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Recursos / Herramientas y otros / Everything! Every biome in one world

Everything! Every biome in one world

Makes it available for end and nether biomes to generate in the overworld.

Herramientas y otrosGratis1.16 – 26.x
por MephistoPheles666 · listado desde Modrinth
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Descarga directa desde Modrinth · 23 descargas

Everything! Every biome in one world, captura 1

Qué hace

Everything! Every biome in one world (recurso) es obra de MephistoPheles666. Makes it available for end and nether biomes to generate in the overworld.

Es compatible con Minecraft 1.16 – 26.x. Se ha descargado 23 veces en Modrinth. La última actualización salió el 10/11/2026.

Versiones compatibles

26.x1.171.16

Historial de versiones

Everything! Every biome in one world ha publicado 6 versiones en Modrinth desde el 10/11/2026. 6 salieron en el último año. La más reciente es 26.3, publicada el 10/11/2026. Está hecha para Minecraft 26.3. Funciona en Data pack. La descarga ocupa 860 KB.

VersiónPublicadoMinecraftTipo
26.310/11/202626.3Estable
1.0.110/11/20261.17, 1.17.1Estable
1.0.010/11/20261.16.2 – 1.16.5Estable
1.0.010/11/20261.16.2 – 1.16.5Estable
1.0.010/11/20261.16.2 – 1.16.5Estable
Descripción del autor en Modrinth

Introduction:

  As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully, mc_da have already pre-determined these values in his Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.

Features as of version 26.3:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Piglins and hoglins won't transform into their respective zombie forms in the overworld
In the end biomes there is powder snow instead of water to pose a little challenge
In the nether biomes there is lava obviously

Features till version 1.17:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Custom sky, water, fog, foliage, grass colors in every nether/end biome (only in 1.16.5)
Custom particles in the mentioned otherworld biomes (only in 1.16.5)
Piglins and hoglins won't transform into their respective zombie forms in the overworld
Chorus trees grow in every end biome to make them look more natural
Ores of all sorts generate in every nether biome to make them suitable for settling in (only in 1.16.5)
Two editions and two variants. Regular one that barely if won't generate any additional structure in otherworld biomes. Plus edition, that generates much more things in both nether and end biomes such as mineshafts, mansions, pillager outposts etc. to spice up adventure a bit. Both Editions come in ghasts allowed and disallowed versions (only in 1.16.5)
The original end and nether dimensions are quite untouched in generation
Waves in oceans! (only in 1.16.5)

  Big shoutout and to Pmk for letting me incorporate his Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to DurgerKing for permission to use his Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!

Escrita por MephistoPheles666. Léela con imágenes en Modrinth.

Compatibilidad

Versiones de Minecraft
26.x, 1.17, 1.16
Edición
Java
Necesita
Nada más
Licencia
MIT
Precio
Gratis
Mantenimiento
Se actualiza activamente (14/11/2026)

Everything! Every biome in one world comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
Everything! Every biome in one worldel que estabas viendo231.16 – 26.xhace 5 díasGratis
Nether Corrupts the overworld surfaceatomic_7026.xhace 1 díaGratis
Avarii FortressSkyArchitec1391.20 – 26.xhace 2 díasGratis
Druidic MagicDemocrite973826.xhace 14 díasGratis

Preguntas

¿Everything! Every biome in one world funciona en Minecraft 26.x?

Sí. Everything! Every biome in one world es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x, 1.17, 1.16.

¿Everything! Every biome in one world es gratis?

Sí. Everything! Every biome in one world se puede descargar gratis desde Modrinth.

¿Everything! Every biome in one world sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a Everything! Every biome in one world?

Los más parecidos son Nether Corrupts the overworld surface, Avarii Fortress y Druidic Magic. Comparar todas las alternativas

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