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Recursos / Mods / Create Aeronautics: Freeze Staff

Create Aeronautics: Freeze Staff

Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

ModsGratis1.21
por Dovorol · listado desde Modrinth
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Descarga directa desde Modrinth · 71 descargas

Create Aeronautics: Freeze Staff, captura 1

Qué hace

Create Aeronautics: Freeze Staff (mod) es obra de Dovorol. Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

Es compatible con Minecraft 1.21. Se ha descargado 71 veces en Modrinth. La última actualización salió el 08/11/2026.

Versiones compatibles

1.21

Historial de versiones

Create Aeronautics: Freeze Staff ha publicado 4 versiones en Modrinth desde el 23/08/2026. 4 salieron en el último año. La más reciente es 1.0.4, publicada el 08/11/2026. Está hecha para Minecraft 1.21.1. Funciona en NeoForge. La descarga ocupa 272 KB.

VersiónPublicadoMinecraftTipo
1.0.408/11/20261.21.1Estable
1.0.208/11/20261.21.1Beta
1.0.123/08/20261.21.1Beta
1.0.023/08/20261.21.1Beta
Descripción del autor en Modrinth

The problem

Every loaded Simulated contraption costs server tick time whether or not it is doing anything.

A sub-level is stepped by the physics pipeline several times per game tick, its actors are advanced on every substep, and every block entity inside it is ticked by the server exactly as if it were part of the world — because it is. A parked airship, a docked barge, a stack of freight crates and a half-finished build in the corner of the base all keep paying that cost, permanently, at full rate.

This scales linearly. Ten contraptions cost ten times one. On a world built around Create Aeronautics, the contraptions that are actively in use are usually a small fraction of the contraptions that exist, and the rest quietly consume the tick budget until TPS starts falling.

What this mod does

Create Aeronautics Freeze Staff adds one tool that takes a contraption out of the simulation entirely while leaving it standing exactly where it is.

A frozen contraption keeps its blocks, its position and its appearance. What it stops having is a per-tick cost.

What freezing removes

For a frozen contraption, the following work is suppressed at its source:

Work removed · Rate, per contraption
Physics force application — motors, propellers, thrusters · 80 / second
Per-substep actor logic — propellers, reaction wheels, Create motors feeding RPM · 80 / second
Sub-level actor ticks · 20 / second
Structure-splitting flood fill · 20 / second
Vanilla block entity ticks · 20 / second, per block entity
Create SmartBlockEntity ticks · 20 / second, per block entity
Random chunk ticks — growth, spreading, decay · per chunk
Scheduled block and fluid ticks — repeaters, comparators, observers · as scheduled

Rates assume the default of four physics substeps per game tick.

The rigid body itself is pinned by a fixed constraint and allowed to sleep, so it is no longer being solved or moved. Its network position stays intact, so clients continue to see it correctly.

Block entity ticking is intercepted on three separate paths, because Sable sub-level chunks live in the parent world and are reached by vanilla chunk iteration as well as by the sub-level pipeline. Suppressing only the physics phase would leave most of the cost in place.

Freezing is not destructive

A frozen contraption is paused, not disassembled or unloaded.

Scheduled block and fluid ticks that were suppressed while frozen are recorded and replayed on release: the affected blocks are rescheduled and their neighbours forced to re-evaluate, so redstone signal strength and fluid flow resume consistently instead of latching in a stale state.

The freeze is recorded against the contraption's own identity rather than its position, so it survives chunk unloads, world reloads and server restarts. On reload, a frozen contraption is restored to the exact pose it was frozen at — it does not drift, settle or slide out of alignment while nobody is watching.

While frozen, its blocks cannot be broken, placed into or interacted with. Blocked attempts report the reason on the action bar rather than failing silently.

Usage

Input · Result
Right-click a contraption · Freezes it and everything connected to it
Right-click a frozen contraption · Releases it and the rest of its frozen group
Sneak + right-click a contraption · Affects only the targeted contraption
Sneak + right-click anything else · Reveals frozen contraptions through terrain for 3 seconds

Connected freezing

Freezing propagates along two independent relations, both enabled by default and both configurable:

  • Contact — contraptions whose bounds touch the frozen one, within a configurable tolerance.
  • Ropes — contraptions attached to the same rope.

Propagation is transitive. Freezing the lowest crate in a stack freezes the entire stack; freezing one end of a rope chain freezes the chain. This matters for performance as much as for physics: a docked assembly is usually the unit you want to park, and freezing it one piece at a time would leave most of its cost behind.

Releasing works the same way and is confined to contraptions that are actually frozen, so it cannot reach past the group into unrelated structures. Sneaking suppresses propagation in both directions for a single interaction.

Configuration

config/freeze_staff-common.toml

Option · Type · Default · Description
freezeNearbySubmodules · boolean · true · Propagate the freeze to contraptions in contact with the target
nearbyFreezeMargin · double · 0.05 · Contact tolerance in blocks, beyond a contraption's own bounds
freezeRopeConnectedSubmodules · boolean · true · Propagate the freeze along rope connections

Commands

Both require permission level 2.

Command · Description
/freezestaff status · Totals: frozen, currently loaded, currently pinned
/freezestaff list · One line per frozen contraption, with dimension and pose

Escrita por Dovorol. Léela con imágenes en Modrinth.

Cómo instalar Create Aeronautics: Freeze Staff

  1. Este mod hace falta en el servidor y en cada jugador que entra.

  2. Instala NeoForge para Minecraft 1.21.

  3. Descarga el archivo .jar desde Modrinth y ponlo en la carpeta mods de tu directorio .minecraft.

  4. Inicia Minecraft con el perfil de NeoForge.

  5. Más fácil: en Prism Launcher o la Modrinth App, busca Create Aeronautics: Freeze Staff en los mods de tu instancia y haz clic en Install. Añade el loader y los mods que necesita por ti.

Compatibilidad

Versiones de Minecraft
1.21
Funciona en
NeoForge
Dónde funciona
Cliente y servidor
Edición
Java
Necesita
Nada más
Licencia
GPL
Precio
Gratis
Mantenimiento
Se actualiza activamente (15/11/2026)

Create Aeronautics: Freeze Staff comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
Create Aeronautics: Freeze Staffel que estabas viendo711.21hace 7 díasGratis
Create Contraption Terminalstom54542.7M1.20 – 1.2112 ago 2026Gratis
Create: InsightsWarperSan771.21hace 27 díasGratis
Create: Better SchematicsOurCreation561.21hace 5 díasGratis

Preguntas

¿Create Aeronautics: Freeze Staff funciona en Minecraft 26.x?

Todavía no. La versión más reciente que admite es Minecraft 1.21.

¿Create Aeronautics: Freeze Staff es gratis?

Sí. Create Aeronautics: Freeze Staff se puede descargar gratis desde Modrinth.

¿Create Aeronautics: Freeze Staff es del lado del cliente o del servidor?

Ambos. El servidor y cada jugador necesitan Create Aeronautics: Freeze Staff instalado.

¿Create Aeronautics: Freeze Staff sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a Create Aeronautics: Freeze Staff?

Los más parecidos son Create Contraption Terminals, Create: Insights y Create: Better Schematics. Comparar todas las alternativas

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