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Recursos / Shaders / Colorblind Swap

Colorblind Swap

Time-varying color perception remapping shader.

ShadersGratis1.8 – 26.x
por xsoras · listado desde Modrinth
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Descarga directa desde Modrinth · 6,254 descargas

Colorblind Swap, captura 1Colorblind Swap, captura 2Colorblind Swap, captura 3

Qué hace

Colorblind Swap (pack de shaders) es obra de xsoras. Time-varying color perception remapping shader.

Es compatible con Minecraft 1.8 – 26.x. Se ha descargado 6,254 veces en Modrinth. La última actualización salió el 12/09/2026.

Versiones compatibles

26.x1.211.201.191.181.171.161.131.121.8

Historial de versiones

Colorblind Swap ha publicado 2 versiones en Modrinth desde el 01/06/2026. 2 salieron en el último año. La más reciente es 1.1, publicada el 12/09/2026. Está hecha para Minecraft 1.10 – 1.14. Funciona en Iris y Optifine. La descarga ocupa 5 KB.

VersiónPublicadoMinecraftTipo
1.112/09/20261.10 – 1.14Estable
1.001/06/20261.10 – 1.20.3Estable
Descripción del autor en Modrinth
The world stays the same. Your perception does not.

Colorblind Swap is a lightweight full-screen post-processing shader that alters how colors are perceived over time. Instead of applying a fixed color filter, the shader periodically changes the relationship between color channels, causing different parts of the spectrum to be interpreted in new ways. The result is a shifting visual experience where familiar environments can temporarily appear as though viewed through different forms of altered color perception.


✨ Highlights

Dynamic Color Perception Shifts.

The shader operates in timed intervals and selects a new color interpretation mode for each cycle. Rather than permanently remapping colors, it continuously transitions between different channel configurations, making the visual effect feel unstable and perceptual rather than purely cosmetic.

Red–Green Channel Reassignment.

One of the available modes exchanges portions of the red and green channels. Reds begin to inherit green information and vice versa, creating a perception similar to common red–green color vision deficiencies while preserving overall scene brightness.

Blue–Green Spectral Blending.

Another mode blends blue and green information together. Vegetation, water, sky colors, and other blue-green surfaces gradually lose their usual separation, producing a shifted color balance across the scene.

Luminance-Based Red Suppression.

A protanopia-inspired mode reduces the influence of the red channel by partially replacing it with scene luminance. This causes red-heavy surfaces to become less distinct while preserving image structure through brightness information.

Warm–Cool Spectrum Reconstruction.

The shader also includes a stylized mode that reorganizes color information into warm and cool groups. Reds and yellows are emphasized into warmer tones while blues are reinforced into cooler tones, creating a split-spectrum appearance.

Smooth Epoch Transitions.

Color modes are not switched instantly. Each cycle uses gradual blending to transition between states, avoiding abrupt hard cuts and allowing the visual perception shift to develop naturally over time.

Transition Flash Effect.

At the beginning of each color cycle, the shader briefly introduces a complementary-color inversion flicker. This short-lived flash simulates a momentary recalibration of color interpretation before the next mode fully settles.

Minimal Post-Processing Pipeline.

The implementation is intentionally simple and focused. The shader performs only color remapping and transition effects. It does not introduce bloom, depth effects, vignette, distortion, lighting changes, shadows, or geometry-based rendering features.


⚙️ Compatibility

  • Implemented as a composite post-processing shader pass.
  • Written in GLSL 1.20 (#version 120).
  • Operates exclusively on the rendered color buffer (colortex0).
  • Does not require depth information, normals, shadow maps, or additional render targets.
  • Designed as a screen-space effect with very low computational complexity.
  • No shader-pack-specific configuration files or feature modules were found beyond the composite pass.

Escrita por xsoras. Léela con imágenes en Modrinth.

Cómo instalar Colorblind Swap

  1. Instala Iris (con Sodium) u OptiFine para tu versión de Minecraft: los shaders necesitan uno de ellos.

  2. Descarga el archivo .zip desde Modrinth. No lo descomprimas.

  3. En Minecraft, abre Opciones, luego Gráficos, luego Shader Packs y pulsa Abrir carpeta de shaders.

  4. Suelta el archivo .zip en esa carpeta, elige Colorblind Swap en la lista y pulsa Listo.

  5. Los shaders exigen mucho a la tarjeta gráfica. Si el juego va lento, elige un perfil más bajo en sus ajustes.

Compatibilidad

Versiones de Minecraft
26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8
Edición
Java
Necesita
Nada más
Licencia
De uso gratuito
Precio
Gratis
Mantenimiento
Se actualiza activamente (14/11/2026)

Colorblind Swap comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
Colorblind Swapel que estabas viendo6,2541.8 – 26.x12 sept 2026Gratis
Fantasy Shaders UnboundAleeeee1.2M1.16 – 26.xhace 26 díasGratis
SillyWankerShaderbombacat93K1.12 – 1.2113 mar 2025Gratis
Cinematic Color CorrectionBestsoft10039K1.8 – 1.2120 sept 2024Gratis

Preguntas

¿Colorblind Swap funciona en Minecraft 26.x?

Sí. Colorblind Swap es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8.

¿Colorblind Swap es gratis?

Sí. Colorblind Swap se puede descargar gratis desde Modrinth.

¿Colorblind Swap sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a Colorblind Swap?

Los más parecidos son Fantasy Shaders Unbound, SillyWankerShader y Cinematic Color Correction. Comparar todas las alternativas

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