release of the physical cloud line. The cloud deck stops being four painted sheets and becomes a medium with a droplet spectrum; the atmosphere coefficients are re-derived from measured column depths; godrays integrate a filtered transmittance with a fixed step count; the colour stage becomes twelve sliders;
Profile · Shadows · Clouds · TAA · Bloom · Notes
VERY_LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Gradient sky, minimal path
LOW · ❌ 512 / 60 m · ❌ · ❌ · ❌ · Water/foliage motion, stars
MED · ✅ 1024 / 192 m · ✅ Volumetric 24 steps / 3 oct · ❌ · ✅ · The sweet spot
HIGH · ✅ 2048 / 512 m · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Full atmosphere + SSR
ULTRA · ✅ 4096 / 512 m Aggr · ✅ Volumetric 36 steps / 3 oct · ✅ · ✅ · Higher SSAO / SSR / aurora
EXTREME · ✅ 8192 / 768 m Aggr · ✅ Volumetric 56 steps / 4 oct · ✅ · ✅ · Cinematic
Camera jitter remains off by default in every profile.
Version 1.1.4 rebuilds the experimental physical sky around shared low-frequency LUTs, replaces the hole-producing DH screen-door seam with a deterministic hand-off, and cuts post-process cost with skippable half-resolution bloom. It also finishes the TAA story for Distant Horizons (correct DH reprojection + Halton jitter on LOD geometry) and swaps glittery water fBm for a coherent Gerstner swell.
New Experimental → Atmosphere options (off-profile defaults stay cinematic / auto):
The swamp detector now also matches BIOME_MANGROVE_SWAMP.
⚠️ AuraLite still does NOT claim full Distant Horizons compatibility. v1.1.4 is a targeted correctness pass on the v1.1.2/v1.1.3 experimental path.
Geschrieben von AlexanderNyr. Mit Bildern auf Modrinth lesen.
Installiere Iris (mit Sodium) oder OptiFine für deine Minecraft-Version: Shader brauchen eins davon.
Lade die .zip-Datei von Modrinth herunter. Entpacke sie nicht.
Öffne in Minecraft Optionen, dann Grafikeinstellungen, dann Shaderpacks und klicke auf Shaderpack-Ordner öffnen.
Lege die .zip-Datei in diesen Ordner, wähle AuraLite Shaders in der Liste und klicke auf Fertig.
Shader belasten die Grafikkarte. Wird das Spiel langsam, wähle in den Shader-Einstellungen ein niedrigeres Profil.
| Ressource | Downloads | Versionen | Letztes Update | Preis |
|---|---|---|---|---|
| 16K | 1.16 – 26.x | vor 11 Tagen | Kostenlos | |
| 197K | 1.8 – 26.x | 20. Sept. 2026 | Kostenlos | |
| 7,952 | 1.21 – 26.x | 29. Sept. 2026 | Kostenlos | |
| 4,029 | 1.20 – 26.x | 2. Juli 2026 | Kostenlos |
Ja. AuraLite Shaders unterstützt Minecraft 26.x. Alle unterstützten Versionen: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16.
Ja. AuraLite Shaders kannst du kostenlos bei Modrinth herunterladen.
Ja. Das letzte Update kam innerhalb des letzten Tages.
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