EminusMody · 1.21 – 26.xLOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.
GL2VK to mod, autor: Lentypro. Allows running mods created for OpenGL on Vulkan.
Obsługiwane wersje: Minecraft 1.20. Liczba pobrań w serwisie Modrinth: 3. Ostatnia aktualizacja: 18.10.2026.
Najnowsza to 1.0.0, wydana 18.10.2026. Jest zrobiona dla Minecraft 1.20.1. Działa na Fabric. Plik ma 4.9 MB.
| Wersja | Wydano | Minecraft | Typ |
|---|---|---|---|
1.0.0 | 18.10.2026 | 1.20.1 | Wydanie |
Bridge the gap between legacy OpenGL mods and the Vulkan renderer.
VulkanMod is an incredible project that completely rewrites Minecraft's rendering engine from OpenGL to Vulkan, offering massive performance gains and reduced CPU overhead. However, this architectural shift comes with a major caveat: VulkanMod is not a compatibility layer. It replaces the rendering pipeline entirely. As a result, any mod that makes direct calls to the OpenGL API (such as shader mods, certain optimization mods, or mods with custom rendering code) will usually crash the game or fail to render properly.
OpenGL Compatibility Bridge is designed to fix this specific disconnect.
This mod acts as a translation layer between mods that expect a standard OpenGL context and VulkanMod's Vulkan backend. Instead of forcing you to choose between Vulkan performance and your favorite OpenGL-based mods, this mod attempts to intercept and redirect legacy rendering calls so they can function within the Vulkan pipeline.
Not a Shader Engine: This mod does not make Iris/OptiFine shaders work with VulkanMod. VulkanMod uses its own shader pipeline (see the Beryl mod for shader support). This mod is for utility mods that make direct OpenGL calls, not for full shader pack compatibility.
Experimental Nature: VulkanMod itself is a complex, constantly evolving project. Mods that deeply hook into Minecraft's rendering internals may still have visual glitches or incompatibilities even with this bridge installed.
Client-Side Only: This mod is required on the client. It does not need to be installed on servers.
If you have a modpack centered around VulkanMod for performance but find that one or two essential utility mods break because they "touch" OpenGL, this mod is the fix. It lets you keep the high frame rates of Vulkan without having to sacrifice the specific mods you rely on.
Note: Please check the "Issues" tab or the changelog to see which specific mods have been tested and confirmed to work with this bridge. Compatibility is a moving target as both VulkanMod and individual mods update.
Autor: Lentypro. Z obrazkami na Modrinth.
Ten mod działa tylko w twojej grze. Serwery go nie potrzebują, więc możesz go używać na każdym serwerze.
Zainstaluj Fabric dla Minecraft 1.20.
Pobierz plik .jar z Modrinth i wrzuć go do folderu mods w katalogu .minecraft.
Uruchom Minecraft z profilem Fabric.
Prościej: w Prism Launcher lub Modrinth App wyszukaj GL2VK w modach swojej instancji i kliknij Install. Loader i potrzebne mody zostaną dodane za ciebie.
| Zasób | Pobrania | Wersje | Aktualizacja | Cena |
|---|---|---|---|---|
| 3 | 1.20 | 26 d. temu | Za darmo | |
| 536 | 1.21 – 26.x | 5 d. temu | Za darmo | |
| IrisRenderFixShrikerChestTrees | 488 | 26.x | 20 d. temu | Za darmo |
Jeszcze nie. Najnowsza obsługiwana wersja to Minecraft 1.20.
Tak. GL2VK można pobrać za darmo z serwisu Modrinth.
Po stronie klienta. GL2VK trafia do twojego folderu mods i działa na każdym serwerze, także bez modów.
Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.
EminusMody · 1.21 – 26.xLOD terrain beyond your render distance, built from the chunks you have explored. OpenGL and Vulkan.
Cutout rendering for players, piglins and other stuff in 26.3 (Iris Vulkan/OpenGL). *fork Solid Self
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