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Resources / Shaders / Colorblind Swap

Colorblind Swap

Time-varying color perception remapping shader.

ShadersFree1.8 – 26.x
by xsoras · listed from Modrinth
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Direct download from Modrinth · 6,247 downloads

Colorblind Swap screenshot 1Colorblind Swap screenshot 2Colorblind Swap screenshot 3

What it does

Colorblind Swap is a shader pack made by xsoras. Time-varying color perception remapping shader.

It supports Minecraft 1.8 – 26.x. It has been downloaded 6,247 times on Modrinth. The last update came out on Sep 12, 2026.

Supported versions

26.x1.211.201.191.181.171.161.131.121.8

Release history

Colorblind Swap has had 2 releases on Modrinth since Jun 1, 2026. 2 of them came out in the past year. The newest is 1.1, released on Sep 12, 2026. It is made for Minecraft 1.10 – 1.14. It runs on Iris and Optifine. The download is 5 KB.

VersionReleasedMinecraftType
1.1Sep 12, 20261.10 – 1.14Release
1.0Jun 1, 20261.10 – 1.20.3Release
Description from the author on Modrinth
The world stays the same. Your perception does not.

Colorblind Swap is a lightweight full-screen post-processing shader that alters how colors are perceived over time. Instead of applying a fixed color filter, the shader periodically changes the relationship between color channels, causing different parts of the spectrum to be interpreted in new ways. The result is a shifting visual experience where familiar environments can temporarily appear as though viewed through different forms of altered color perception.


✨ Highlights

Dynamic Color Perception Shifts.

The shader operates in timed intervals and selects a new color interpretation mode for each cycle. Rather than permanently remapping colors, it continuously transitions between different channel configurations, making the visual effect feel unstable and perceptual rather than purely cosmetic.

Red–Green Channel Reassignment.

One of the available modes exchanges portions of the red and green channels. Reds begin to inherit green information and vice versa, creating a perception similar to common red–green color vision deficiencies while preserving overall scene brightness.

Blue–Green Spectral Blending.

Another mode blends blue and green information together. Vegetation, water, sky colors, and other blue-green surfaces gradually lose their usual separation, producing a shifted color balance across the scene.

Luminance-Based Red Suppression.

A protanopia-inspired mode reduces the influence of the red channel by partially replacing it with scene luminance. This causes red-heavy surfaces to become less distinct while preserving image structure through brightness information.

Warm–Cool Spectrum Reconstruction.

The shader also includes a stylized mode that reorganizes color information into warm and cool groups. Reds and yellows are emphasized into warmer tones while blues are reinforced into cooler tones, creating a split-spectrum appearance.

Smooth Epoch Transitions.

Color modes are not switched instantly. Each cycle uses gradual blending to transition between states, avoiding abrupt hard cuts and allowing the visual perception shift to develop naturally over time.

Transition Flash Effect.

At the beginning of each color cycle, the shader briefly introduces a complementary-color inversion flicker. This short-lived flash simulates a momentary recalibration of color interpretation before the next mode fully settles.

Minimal Post-Processing Pipeline.

The implementation is intentionally simple and focused. The shader performs only color remapping and transition effects. It does not introduce bloom, depth effects, vignette, distortion, lighting changes, shadows, or geometry-based rendering features.


⚙️ Compatibility

  • Implemented as a composite post-processing shader pass.
  • Written in GLSL 1.20 (#version 120).
  • Operates exclusively on the rendered color buffer (colortex0).
  • Does not require depth information, normals, shadow maps, or additional render targets.
  • Designed as a screen-space effect with very low computational complexity.
  • No shader-pack-specific configuration files or feature modules were found beyond the composite pass.

Written by xsoras. Read it with pictures on Modrinth.

How to install Colorblind Swap

  1. Install Iris (with Sodium) or OptiFine for your Minecraft version: shaders need one of them.

  2. Download the .zip file from Modrinth. Do not unzip it.

  3. In Minecraft, open Options, then Video Settings, then Shader Packs, and click Open Shader Pack Folder.

  4. Drop the .zip file into that folder, pick Colorblind Swap in the list and click Done.

  5. Shaders are heavy on the graphics card. If the game gets slow, pick a lower profile in the shader settings.

Full guide: How to install Minecraft shaders

Compatibility

Minecraft versions
26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8
Edition
Java
Needs
Nothing else
License
Free to use
Price
Free
Upkeep
Actively updated (Nov 13, 2026)

Colorblind Swap compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
Colorblind Swapthe one you looked at6,2471.8 – 26.xSep 12, 2026Free
Fantasy Shaders UnboundAleeeee1.2M1.16 – 26.x25 days agoFree
SillyWankerShaderbombacat93K1.12 – 1.21Mar 13, 2025Free
Cinematic Color CorrectionBestsoft10039K1.8 – 1.21Sep 20, 2024Free

Questions

Does Colorblind Swap work on Minecraft 26.x?

Yes. Colorblind Swap supports Minecraft 26.x. All supported versions: 26.x, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12, 1.8.

Is Colorblind Swap free?

Yes. Colorblind Swap is free to download from Modrinth.

Is Colorblind Swap still updated?

Yes. The last update came out in the past day.

What are the best alternatives to Colorblind Swap?

The closest ones are Fantasy Shaders Unbound, SillyWankerShader and Cinematic Color Correction. Compare all alternatives

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