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Recursos / Mods / TaCZ: Lights

TaCZ: Lights

Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil

ModsGratis1.21
por TKG112 · listado desde Modrinth
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Descarga directa desde Modrinth · 48 descargas

TaCZ: Lights, captura 1

Qué hace

TaCZ: Lights (mod) es obra de TKG112. Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil.

Es compatible con Minecraft 1.21. Se ha descargado 48 veces en Modrinth. La última actualización salió el 29/09/2026.

Versiones compatibles

1.21

Historial de versiones

La más reciente es 1.0.0, publicada el 29/09/2026. Está hecha para Minecraft 1.21.1. Funciona en NeoForge. La descarga ocupa 122 KB.

VersiónPublicadoMinecraftTipo
1.0.029/09/20261.21.1Estable
Descripción del autor en Modrinth

TaCZ Lights

TaCZ Lights brings real dynamic lighting to Timeless and Classics Zero, powered by Veil. Flashlights light up the world in front of you, lasers put a dot of light where they hit, and every shot briefly lights up the area around the gun.

Everything is driven by gunpacks: authors add a small taczlights block to their existing TaCZ display files, no extra files and no code needed.

Features

Attachment lights

  • Flashlights and other attachments can cast real spot lights (a cone) or point lights (a glow) from any bone in their model
  • Lights follow the gun: aiming, sway, recoil, reloads and inspect animations
  • Attachments can have several light modes, for example a wide flood and a narrow focused beam
  • Press the light key (default J) to cycle through the modes: off, mode 1, mode 2, and back to off
  • The mode is saved on the attachment itself, so it stays the same when you move it to another gun
  • Other players see your lights too

Lasers

  • Every laser casts a dot of light where it hits, in the laser's color, including custom colors from the TaCZ customization screen
  • The dot uses a custom cylindrical light, so it stays the same size at any distance and stops at the first block it hits
  • Press the laser key (default K) to turn lasers on and off
  • Visible laser beams glow, with adjustable strength and width
  • Gunpacks can mark a laser as infrared: the laser key then cycles on, IR and off (see Modern Mayhem below)

Muzzle flashes

  • Every shot briefly lights up the surroundings, even at high fire rates
  • Works for your own shots, other players and TaCZ mobs
  • Suppressed guns don't flash
  • Gunpacks can change the color, brightness, size and duration per gun, or turn it off

Client config

Found in config/taczlights-client.toml. It can be edited while the game is running.

  • Turn attachment lights, laser dots, muzzle flashes and laser glow on or off individually
  • Limit how many lights and muzzle flashes are active at once
  • Adjust the laser glow strength and width

For gunpack authors

Add a taczlights block to an attachment's display file:

"taczlights": {
"default_mode": 0,
"modes": [
{
"name": "Flood",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF4E0", "brightness": 1.0, "distance": 24, "angle": 45 }
]
},
{
"name": "Focused",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF8F0", "brightness": 3.0, "distance": 60, "angle": 15 }
]
}
],
"laser_light": { "radius": 0.06, "softness": 0.6, "brightness": 2.0 }
}

  • Lights sit on the named bone and point along its -Z axis, the same rule TaCZ uses for laser_beam bones
  • laser_light sets the laser's dot. Lasers without one use the default dot, if the client config allows it
  • A gun's display file can set its muzzle flash with "taczlights": { "muzzle_flash": { ... } }
  • Changes can be reloaded in game with /tacz reload or F3+T

Requirements

TaCZ Lights must be installed on both the client and the server.

Compatibility

  • Modern Mayhem: infrared lasers and IR lights are only visible through Modern Mayhem's night vision (not implemented yet, only on Neoforge 1.21.1 version)
  • Shader packs (Iris): Veil's lighting doesn't work with shader packs, and the laser glow turns off while one is active
  • Veil fixes: TaCZ enables stencil on the main framebuffer, which breaks Veil's lighting. TaCZ Lights includes fixes for this and a few other Veil rendering bugs. It turns them off automatically on Veil versions that already fix them.

Support

Found a bug or need help? TaCZ Lights has its own post in the TaCZ Discord server, where I answer questions and help with problems:

  1. Join the TaCZ Discord
  2. Open the TaCZ Lights post

When reporting a problem, please include your latest.log and a list of your mods.

Escrita por TKG112. Léela con imágenes en Modrinth.

Cómo instalar TaCZ: Lights

  1. Este mod hace falta en el servidor y en cada jugador que entra.

  2. Instala NeoForge para Minecraft 1.21.

  3. Descarga el archivo .jar desde Modrinth y ponlo en la carpeta mods de tu directorio .minecraft.

  4. Inicia Minecraft con el perfil de NeoForge.

  5. Más fácil: en Prism Launcher o la Modrinth App, busca TaCZ: Lights en los mods de tu instancia y haz clic en Install. Añade el loader y los mods que necesita por ti.

Compatibilidad

Versiones de Minecraft
1.21
Funciona en
NeoForge
Dónde funciona
Cliente y servidor
Edición
Java
Necesita
Nada más
Licencia
De uso gratuito
Precio
Gratis
Mantenimiento
Se actualiza activamente (12/11/2026)

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Preguntas

¿TaCZ: Lights funciona en Minecraft 26.x?

Todavía no. La versión más reciente que admite es Minecraft 1.21.

¿TaCZ: Lights es gratis?

Sí. TaCZ: Lights se puede descargar gratis desde Modrinth.

¿TaCZ: Lights es del lado del cliente o del servidor?

Ambos. El servidor y cada jugador necesitan TaCZ: Lights instalado.

¿TaCZ: Lights sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a TaCZ: Lights?

Los más parecidos son Particle Effects, Undergarden Delight y Armor Hud. Comparar todas las alternativas

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