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Recursos / Mods / TaCZ: Lights

TaCZ: Lights

Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil

ModsGrátis1.21
por TKG112 · listado a partir do Modrinth
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Download direto do Modrinth · 48 downloads

TaCZ: Lights, captura 1

O que ele faz

TaCZ: Lights (mod) é obra de TKG112. Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil.

É compatível com o Minecraft 1.21. Tem 48 downloads em Modrinth. A última atualização saiu em 29/09/2026.

Versões suportadas

1.21

Histórico de versões

A mais recente é 1.0.0, lançada em 29/09/2026. Ela é feita para o Minecraft 1.21.1. Ela roda em NeoForge. O download tem 122 KB.

VersãoLançadoMinecraftTipo
1.0.029/09/20261.21.1Estável
Descrição do autor no Modrinth

TaCZ Lights

TaCZ Lights brings real dynamic lighting to Timeless and Classics Zero, powered by Veil. Flashlights light up the world in front of you, lasers put a dot of light where they hit, and every shot briefly lights up the area around the gun.

Everything is driven by gunpacks: authors add a small taczlights block to their existing TaCZ display files, no extra files and no code needed.

Features

Attachment lights

  • Flashlights and other attachments can cast real spot lights (a cone) or point lights (a glow) from any bone in their model
  • Lights follow the gun: aiming, sway, recoil, reloads and inspect animations
  • Attachments can have several light modes, for example a wide flood and a narrow focused beam
  • Press the light key (default J) to cycle through the modes: off, mode 1, mode 2, and back to off
  • The mode is saved on the attachment itself, so it stays the same when you move it to another gun
  • Other players see your lights too

Lasers

  • Every laser casts a dot of light where it hits, in the laser's color, including custom colors from the TaCZ customization screen
  • The dot uses a custom cylindrical light, so it stays the same size at any distance and stops at the first block it hits
  • Press the laser key (default K) to turn lasers on and off
  • Visible laser beams glow, with adjustable strength and width
  • Gunpacks can mark a laser as infrared: the laser key then cycles on, IR and off (see Modern Mayhem below)

Muzzle flashes

  • Every shot briefly lights up the surroundings, even at high fire rates
  • Works for your own shots, other players and TaCZ mobs
  • Suppressed guns don't flash
  • Gunpacks can change the color, brightness, size and duration per gun, or turn it off

Client config

Found in config/taczlights-client.toml. It can be edited while the game is running.

  • Turn attachment lights, laser dots, muzzle flashes and laser glow on or off individually
  • Limit how many lights and muzzle flashes are active at once
  • Adjust the laser glow strength and width

For gunpack authors

Add a taczlights block to an attachment's display file:

"taczlights": {
"default_mode": 0,
"modes": [
{
"name": "Flood",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF4E0", "brightness": 1.0, "distance": 24, "angle": 45 }
]
},
{
"name": "Focused",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF8F0", "brightness": 3.0, "distance": 60, "angle": 15 }
]
}
],
"laser_light": { "radius": 0.06, "softness": 0.6, "brightness": 2.0 }
}

  • Lights sit on the named bone and point along its -Z axis, the same rule TaCZ uses for laser_beam bones
  • laser_light sets the laser's dot. Lasers without one use the default dot, if the client config allows it
  • A gun's display file can set its muzzle flash with "taczlights": { "muzzle_flash": { ... } }
  • Changes can be reloaded in game with /tacz reload or F3+T

Requirements

TaCZ Lights must be installed on both the client and the server.

Compatibility

  • Modern Mayhem: infrared lasers and IR lights are only visible through Modern Mayhem's night vision (not implemented yet, only on Neoforge 1.21.1 version)
  • Shader packs (Iris): Veil's lighting doesn't work with shader packs, and the laser glow turns off while one is active
  • Veil fixes: TaCZ enables stencil on the main framebuffer, which breaks Veil's lighting. TaCZ Lights includes fixes for this and a few other Veil rendering bugs. It turns them off automatically on Veil versions that already fix them.

Support

Found a bug or need help? TaCZ Lights has its own post in the TaCZ Discord server, where I answer questions and help with problems:

  1. Join the TaCZ Discord
  2. Open the TaCZ Lights post

When reporting a problem, please include your latest.log and a list of your mods.

Escrita por TKG112. Leia com imagens no Modrinth.

Como instalar TaCZ: Lights

  1. Este mod é necessário no servidor e em cada jogador que entra.

  2. Instale NeoForge para o Minecraft 1.21.

  3. Baixe o arquivo .jar pelo Modrinth e coloque na pasta mods do seu diretório .minecraft.

  4. Abra o Minecraft com o perfil NeoForge.

  5. Mais fácil: no Prism Launcher ou no Modrinth App, procure TaCZ: Lights nos mods da sua instância e clique em Install. Ele adiciona o loader e os mods necessários para você.

Compatibilidade

Versões do Minecraft
1.21
Roda em
NeoForge
Onde roda
Cliente e servidor
Edição
Java
Precisa de
Nada além disso
Licença
Uso gratuito
Preço
Grátis
Manutenção
Atualizado ativamente (12/11/2026)

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Perguntas

TaCZ: Lights funciona no Minecraft 26.x?

Ainda não. A versão mais recente compatível é o Minecraft 1.21.

TaCZ: Lights é grátis?

Sim. Você pode baixar TaCZ: Lights de graça em Modrinth.

TaCZ: Lights é do lado do cliente ou do servidor?

Os dois. O servidor e cada jogador precisam ter TaCZ: Lights instalado.

TaCZ: Lights ainda recebe atualizações?

Sim. A última atualização saiu no último dia.

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