EminusMods · 1.21 – 26.xLOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.

Allows running mods created for OpenGL on Vulkan
Descarga directa desde Modrinth · 3 descargas
GL2VK (mod) es obra de Lentypro. Allows running mods created for OpenGL on Vulkan.
Es compatible con Minecraft 1.20. Se ha descargado 3 veces en Modrinth. La última actualización salió el 18/10/2026.
La más reciente es 1.0.0, publicada el 18/10/2026. Está hecha para Minecraft 1.20.1. Funciona en Fabric. La descarga ocupa 4.9 MB.
| Versión | Publicado | Minecraft | Tipo |
|---|---|---|---|
1.0.0 | 18/10/2026 | 1.20.1 | Estable |
Bridge the gap between legacy OpenGL mods and the Vulkan renderer.
VulkanMod is an incredible project that completely rewrites Minecraft's rendering engine from OpenGL to Vulkan, offering massive performance gains and reduced CPU overhead. However, this architectural shift comes with a major caveat: VulkanMod is not a compatibility layer. It replaces the rendering pipeline entirely. As a result, any mod that makes direct calls to the OpenGL API (such as shader mods, certain optimization mods, or mods with custom rendering code) will usually crash the game or fail to render properly.
OpenGL Compatibility Bridge is designed to fix this specific disconnect.
This mod acts as a translation layer between mods that expect a standard OpenGL context and VulkanMod's Vulkan backend. Instead of forcing you to choose between Vulkan performance and your favorite OpenGL-based mods, this mod attempts to intercept and redirect legacy rendering calls so they can function within the Vulkan pipeline.
Not a Shader Engine: This mod does not make Iris/OptiFine shaders work with VulkanMod. VulkanMod uses its own shader pipeline (see the Beryl mod for shader support). This mod is for utility mods that make direct OpenGL calls, not for full shader pack compatibility.
Experimental Nature: VulkanMod itself is a complex, constantly evolving project. Mods that deeply hook into Minecraft's rendering internals may still have visual glitches or incompatibilities even with this bridge installed.
Client-Side Only: This mod is required on the client. It does not need to be installed on servers.
If you have a modpack centered around VulkanMod for performance but find that one or two essential utility mods break because they "touch" OpenGL, this mod is the fix. It lets you keep the high frame rates of Vulkan without having to sacrifice the specific mods you rely on.
Note: Please check the "Issues" tab or the changelog to see which specific mods have been tested and confirmed to work with this bridge. Compatibility is a moving target as both VulkanMod and individual mods update.
Escrita por Lentypro. Léela con imágenes en Modrinth.
Este mod funciona solo en tu propio juego. Los servidores no lo necesitan, así que puedes usarlo en cualquier servidor.
Instala Fabric para Minecraft 1.20.
Descarga el archivo .jar desde Modrinth y ponlo en la carpeta mods de tu directorio .minecraft.
Inicia Minecraft con el perfil de Fabric.
Más fácil: en Prism Launcher o la Modrinth App, busca GL2VK en los mods de tu instancia y haz clic en Install. Añade el loader y los mods que necesita por ti.
| Recurso | Descargas | Versiones | Última actualización | Precio |
|---|---|---|---|---|
| 3 | 1.20 | hace 26 días | Gratis | |
| 536 | 1.21 – 26.x | hace 5 días | Gratis | |
| IrisRenderFixShrikerChestTrees | 488 | 26.x | hace 20 días | Gratis |
Todavía no. La versión más reciente que admite es Minecraft 1.20.
Sí. GL2VK se puede descargar gratis desde Modrinth.
Del lado del cliente. GL2VK va en tu propia carpeta mods y funciona en cualquier servidor, incluso en servidores sin mods.
Sí. La última actualización salió en el último día.
EminusMods · 1.21 – 26.xLOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.
Cutout rendering for players, piglins and other stuff in 26.3 (Iris Vulkan/OpenGL). *fork Solid Self
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