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Ressources / Mods / TaCZ: Lights

TaCZ: Lights

Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil

ModsGratuit1.21
par TKG112 · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 48 téléchargements

TaCZ: Lights, capture 1

Ce qu'il fait

TaCZ: Lights (mod) est une création de TKG112. Adds TaCZ compatibility with Veil, as well as multiple visual effects using Veil.

Versions prises en charge : Minecraft 1.21. On compte 48 téléchargements sur Modrinth. La dernière mise à jour date du 29/09/2026.

Versions prises en charge

1.21

Historique des versions

La plus récente est 1.0.0, sortie le 29/09/2026. Elle est faite pour Minecraft 1.21.1. Elle fonctionne sur NeoForge. Le téléchargement fait 122 KB.

VersionPubliéMinecraftType
1.0.029/09/20261.21.1Stable
Description de l'auteur sur Modrinth

TaCZ Lights

TaCZ Lights brings real dynamic lighting to Timeless and Classics Zero, powered by Veil. Flashlights light up the world in front of you, lasers put a dot of light where they hit, and every shot briefly lights up the area around the gun.

Everything is driven by gunpacks: authors add a small taczlights block to their existing TaCZ display files, no extra files and no code needed.

Features

Attachment lights

  • Flashlights and other attachments can cast real spot lights (a cone) or point lights (a glow) from any bone in their model
  • Lights follow the gun: aiming, sway, recoil, reloads and inspect animations
  • Attachments can have several light modes, for example a wide flood and a narrow focused beam
  • Press the light key (default J) to cycle through the modes: off, mode 1, mode 2, and back to off
  • The mode is saved on the attachment itself, so it stays the same when you move it to another gun
  • Other players see your lights too

Lasers

  • Every laser casts a dot of light where it hits, in the laser's color, including custom colors from the TaCZ customization screen
  • The dot uses a custom cylindrical light, so it stays the same size at any distance and stops at the first block it hits
  • Press the laser key (default K) to turn lasers on and off
  • Visible laser beams glow, with adjustable strength and width
  • Gunpacks can mark a laser as infrared: the laser key then cycles on, IR and off (see Modern Mayhem below)

Muzzle flashes

  • Every shot briefly lights up the surroundings, even at high fire rates
  • Works for your own shots, other players and TaCZ mobs
  • Suppressed guns don't flash
  • Gunpacks can change the color, brightness, size and duration per gun, or turn it off

Client config

Found in config/taczlights-client.toml. It can be edited while the game is running.

  • Turn attachment lights, laser dots, muzzle flashes and laser glow on or off individually
  • Limit how many lights and muzzle flashes are active at once
  • Adjust the laser glow strength and width

For gunpack authors

Add a taczlights block to an attachment's display file:

"taczlights": {
"default_mode": 0,
"modes": [
{
"name": "Flood",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF4E0", "brightness": 1.0, "distance": 24, "angle": 45 }
]
},
{
"name": "Focused",
"lights": [
{ "type": "spot", "bone": "light_pos", "color": "#FFF8F0", "brightness": 3.0, "distance": 60, "angle": 15 }
]
}
],
"laser_light": { "radius": 0.06, "softness": 0.6, "brightness": 2.0 }
}

  • Lights sit on the named bone and point along its -Z axis, the same rule TaCZ uses for laser_beam bones
  • laser_light sets the laser's dot. Lasers without one use the default dot, if the client config allows it
  • A gun's display file can set its muzzle flash with "taczlights": { "muzzle_flash": { ... } }
  • Changes can be reloaded in game with /tacz reload or F3+T

Requirements

TaCZ Lights must be installed on both the client and the server.

Compatibility

  • Modern Mayhem: infrared lasers and IR lights are only visible through Modern Mayhem's night vision (not implemented yet, only on Neoforge 1.21.1 version)
  • Shader packs (Iris): Veil's lighting doesn't work with shader packs, and the laser glow turns off while one is active
  • Veil fixes: TaCZ enables stencil on the main framebuffer, which breaks Veil's lighting. TaCZ Lights includes fixes for this and a few other Veil rendering bugs. It turns them off automatically on Veil versions that already fix them.

Support

Found a bug or need help? TaCZ Lights has its own post in the TaCZ Discord server, where I answer questions and help with problems:

  1. Join the TaCZ Discord
  2. Open the TaCZ Lights post

When reporting a problem, please include your latest.log and a list of your mods.

Écrite par TKG112. À lire avec les images sur Modrinth.

Comment installer TaCZ: Lights

  1. Ce mod est nécessaire sur le serveur et chez chaque joueur qui rejoint.

  2. Installe NeoForge pour Minecraft 1.21.

  3. Télécharge le fichier .jar depuis Modrinth et place-le dans le dossier mods de ton répertoire .minecraft.

  4. Lance Minecraft avec le profil NeoForge.

  5. Plus simple : dans Prism Launcher ou la Modrinth App, cherche TaCZ: Lights dans les mods de ton instance et clique sur Install. Le loader et les mods requis sont ajoutés pour toi.

Compatibilité

Versions de Minecraft
1.21
Fonctionne sur
NeoForge
Où il fonctionne
Client et serveur
Édition
Java
Nécessite
Rien d'autre
Licence
Utilisation gratuite
Prix
Gratuit
Suivi
Mis à jour activement (12/11/2026)

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Questions

Est-ce que TaCZ: Lights fonctionne sur Minecraft 26.x ?

Pas encore. La version la plus récente prise en charge est Minecraft 1.21.

Est-ce que TaCZ: Lights est gratuit ?

Oui. TaCZ: Lights se télécharge gratuitement sur Modrinth.

TaCZ: Lights est-il côté client ou côté serveur ?

Les deux. Le serveur et chaque joueur doivent avoir TaCZ: Lights installé.

TaCZ: Lights est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à TaCZ: Lights ?

Les plus proches sont Particle Effects, Undergarden Delight et Armor Hud. Comparer toutes les alternatives

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