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Ressources / Outils et autres / Everything! Every biome in one world

Everything! Every biome in one world

Makes it available for end and nether biomes to generate in the overworld.

Outils et autresGratuit1.16 – 26.x
par MephistoPheles666 · repris depuis Modrinth
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Téléchargement direct depuis Modrinth · 23 téléchargements

Everything! Every biome in one world, capture 1

Ce qu'il fait

Everything! Every biome in one world (ressource) est une création de MephistoPheles666. Makes it available for end and nether biomes to generate in the overworld.

Versions prises en charge : Minecraft 1.16 – 26.x. On compte 23 téléchargements sur Modrinth. La dernière mise à jour date du 10/11/2026.

Versions prises en charge

26.x1.171.16

Historique des versions

Everything! Every biome in one world a publié 6 versions sur Modrinth depuis le 10/11/2026. 6 sont sorties au cours de l'année passée. La plus récente est 26.3, sortie le 10/11/2026. Elle est faite pour Minecraft 26.3. Elle fonctionne sur Data pack. Le téléchargement fait 860 KB.

VersionPubliéMinecraftType
26.310/11/202626.3Stable
1.0.110/11/20261.17, 1.17.1Stable
1.0.010/11/20261.16.2 – 1.16.5Stable
1.0.010/11/20261.16.2 – 1.16.5Stable
1.0.010/11/20261.16.2 – 1.16.5Stable
Description de l'auteur sur Modrinth

Introduction:

  As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully, mc_da have already pre-determined these values in his Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.

Features as of version 26.3:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Piglins and hoglins won't transform into their respective zombie forms in the overworld
In the end biomes there is powder snow instead of water to pose a little challenge
In the nether biomes there is lava obviously

Features till version 1.17:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Custom sky, water, fog, foliage, grass colors in every nether/end biome (only in 1.16.5)
Custom particles in the mentioned otherworld biomes (only in 1.16.5)
Piglins and hoglins won't transform into their respective zombie forms in the overworld
Chorus trees grow in every end biome to make them look more natural
Ores of all sorts generate in every nether biome to make them suitable for settling in (only in 1.16.5)
Two editions and two variants. Regular one that barely if won't generate any additional structure in otherworld biomes. Plus edition, that generates much more things in both nether and end biomes such as mineshafts, mansions, pillager outposts etc. to spice up adventure a bit. Both Editions come in ghasts allowed and disallowed versions (only in 1.16.5)
The original end and nether dimensions are quite untouched in generation
Waves in oceans! (only in 1.16.5)

  Big shoutout and to Pmk for letting me incorporate his Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to DurgerKing for permission to use his Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!

Écrite par MephistoPheles666. À lire avec les images sur Modrinth.

Compatibilité

Versions de Minecraft
26.x, 1.17, 1.16
Édition
Java
Nécessite
Rien d'autre
Licence
MIT
Prix
Gratuit
Suivi
Mis à jour activement (14/11/2026)

Everything! Every biome in one world comparé à des ressources similaires Comparer toutes les alternatives

RessourceTéléchargementsVersionsMise à jourPrix
Everything! Every biome in one worldcelle que tu regardais231.16 – 26.xil y a 5 joursGratuit
Nether Corrupts the overworld surfaceatomic_7026.xil y a 1 jourGratuit
Avarii FortressSkyArchitec1391.20 – 26.xil y a 2 joursGratuit
Druidic MagicDemocrite973826.xil y a 14 joursGratuit

Questions

Est-ce que Everything! Every biome in one world fonctionne sur Minecraft 26.x ?

Oui. Everything! Every biome in one world prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.17, 1.16.

Est-ce que Everything! Every biome in one world est gratuit ?

Oui. Everything! Every biome in one world se télécharge gratuitement sur Modrinth.

Everything! Every biome in one world est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à Everything! Every biome in one world ?

Les plus proches sont Nether Corrupts the overworld surface, Avarii Fortress et Druidic Magic. Comparer toutes les alternatives

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