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Resources / Tools & other / Everything! Every biome in one world

Everything! Every biome in one world

Makes it available for end and nether biomes to generate in the overworld.

Tools & otherFree1.16 – 26.x
by MephistoPheles666 · listed from Modrinth
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Direct download from Modrinth · 23 downloads

Everything! Every biome in one world screenshot 1

What it does

Everything! Every biome in one world is a resource made by MephistoPheles666. Makes it available for end and nether biomes to generate in the overworld.

It supports Minecraft 1.16 – 26.x. It has been downloaded 23 times on Modrinth. The last update came out on Nov 10, 2026.

Supported versions

26.x1.171.16

Release history

Everything! Every biome in one world has had 6 releases on Modrinth since Nov 10, 2026. 6 of them came out in the past year. The newest is 26.3, released on Nov 10, 2026. It is made for Minecraft 26.3. It runs on Data pack. The download is 860 KB.

VersionReleasedMinecraftType
26.3Nov 10, 202626.3Release
1.0.1Nov 10, 20261.17, 1.17.1Release
1.0.0Nov 10, 20261.16.2 – 1.16.5Release
1.0.0Nov 10, 20261.16.2 – 1.16.5Release
1.0.0Nov 10, 20261.16.2 – 1.16.5Release
Description from the author on Modrinth

Introduction:

  As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully, mc_da have already pre-determined these values in his Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.

Features as of version 26.3:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Piglins and hoglins won't transform into their respective zombie forms in the overworld
In the end biomes there is powder snow instead of water to pose a little challenge
In the nether biomes there is lava obviously

Features till version 1.17:

All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
Custom sky, water, fog, foliage, grass colors in every nether/end biome (only in 1.16.5)
Custom particles in the mentioned otherworld biomes (only in 1.16.5)
Piglins and hoglins won't transform into their respective zombie forms in the overworld
Chorus trees grow in every end biome to make them look more natural
Ores of all sorts generate in every nether biome to make them suitable for settling in (only in 1.16.5)
Two editions and two variants. Regular one that barely if won't generate any additional structure in otherworld biomes. Plus edition, that generates much more things in both nether and end biomes such as mineshafts, mansions, pillager outposts etc. to spice up adventure a bit. Both Editions come in ghasts allowed and disallowed versions (only in 1.16.5)
The original end and nether dimensions are quite untouched in generation
Waves in oceans! (only in 1.16.5)

  Big shoutout and to Pmk for letting me incorporate his Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to DurgerKing for permission to use his Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!

Written by MephistoPheles666. Read it with pictures on Modrinth.

Compatibility

Minecraft versions
26.x, 1.17, 1.16
Edition
Java
Needs
Nothing else
License
MIT
Price
Free
Upkeep
Actively updated (Nov 14, 2026)

Everything! Every biome in one world compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
Everything! Every biome in one worldthe one you looked at231.16 – 26.x4 days agoFree
Nether Corrupts the overworld surfaceatomic_7026.x15 hours agoFree
Avarii FortressSkyArchitec1391.20 – 26.x2 days agoFree
Druidic MagicDemocrite973726.x14 days agoFree

Questions

Does Everything! Every biome in one world work on Minecraft 26.x?

Yes. Everything! Every biome in one world supports Minecraft 26.x. All supported versions: 26.x, 1.17, 1.16.

Is Everything! Every biome in one world free?

Yes. Everything! Every biome in one world is free to download from Modrinth.

Is Everything! Every biome in one world still updated?

Yes. The last update came out in the past day.

What are the best alternatives to Everything! Every biome in one world?

The closest ones are Nether Corrupts the overworld surface, Avarii Fortress and Druidic Magic. Compare all alternatives

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